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Fix sending reliable commands before being connected, patch by Eugene C. (#4971)
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@ -2634,7 +2634,7 @@ CL_CheckUserinfo
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*/
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*/
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void CL_CheckUserinfo( void ) {
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void CL_CheckUserinfo( void ) {
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// don't add reliable commands when not yet connected
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// don't add reliable commands when not yet connected
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if(cls.state < CA_CHALLENGING)
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if(cls.state < CA_CONNECTED)
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return;
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return;
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// don't overflow the reliable command buffer when paused
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// don't overflow the reliable command buffer when paused
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