Commit Graph

429 Commits

Author SHA1 Message Date
Thilo Schulz 017bc7e5da - Add vm_x86.c optimization patch by Eugene C.
- Remove ASM syntax specific code (AT&T vs MASM) for OP_CALL and replace with machine code
2011-05-15 13:15:14 +00:00
Thilo Schulz 716caf396e - Reverting accidentally committed vm_x86.c
- Last commit contained some refactoring for vm_x86_64.c
2011-05-14 14:39:48 +00:00
Thilo Schulz 30059eb8ce ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC 2011-05-14 14:34:18 +00:00
Thilo Schulz 4cfb7d376b Ffffuuuuuu I don't even know.... 2011-05-14 14:28:31 +00:00
Thilo Schulz c95bd0a684 Remove newlines from Com_Error message format strings, patch by DevHC 2011-05-12 14:02:48 +00:00
Thilo Schulz a9696d3558 Refactoring patch by DevHC 2011-05-11 14:21:27 +00:00
Thilo Schulz 9706e6ca29 whoops, that one was not Com_Error() 2011-05-10 10:18:07 +00:00
Thilo Schulz d0a095396e - Remove newlines in Com_Error()
- Update register description
2011-05-10 10:07:34 +00:00
Thilo Schulz a7ea395bd0 Add opStack protection to defend against malicious QVMs 2011-05-10 09:14:49 +00:00
Thilo Schulz 5f63ab9160 Choose better alignment for heavy-duty rendering structures, patch by Matt Turner (#4981) 2011-05-09 23:39:40 +00:00
Thilo Schulz 36314a1622 Add error handling to malloc as well 2011-05-09 15:40:30 +00:00
Thilo Schulz 876fd7dcb9 - Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973)
- Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
2011-05-04 15:39:35 +00:00
Thilo Schulz d34c6b7e0b Revert protocol 69 pending further discussion (#4962) 2011-04-27 20:17:45 +00:00
Thilo Schulz a5580d8974 - Harden the client and server protocol against UDP spoofing attacks. This will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041)
- Retains full compatibility to the old but unsecure protocol between clients and servers
- Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2011-04-27 16:03:35 +00:00
Thilo Schulz a0582fb21a Fix a little quirk still 2011-04-26 02:32:05 +00:00
Thilo Schulz 797d127dfc Use memcmp instead of self-built while loop 2011-04-26 02:30:12 +00:00
Thilo Schulz 6a203bc8e9 - Fix data alignment issue with glReadPixel call, reported by Guillaume Bougard (#4954)
- Fix data alignment issue in raw AVI recording for weird resolutions (like 1366x768)
2011-04-18 16:06:10 +00:00
Tim Angus 52ead6fa36 * Crash recovery for com_pipeFile (Lakitu7) 2011-03-30 21:58:31 +00:00
Ludwig Nussel 1b27ae23c1 include vm_local.h in vm_powerpc_asm.c
Patch by Simon McVittie, bug 4930
2011-03-13 16:54:41 +00:00
Thilo Schulz 641256f7f0 strtod exists in bg_lib.c now so Q_isanumber will work in the VMs, too. 2011-03-11 13:51:36 +00:00
Tim Angus a9830934ba * Fix misplaced ; in MSVC _vsnprintf wrapper 2011-03-10 22:06:55 +00:00
Thilo Schulz 3bf8ec2dab (#4925) - com_pipefile to create a named pipe for sending commands from other processes, patch by Chris Schwarz 2011-03-10 01:01:27 +00:00
Thilo Schulz e5cec15fbf Fix bug where Com_StartupVariable would set CVAR_USER_CREATED on already existing cvars 2011-03-09 22:50:06 +00:00
Thilo Schulz 8c3f320504 (#3767) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood 2011-03-08 01:39:34 +00:00
Thilo Schulz c0cca7a0a8 - Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt
- Add capability to load demos with com_protocol suffix, partially applied patches from Simon McVittie
- Fix demo loading if protocol number has more digits than 2
- Minor refactoring, replace all occurances of suffix "dm_" with global macro DEMOEXT
2011-03-07 22:08:48 +00:00
Thilo Schulz fef4d12d68 Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
Thilo Schulz 21668c0616 Fix systeminfo command, fix by DevHC 2011-03-05 19:11:56 +00:00
Thilo Schulz 0387b8002e Add cvar "protocol" so user can change protocol version on command line, for standalone games. Most of the patch by Simon McVittie with a few minor modifications by myself 2011-03-05 19:10:23 +00:00
Thilo Schulz 3639108763 Also send empty valued system cvars, fix proposed by DevHC 2011-03-05 19:07:56 +00:00
Thilo Schulz 34e0a6c6f6 Make NET_Sleep wait 1ms less than requested, then busy-wait the last ms for better timeout precision. 2011-02-23 18:09:17 +00:00
Thilo Schulz ccd24cd647 - Fix unterminated string errors in Q_vsnprintf() on windows. Thanks to Eugene C. for reporting (#4907)
- Get rid of bigbuffer in Com_sprintf()
- Get rid of Q_snprintf and replace with Com_sprintf()
2011-02-23 16:17:09 +00:00
Thilo Schulz 4dc750aedb Merge "which" command upstream from Tremulous, patch provided by Chris Schwarz 2011-02-10 23:07:07 +00:00
Thilo Schulz 614f315ce8 Fix console tab autocomplete for exec and condump on pure servers, patch by Zack Middleton 2011-02-10 19:58:20 +00:00
Thilo Schulz e05c9ad1c2 - Make some string functions in g_cmds.c cleaner, by DevHC
- embed VM_FREEBUFFERS() macro in do-while-loop
2011-02-10 18:56:18 +00:00
Thilo Schulz 544a1c0c1a - Use MAP_FAILED error code for check whether mmap() was successful
- Replace various malloc() with Z_Malloc
- Fix several memory leaks when VM compilation failed and Com_Error is called
- Make failed mmap/VirtualAlloc/malloc calls fatal
2011-02-10 18:45:28 +00:00
Zachary Slater 5e0d0efd2e http://www.angryflower.com/aposter.html
(minor English issues, most of which are via /dev/humancontroller)
2011-02-09 05:51:33 +00:00
Thilo Schulz 3b40467599 Finally fix missionpack compiling for STANDALONE=1, yes, this is tested. 2011-02-09 00:42:54 +00:00
Thilo Schulz 956c9a262a First batch of getting replacing malloc() with Z_Malloc 2011-02-09 00:02:42 +00:00
Thilo Schulz eb11388cac Fix STANDALONE in files.c 2011-02-08 20:27:49 +00:00
Thilo Schulz 2d2bdea553 Cleanup STANDALONE 2011-02-08 19:51:43 +00:00
Thilo Schulz 2b52867b74 Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
Thilo Schulz 48b03a035b Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot 2011-02-07 05:20:31 +00:00
Thilo Schulz 1d2d67cdde strdup still not accepted by some systems. *sigh*. 2011-02-07 03:56:15 +00:00
Thilo Schulz 0e6427f3ff - Hopefully fix (#3984) compiler errors on Solaris while not introducing too many new ones on the other platforms
- With _BSD_SOURCE now explicitly defined bring back strdup to vm_x86_64_assembler.c
2011-02-06 20:26:18 +00:00
Thilo Schulz 7bb5906599 Patch by Simon McVittie to improve dynamic library loading (#4700) 2011-02-04 17:47:57 +00:00
Thilo Schulz d2f8b9f4bb Support GNU/kFreeBSD, patch by Cyril Brulebois. Thanks. 2011-02-04 17:31:12 +00:00
Thilo Schulz e66abb3237 - Add support for linearly desaturating images via r_greyscale
- Use correct luminance values for rendering textures
Patch submitted by Forrest Voight.
2011-02-04 16:04:37 +00:00
Thilo Schulz 2cddb3e0ea https://bugzilla.icculus.org/show_bug.cgi?id=4460 2011-02-04 13:43:41 +00:00
Thilo Schulz 67a8b273c2 - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
Thilo Schulz 0eb5d1720c Fix banfile writing to wrong game directory 2011-02-04 12:34:11 +00:00