mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-26 14:01:26 +00:00
Merge pull request #22 from petr666/feature/switchable-thumbsticks-and-menu-update
Switchable thumbsticks and menu update
This commit is contained in:
commit
b3beeeef00
13 changed files with 92 additions and 39 deletions
Binary file not shown.
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@ -2095,10 +2095,13 @@ void CG_DrawWeaponSelector( void )
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VectorMA(holsterOrigin, ((DEPTH*2.0f)*((selectorMode == WS_CONTROLLER) ? frac : 1.0f)), holsterForward, holsterOrigin);
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VectorCopy(holsterOrigin, selectorOrigin);
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const int switchThumbsticks = (int)trap_Cvar_VariableValue("vr_switchThumbsticks");
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const int thumb = switchThumbsticks !=0 ? THUMB_LEFT : THUMB_RIGHT;
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float thumbstickAxisX = 0.0f;
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float thumbstickAxisY = 0.0f;
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float a = atan2(vr->thumbstick_location[THUMB_RIGHT][0], vr->thumbstick_location[THUMB_RIGHT][1]);
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if (length(vr->thumbstick_location[THUMB_RIGHT][0], vr->thumbstick_location[THUMB_RIGHT][1]) > 0.95f)
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float a = atan2(vr->thumbstick_location[thumb][0], vr->thumbstick_location[thumb][1]);
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if (length(vr->thumbstick_location[thumb][0], vr->thumbstick_location[thumb][1]) > 0.95f)
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{
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thumbstickAxisX = sinf(a) * 0.95f;
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thumbstickAxisY = cosf(a) * 0.95f;
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@ -2216,7 +2219,7 @@ void CG_DrawWeaponSelector( void )
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float high = ((iconAngles[w]+iconAngles[w+1])/2.0f);
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if (((angle > low && angle <= high) || (angle360 > low && angle360 <= high)) &&
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(length(vr->thumbstick_location[THUMB_RIGHT][0], vr->thumbstick_location[THUMB_RIGHT][1]) > 0.5f) &&
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(length(vr->thumbstick_location[thumb][0], vr->thumbstick_location[thumb][1]) > 0.5f) &&
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selectable)
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{
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if (cg.weaponSelectorSelection != w)
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@ -37,7 +37,7 @@ CONTROLS OPTIONS MENU
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#define ART_BACK0 "menu/art/back_0"
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#define ART_BACK1 "menu/art/back_1"
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#define VR_X_POS 260
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#define VR_X_POS 330
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#define ID_AUTOSWITCH 127
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#define ID_SCOPE 128
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@ -49,8 +49,9 @@ CONTROLS OPTIONS MENU
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#define ID_WEAPONSELECTORMODE 134
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#define ID_UTURN 135
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#define ID_CONTROLSCHEMA 136
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#define ID_SWITCHTHUMBSTICKS 137
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#define ID_BACK 137
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#define ID_BACK 138
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#define NUM_DIRECTIONMODE 2
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@ -72,6 +73,7 @@ typedef struct {
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menuslider_s weaponpitch;
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menulist_s weaponselectormode;
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menulist_s controlschema;
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menuradiobutton_s switchthumbsticks;
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menubitmap_s back;
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} controls3_t;
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@ -90,6 +92,7 @@ static void Controls3_SetMenuItems( void ) {
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s_controls3.weaponpitch.curvalue = trap_Cvar_VariableValue( "vr_weaponPitch" ) + 25;
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s_controls3.weaponselectormode.curvalue = (int)trap_Cvar_VariableValue( "vr_weaponSelectorMode" ) % 2;
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s_controls3.controlschema.curvalue = (int)trap_Cvar_VariableValue( "vr_controlSchema" ) % 2;
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s_controls3.switchthumbsticks.curvalue = trap_Cvar_VariableValue( "vr_switchThumbsticks" ) != 0;
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}
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@ -208,6 +211,10 @@ static void Controls3_MenuEvent( void* ptr, int notification ) {
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trap_Cvar_SetValue( "vr_controlSchema", s_controls3.controlschema.curvalue );
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break;
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case ID_SWITCHTHUMBSTICKS:
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trap_Cvar_SetValue( "vr_switchThumbsticks", s_controls3.switchthumbsticks.curvalue );
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break;
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case ID_BACK:
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UI_PopMenu();
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break;
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@ -234,15 +241,15 @@ static void Controls3_MenuInit( void ) {
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static const char *s_weaponselectormode[] =
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{
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"Controller Weapon Selector",
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"HMD Weapon Wheel",
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"Controller Based",
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"HMD/Thumbstick Based",
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NULL
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};
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static const char *s_controlschema[] =
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{
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"Default (Weapon Selector on Right Grip)",
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"Alternative (Weapon Selector on Right Thumbstick)",
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"Weapon Wheel on Grip",
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"Weapon Wheel on Thumbstick",
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NULL
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};
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@ -343,6 +350,15 @@ static void Controls3_MenuInit( void ) {
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s_controls3.righthanded.generic.x = VR_X_POS;
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s_controls3.righthanded.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_controls3.switchthumbsticks.generic.type = MTYPE_RADIOBUTTON;
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s_controls3.switchthumbsticks.generic.name = "Switch Thumbsticks:";
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s_controls3.switchthumbsticks.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_controls3.switchthumbsticks.generic.callback = Controls3_MenuEvent;
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s_controls3.switchthumbsticks.generic.id = ID_SWITCHTHUMBSTICKS;
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s_controls3.switchthumbsticks.generic.x = VR_X_POS;
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s_controls3.switchthumbsticks.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_controls3.weaponpitch.generic.type = MTYPE_SLIDER;
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s_controls3.weaponpitch.generic.x = VR_X_POS;
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@ -359,7 +375,7 @@ static void Controls3_MenuInit( void ) {
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s_controls3.weaponselectormode.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_controls3.weaponselectormode.generic.x = VR_X_POS;
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s_controls3.weaponselectormode.generic.y = y;
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s_controls3.weaponselectormode.generic.name = "Weapon Selector Mode:";
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s_controls3.weaponselectormode.generic.name = "Weapon Wheel Mode:";
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s_controls3.weaponselectormode.generic.callback = Controls3_MenuEvent;
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s_controls3.weaponselectormode.generic.id = ID_WEAPONSELECTORMODE;
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s_controls3.weaponselectormode.itemnames = s_weaponselectormode;
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@ -401,6 +417,7 @@ static void Controls3_MenuInit( void ) {
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Menu_AddItem( &s_controls3.menu, &s_controls3.weaponpitch );
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Menu_AddItem( &s_controls3.menu, &s_controls3.weaponselectormode );
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Menu_AddItem( &s_controls3.menu, &s_controls3.controlschema );
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Menu_AddItem( &s_controls3.menu, &s_controls3.switchthumbsticks );
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Menu_AddItem( &s_controls3.menu, &s_controls3.back );
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@ -363,7 +363,7 @@ static void Preferences_MenuInit( void ) {
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y += BIGCHAR_HEIGHT+2;
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s_preferences.holster2d.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.holster2d.generic.name = "Simple Items (Holster):";
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s_preferences.holster2d.generic.name = "Simple Items (Weapon Wheel):";
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s_preferences.holster2d.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.holster2d.generic.callback = Preferences_Event;
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s_preferences.holster2d.generic.id = ID_HOLSTER2D;
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@ -463,7 +463,7 @@ static void Preferences_MenuInit( void ) {
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y += BIGCHAR_HEIGHT+2;
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s_preferences.selectorwithhud.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.selectorwithhud.generic.name = "Draw HUD On Weapon Selector:";
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s_preferences.selectorwithhud.generic.name = "Draw HUD On Weapon Wheel:";
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s_preferences.selectorwithhud.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.selectorwithhud.generic.callback = Preferences_Event;
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s_preferences.selectorwithhud.generic.id = ID_SELECTORWITHHUD;
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@ -1090,7 +1090,7 @@ void GraphicsOptions_MenuInit( void )
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static const char *s_refreshrate[] =
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{
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"60",
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"72 (Default)",
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"72 (Recommended)",
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"80",
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"90",
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NULL
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@ -21,6 +21,7 @@ static engine_t vr_engine;
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cvar_t *vr_worldscale = NULL;
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cvar_t *vr_hudDepth = NULL;
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cvar_t *vr_righthanded = NULL;
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cvar_t *vr_switchThumbsticks = NULL;
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cvar_t *vr_snapturn = NULL;
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cvar_t *vr_heightAdjust = NULL;
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cvar_t *vr_extralatencymode = NULL;
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@ -61,6 +62,7 @@ void VR_InitCvars( void )
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vr_worldscale = Cvar_Get ("vr_worldscale", "32.0", CVAR_ARCHIVE);
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vr_hudDepth = Cvar_Get ("vr_hudDepth", "3", CVAR_ARCHIVE);
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vr_righthanded = Cvar_Get ("vr_righthanded", "1", CVAR_ARCHIVE);
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vr_switchThumbsticks = Cvar_Get ("vr_switchThumbsticks", "0", CVAR_ARCHIVE);
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vr_snapturn = Cvar_Get ("vr_snapturn", "45", CVAR_ARCHIVE);
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vr_extralatencymode = Cvar_Get ("vr_extralatencymode", "1", CVAR_ARCHIVE);
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vr_directionMode = Cvar_Get ("vr_directionMode", "0", CVAR_ARCHIVE); // 0 = HMD, 1 = Off-hand
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@ -67,6 +67,7 @@ float degrees(float rad) {
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#endif
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extern cvar_t *vr_righthanded;
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extern cvar_t *vr_switchThumbsticks;
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extern cvar_t *vr_snapturn;
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extern cvar_t *vr_extralatencymode;
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extern cvar_t *vr_directionMode;
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@ -505,7 +506,7 @@ static void IN_VRJoystick( qboolean isRightController, float joystickX, float jo
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Com_QueueEvent(in_vrEventTime, SE_MOUSE, x, y, 0, NULL);
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} else
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{
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if (isRightController == qfalse) {
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if (isRightController == (vr_switchThumbsticks->integer != 0)) {
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vec3_t positional;
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VectorClear(positional);
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@ -131,9 +131,9 @@ itemDef {
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itemDef {
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name controls3
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group grpControls3
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type ITEM_TYPE_SLIDER
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text "Weapon Pitch:"
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cvarfloat "vr_weaponPitch" 5 -25 5
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type ITEM_TYPE_YESNO
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text "Switch Thumbsticks:"
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cvar "vr_switchThumbsticks"
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rect 99 275 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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@ -146,10 +146,9 @@ itemDef {
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itemDef {
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name controls3
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group grpControls3
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type ITEM_TYPE_MULTI
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text "Weapon Selector Mode:"
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cvar "vr_weaponSelectorMode"
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cvarFloatList { "Controller Weapon Selector" 0 "HMD Weapon Wheel" 1 }
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type ITEM_TYPE_SLIDER
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text "Weapon Pitch:"
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cvarfloat "vr_weaponPitch" 5 -25 5
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rect 99 300 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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@ -159,6 +158,22 @@ itemDef {
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visible 1
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}
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itemDef {
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name controls3
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group grpControls3
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type ITEM_TYPE_MULTI
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text "Weapon Wheel Mode:"
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cvar "vr_weaponSelectorMode"
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cvarFloatList { "Controller Based" 0 "HMD/Thumbstick Based" 1 }
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rect 99 325 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .333
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name fadebox
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@ -252,9 +252,9 @@ itemDef {
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itemDef {
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name controls
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group grpControls
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type ITEM_TYPE_SLIDER
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text "Weapon Pitch:"
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cvarfloat "vr_weaponPitch" 5 -25 5
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type ITEM_TYPE_YESNO
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text "Switch Thumbsticks:"
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cvar "vr_switchThumbsticks"
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rect 30 140 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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@ -267,10 +267,9 @@ itemDef {
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itemDef {
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name controls
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group grpControls
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type ITEM_TYPE_MULTI
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text "Weapon Selector Mode:"
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cvar "vr_weaponSelectorMode"
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cvarFloatList { "Controller Weapon Selector" 0 "HMD Weapon Wheel" 1 }
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type ITEM_TYPE_SLIDER
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text "Weapon Pitch:"
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cvarfloat "vr_weaponPitch" 5 -25 5
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rect 30 160 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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@ -280,12 +279,28 @@ itemDef {
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visible 1
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}
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itemDef {
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name controls
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group grpControls
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type ITEM_TYPE_MULTI
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text "Weapon Wheel Mode:"
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cvar "vr_weaponSelectorMode"
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cvarFloatList { "Controller Based" 0 "HMD/Thumbstick Based" 1 }
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rect 30 180 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name controls
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group grpControls
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style 1
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text "Comfort Options"
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rect 100 195 100 20
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rect 100 215 100 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -300,7 +315,7 @@ itemDef {
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type ITEM_TYPE_SLIDER
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text "Comfort Vignette:"
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cvarfloat "vr_comfortVignette" 0.2 0 1
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rect 30 220 200 20
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rect 30 240 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -314,7 +329,7 @@ itemDef {
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type ITEM_TYPE_SLIDER
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text "Height Adjust:"
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cvarfloat "vr_heightAdjust" 0.2 0 1
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rect 30 240 200 20
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rect 30 260 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -328,7 +343,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Roll When Hit:"
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cvar "vr_rollWhenHit"
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rect 30 260 200 20
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rect 30 280 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -342,7 +357,7 @@ itemDef {
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type ITEM_TYPE_SLIDER
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text "Haptic Intensity:"
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cvarfloat "vr_hapticIntensity" 0.2 0 1
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rect 30 280 200 20
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rect 30 300 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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|
@ -357,7 +372,7 @@ itemDef {
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text "HUD Depth:"
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cvar "vr_hudDepth"
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cvarFloatList { "Very Close" 0 "Close" 1 "Middle" 2 "Further" 3 "Far" 4 "Distant" 5 }
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rect 30 300 200 20
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rect 30 320 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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|
@ -371,7 +386,7 @@ itemDef {
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type ITEM_TYPE_SLIDER
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text "HUD Y Offset:"
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cvarfloat "vr_hudYOffset" 20 -200 200
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rect 30 320 200 20
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rect 30 340 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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|
|
|
@ -36,7 +36,7 @@ itemDef {
|
|||
}
|
||||
itemDef {
|
||||
name window
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||||
rect 34 10 102 8
|
||||
rect 34 10 122 8
|
||||
style 3
|
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background "ui/assets/ingametop.tga"
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visible 1
|
||||
|
@ -44,7 +44,7 @@ itemDef {
|
|||
}
|
||||
itemDef {
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||||
name window
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||||
rect 218 10 82 8
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||||
rect 208 10 92 8
|
||||
style 3
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||||
background "ui/assets/ingametop.tga"
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||||
visible 1
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||||
|
@ -150,7 +150,7 @@ itemDef {
|
|||
}
|
||||
itemDef {
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||||
name window
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||||
rect 198 370 134 8
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||||
rect 158 370 174 8
|
||||
style 3
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||||
background "ui/assets/ingamebottom.tga"
|
||||
visible 1
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||||
|
@ -206,7 +206,7 @@ itemDef {
|
|||
name options
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||||
group grpOptions
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type ITEM_TYPE_YESNO
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text "Simple Items (Holster):"
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text "Simple Items (Weapon Wheel):"
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cvar "cg_weaponSelectorSimple2DIcons"
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rect 50 71 200 20
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||||
textalign ITEM_ALIGN_RIGHT
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||||
|
@ -398,7 +398,7 @@ itemDef {
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|||
name options
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group grpOptions
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type ITEM_TYPE_YESNO
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text "Statusbar On Weapon Selector:"
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text "Statusbar On Weapon Wheel:"
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cvar "vr_weaponSelectorWithHud"
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rect 50 292 200 20
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textalign ITEM_ALIGN_RIGHT
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|
|
|
@ -201,8 +201,8 @@ itemDef {
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|||
type ITEM_TYPE_MULTI
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||||
text "Refresh Rate:"
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cvar "vr_refreshrate"
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cvarFloatList { "60" 60 "72 (Default)" 72 "80" 80 "90" 90 }
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||||
rect 0 70 256 20
|
||||
cvarFloatList { "60" 60 "72 (Recommended)" 72 "80" 80 "90" 90 }
|
||||
rect 0 70 306 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 133
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||||
textaligny 17
|
||||
|
|
|
@ -82,7 +82,7 @@ itemDef {
|
|||
name options
|
||||
group grpOptions
|
||||
type ITEM_TYPE_YESNO
|
||||
text "Simple Items (Holster):"
|
||||
text "Simple Items (Weapon Wheel):"
|
||||
cvar "cg_weaponSelectorSimple2DIcons"
|
||||
rect 99 75 256 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
|
@ -279,7 +279,7 @@ itemDef {
|
|||
name options
|
||||
group grpOptions
|
||||
type ITEM_TYPE_YESNO
|
||||
text "Statusbar On Weapon Selector:"
|
||||
text "Statusbar On Weapon Wheel:"
|
||||
cvar "vr_weaponSelectorWithHud"
|
||||
rect 99 335 256 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
|
|
|
@ -105,7 +105,7 @@ itemDef {
|
|||
type ITEM_TYPE_MULTI
|
||||
text "Refresh Rate:"
|
||||
cvar "vr_refreshrate"
|
||||
cvarFloatList { "60" 60 "72 (Default)" 72 "80" 80 "90" 90 }
|
||||
cvarFloatList { "60" 60 "72 (Recommended)" 72 "80" 80 "90" 90 }
|
||||
rect 99 67 256 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 128
|
||||
|
|
Loading…
Reference in a new issue