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Align indent of defines at top of q_shared.h to 4 space tabs
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1 changed files with 12 additions and 12 deletions
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@ -27,24 +27,24 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// A user mod should never modify this file
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// A user mod should never modify this file
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#ifdef STANDALONE
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#ifdef STANDALONE
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#define PRODUCT_NAME "iofoo3"
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#define PRODUCT_NAME "iofoo3"
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#define BASEGAME "foobar"
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#define BASEGAME "foobar"
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#define CLIENT_WINDOW_TITLE "changeme"
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#define CLIENT_WINDOW_TITLE "changeme"
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#define CLIENT_WINDOW_MIN_TITLE "changeme2"
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#define CLIENT_WINDOW_MIN_TITLE "changeme2"
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#define HOMEPATH_NAME_UNIX ".foo"
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#define HOMEPATH_NAME_UNIX ".foo"
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#define HOMEPATH_NAME_WIN "FooBar"
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#define HOMEPATH_NAME_WIN "FooBar"
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#define STEAMPATH_NAME "Foo Bar"
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#define STEAMPATH_NAME "Foo Bar"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
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#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
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// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
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// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
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#else
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#else
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#define PRODUCT_NAME "ioq3"
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#define PRODUCT_NAME "ioq3"
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#define BASEGAME "baseq3"
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#define BASEGAME "baseq3"
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#define HOMEPATH_NAME_UNIX ".q3a"
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#define HOMEPATH_NAME_UNIX ".q3a"
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#define HOMEPATH_NAME_WIN "Quake3"
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#define HOMEPATH_NAME_WIN "Quake3"
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#define STEAMPATH_NAME "Quake 3 Arena"
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#define STEAMPATH_NAME "Quake 3 Arena"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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#define LEGACY_PROTOCOL
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#define LEGACY_PROTOCOL
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