From 750fdc0e43138eb4850974386fbcae2eac919019 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Tue, 22 Sep 2015 19:04:18 -0500 Subject: [PATCH] Align indent of defines at top of q_shared.h to 4 space tabs --- code/qcommon/q_shared.h | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/code/qcommon/q_shared.h b/code/qcommon/q_shared.h index 80f8eac7..024d4128 100644 --- a/code/qcommon/q_shared.h +++ b/code/qcommon/q_shared.h @@ -27,24 +27,24 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // A user mod should never modify this file #ifdef STANDALONE - #define PRODUCT_NAME "iofoo3" - #define BASEGAME "foobar" - #define CLIENT_WINDOW_TITLE "changeme" - #define CLIENT_WINDOW_MIN_TITLE "changeme2" + #define PRODUCT_NAME "iofoo3" + #define BASEGAME "foobar" + #define CLIENT_WINDOW_TITLE "changeme" + #define CLIENT_WINDOW_MIN_TITLE "changeme2" #define HOMEPATH_NAME_UNIX ".foo" - #define HOMEPATH_NAME_WIN "FooBar" - #define STEAMPATH_NAME "Foo Bar" + #define HOMEPATH_NAME_WIN "FooBar" + #define STEAMPATH_NAME "Foo Bar" #define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN #define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace // #define LEGACY_PROTOCOL // You probably don't need this for your standalone game #else - #define PRODUCT_NAME "ioq3" - #define BASEGAME "baseq3" - #define CLIENT_WINDOW_TITLE "ioquake3" - #define CLIENT_WINDOW_MIN_TITLE "ioq3" + #define PRODUCT_NAME "ioq3" + #define BASEGAME "baseq3" + #define CLIENT_WINDOW_TITLE "ioquake3" + #define CLIENT_WINDOW_MIN_TITLE "ioq3" #define HOMEPATH_NAME_UNIX ".q3a" - #define HOMEPATH_NAME_WIN "Quake3" - #define STEAMPATH_NAME "Quake 3 Arena" + #define HOMEPATH_NAME_WIN "Quake3" + #define STEAMPATH_NAME "Quake 3 Arena" #define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN #define GAMENAME_FOR_MASTER "Quake3Arena" #define LEGACY_PROTOCOL