mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-10 23:02:01 +00:00
Move renderers a bit closer together
This commit is contained in:
parent
41985945f6
commit
37c69a8009
11 changed files with 611 additions and 1165 deletions
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@ -377,4 +377,380 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
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#define qglVertexPointer glVertexPointer
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#define qglViewport glViewport
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// GL_EXT_draw_range_elements
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extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
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// GL_EXT_multi_draw_arrays
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extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei);
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extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei);
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// GL_ARB_shading_language_100
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#ifndef GL_ARB_shading_language_100
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#define GL_ARB_shading_language_100
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#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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#endif
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// GL_ARB_vertex_program
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extern void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
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extern void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *);
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extern void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized,
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GLsizei stride, const GLvoid * pointer);
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extern void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index);
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extern void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index);
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// GL_ARB_vertex_buffer_object
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extern void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer);
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extern void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers);
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extern void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers);
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extern GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer);
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extern void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
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extern void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
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extern void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
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extern void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params);
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extern void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params);
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// GL_ARB_shader_objects
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extern void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj);
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extern GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname);
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extern void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
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extern GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType);
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extern void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string,
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const GLint * length);
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extern void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj);
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extern GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void);
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extern void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
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extern void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj);
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extern void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj);
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extern void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj);
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extern void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0);
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extern void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
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extern void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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extern void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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extern void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0);
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extern void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1);
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extern void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
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extern void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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extern void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value);
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extern void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value);
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extern void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value);
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extern void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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extern void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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extern void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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extern void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params);
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extern void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params);
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extern void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
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extern void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count,
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GLhandleARB * obj);
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extern GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name);
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extern void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length,
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GLint * size, GLenum * type, GLcharARB * name);
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extern void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params);
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extern void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params);
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extern void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
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// GL_ARB_vertex_shader
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extern void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
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extern void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length,
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GLint * size, GLenum * type, GLcharARB * name);
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extern GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name);
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// GL_ARB_texture_compression
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extern void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
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GLint border, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
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GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
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GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
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GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
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GLvoid *img);
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// GL_NVX_gpu_memory_info
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#ifndef GL_NVX_gpu_memory_info
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#define GL_NVX_gpu_memory_info
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#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
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#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
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#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
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#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
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#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
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#endif
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// GL_ATI_meminfo
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#ifndef GL_ATI_meminfo
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#define GL_ATI_meminfo
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#define GL_VBO_FREE_MEMORY_ATI 0x87FB
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#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
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#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
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#endif
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// GL_ARB_texture_float
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#ifndef GL_ARB_texture_float
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#define GL_ARB_texture_float
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#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
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#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
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#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
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#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
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#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
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#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
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#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
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#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
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#define GL_RGBA32F_ARB 0x8814
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#define GL_RGB32F_ARB 0x8815
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#define GL_ALPHA32F_ARB 0x8816
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#define GL_INTENSITY32F_ARB 0x8817
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#define GL_LUMINANCE32F_ARB 0x8818
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#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
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#define GL_RGBA16F_ARB 0x881A
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#define GL_RGB16F_ARB 0x881B
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#define GL_ALPHA16F_ARB 0x881C
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#define GL_INTENSITY16F_ARB 0x881D
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#define GL_LUMINANCE16F_ARB 0x881E
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#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
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#endif
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#ifndef GL_ARB_half_float_pixel
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#define GL_ARB_half_float_pixel
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#define GL_HALF_FLOAT_ARB 0x140B
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#endif
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// GL_EXT_framebuffer_object
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extern GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
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extern void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
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extern void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
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extern void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
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extern void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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extern void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
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extern GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer);
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extern void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
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extern void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
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extern void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
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extern GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
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extern void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
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GLint level);
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extern void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
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GLint level);
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extern void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
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GLint level, GLint zoffset);
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extern void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget,
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GLuint renderbuffer);
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extern void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
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extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
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#ifndef GL_EXT_framebuffer_object
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#define GL_EXT_framebuffer_object
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#define GL_FRAMEBUFFER_EXT 0x8D40
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#define GL_RENDERBUFFER_EXT 0x8D41
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#define GL_STENCIL_INDEX1_EXT 0x8D46
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#define GL_STENCIL_INDEX4_EXT 0x8D47
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#define GL_STENCIL_INDEX8_EXT 0x8D48
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#define GL_STENCIL_INDEX16_EXT 0x8D49
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#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
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#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
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#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
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#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
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#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
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#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
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#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
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#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
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#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
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#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
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#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
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#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
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#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
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#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
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#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
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#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
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#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
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#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
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#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
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#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
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#endif
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// GL_EXT_packed_depth_stencil
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#ifndef GL_EXT_packed_depth_stencil
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#define GL_EXT_packed_depth_stencil
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
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#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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#endif
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// GL_ARB_occlusion_query
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extern void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids);
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extern void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
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extern GLboolean (APIENTRY * qglIsQueryARB)(GLuint id);
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extern void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id);
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extern void (APIENTRY * qglEndQueryARB)(GLenum target);
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extern void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
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extern void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
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extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
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#ifndef GL_ARB_occlusion_query
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#define GL_ARB_occlusion_query
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#define GL_SAMPLES_PASSED_ARB 0x8914
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#define GL_QUERY_COUNTER_BITS_ARB 0x8864
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#define GL_CURRENT_QUERY_ARB 0x8865
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#define GL_QUERY_RESULT_ARB 0x8866
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#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
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#endif
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// GL_EXT_framebuffer_blit
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extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter);
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#ifndef GL_EXT_framebuffer_blit
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#define GL_EXT_framebuffer_blit
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#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
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#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
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#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
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#endif
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// GL_EXT_framebuffer_multisample
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extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples,
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GLenum internalformat, GLsizei width, GLsizei height);
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#ifndef GL_EXT_framebuffer_multisample
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#define GL_EXT_framebuffer_multisample
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#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
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#define GL_MAX_SAMPLES_EXT 0x8D57
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#endif
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#ifndef GL_EXT_texture_sRGB
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#define GL_EXT_texture_sRGB
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#define GL_SRGB_EXT 0x8C40
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#define GL_SRGB8_EXT 0x8C41
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#define GL_SRGB_ALPHA_EXT 0x8C42
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#define GL_SRGB8_ALPHA8_EXT 0x8C43
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#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
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#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
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#define GL_SLUMINANCE_EXT 0x8C46
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#define GL_SLUMINANCE8_EXT 0x8C47
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#define GL_COMPRESSED_SRGB_EXT 0x8C48
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#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
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#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
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#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
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#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_framebuffer_sRGB
|
||||
#define GL_EXT_framebuffer_sRGB
|
||||
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_texture_compression_latc
|
||||
#define GL_EXT_texture_compression_latc
|
||||
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
|
||||
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
|
||||
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
|
||||
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_texture_compression_bptc
|
||||
#define GL_ARB_texture_compression_bptc
|
||||
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
|
||||
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
|
||||
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
|
||||
#endif
|
||||
|
||||
// GL_ARB_draw_buffers
|
||||
extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
|
||||
#ifndef GL_ARB_draw_buffers
|
||||
#define GL_ARB_draw_buffers
|
||||
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
||||
#define GL_DRAW_BUFFER0_ARB 0x8825
|
||||
#define GL_DRAW_BUFFER1_ARB 0x8826
|
||||
#define GL_DRAW_BUFFER2_ARB 0x8827
|
||||
#define GL_DRAW_BUFFER3_ARB 0x8828
|
||||
#define GL_DRAW_BUFFER4_ARB 0x8829
|
||||
#define GL_DRAW_BUFFER5_ARB 0x882A
|
||||
#define GL_DRAW_BUFFER6_ARB 0x882B
|
||||
#define GL_DRAW_BUFFER7_ARB 0x882C
|
||||
#define GL_DRAW_BUFFER8_ARB 0x882D
|
||||
#define GL_DRAW_BUFFER9_ARB 0x882E
|
||||
#define GL_DRAW_BUFFER10_ARB 0x882F
|
||||
#define GL_DRAW_BUFFER11_ARB 0x8830
|
||||
#define GL_DRAW_BUFFER12_ARB 0x8831
|
||||
#define GL_DRAW_BUFFER13_ARB 0x8832
|
||||
#define GL_DRAW_BUFFER14_ARB 0x8833
|
||||
#define GL_DRAW_BUFFER15_ARB 0x8834
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_depth_clamp
|
||||
#define GL_ARB_depth_clamp
|
||||
#define GL_DEPTH_CLAMP 0x864F
|
||||
#endif
|
||||
|
||||
#if defined(WIN32)
|
||||
// WGL_ARB_create_context
|
||||
#ifndef WGL_ARB_create_context
|
||||
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
|
||||
#define WGL_CONTEXT_FLAGS_ARB 0x2094
|
||||
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
|
||||
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
|
||||
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
|
||||
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
||||
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
||||
#define ERROR_INVALID_VERSION_ARB 0x2095
|
||||
#define ERROR_INVALID_PROFILE_ARB 0x2096
|
||||
#endif
|
||||
|
||||
extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList);
|
||||
#endif
|
||||
|
||||
#if 0 //defined(__linux__)
|
||||
// GLX_ARB_create_context
|
||||
#ifndef GLX_ARB_create_context
|
||||
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
|
||||
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
|
||||
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define GLX_CONTEXT_FLAGS_ARB 0x2094
|
||||
#endif
|
||||
|
||||
extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -23,8 +23,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define TR_COMMON_H
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
/*#include "../qcommon/qfiles.h"*/
|
||||
/*#include "../qcommon/qcommon.h"*/
|
||||
#include "../renderercommon/tr_public.h"
|
||||
#include "qgl.h"
|
||||
|
||||
|
@ -75,6 +73,9 @@ qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode )
|
|||
float R_NoiseGet4f( float x, float y, float z, float t );
|
||||
void R_NoiseInit( void );
|
||||
|
||||
void R_IssuePendingRenderCommands( void );
|
||||
qhandle_t RE_RegisterShaderNoMip( const char *name );
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
|
||||
|
|
|
@ -68,7 +68,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// uncheck the exclude from build check box in the FreeType2 area of the Renderer project.
|
||||
|
||||
|
||||
#include "tr_local.h"
|
||||
#include "tr_common.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
#ifdef BUILD_FREETYPE
|
|
@ -203,7 +203,8 @@ static void R_LoadLightmaps( lump_t *l ) {
|
|||
}
|
||||
}
|
||||
tr.lightmaps[i] = R_CreateImage( va("*lightmap%d",i), image,
|
||||
LIGHTMAP_SIZE, LIGHTMAP_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE );
|
||||
LIGHTMAP_SIZE, LIGHTMAP_SIZE, IMGTYPE_COLORALPHA,
|
||||
IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, 0 );
|
||||
}
|
||||
|
||||
if ( r_lightmap->integer == 2 ) {
|
||||
|
|
|
@ -1,554 +0,0 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
// tr_font.c
|
||||
//
|
||||
//
|
||||
// The font system uses FreeType 2.x to render TrueType fonts for use within the game.
|
||||
// As of this writing ( Nov, 2000 ) Team Arena uses these fonts for all of the ui and
|
||||
// about 90% of the cgame presentation. A few areas of the CGAME were left uses the old
|
||||
// fonts since the code is shared with standard Q3A.
|
||||
//
|
||||
// If you include this font rendering code in a commercial product you MUST include the
|
||||
// following somewhere with your product, see www.freetype.org for specifics or changes.
|
||||
// The Freetype code also uses some hinting techniques that MIGHT infringe on patents
|
||||
// held by apple so be aware of that also.
|
||||
//
|
||||
// As of Q3A 1.25+ and Team Arena, we are shipping the game with the font rendering code
|
||||
// disabled. This removes any potential patent issues and it keeps us from having to
|
||||
// distribute an actual TrueTrype font which is 1. expensive to do and 2. seems to require
|
||||
// an act of god to accomplish.
|
||||
//
|
||||
// What we did was pre-render the fonts using FreeType ( which is why we leave the FreeType
|
||||
// credit in the credits ) and then saved off the glyph data and then hand touched up the
|
||||
// font bitmaps so they scale a bit better in GL.
|
||||
//
|
||||
// There are limitations in the way fonts are saved and reloaded in that it is based on
|
||||
// point size and not name. So if you pre-render Helvetica in 18 point and Impact in 18 point
|
||||
// you will end up with a single 18 point data file and image set. Typically you will want to
|
||||
// choose 3 sizes to best approximate the scaling you will be doing in the ui scripting system
|
||||
//
|
||||
// In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team Arena, we
|
||||
// use three or four scales, most of them exactly equaling the specific rendered size. We
|
||||
// rendered three sizes in Team Arena, 12, 16, and 20.
|
||||
//
|
||||
// To generate new font data you need to go through the following steps.
|
||||
// 1. delete the fontImage_x_xx.tga files and fontImage_xx.dat files from the fonts path.
|
||||
// 2. in a ui script, specificy a font, smallFont, and bigFont keyword with font name and
|
||||
// point size. the original TrueType fonts must exist in fonts at this point.
|
||||
// 3. run the game, you should see things normally.
|
||||
// 4. Exit the game and there will be three dat files and at least three tga files. The
|
||||
// tga's are in 256x256 pages so if it takes three images to render a 24 point font you
|
||||
// will end up with fontImage_0_24.tga through fontImage_2_24.tga
|
||||
// 5. In future runs of the game, the system looks for these images and data files when a s
|
||||
// specific point sized font is rendered and loads them for use.
|
||||
// 6. Because of the original beta nature of the FreeType code you will probably want to hand
|
||||
// touch the font bitmaps.
|
||||
//
|
||||
// Currently a define in the project turns on or off the FreeType code which is currently
|
||||
// defined out. To pre-render new fonts you need enable the define ( BUILD_FREETYPE ) and
|
||||
// uncheck the exclude from build check box in the FreeType2 area of the Renderer project.
|
||||
|
||||
|
||||
#include "tr_local.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
#ifdef BUILD_FREETYPE
|
||||
#include <ft2build.h>
|
||||
#include FT_ERRORS_H
|
||||
#include FT_SYSTEM_H
|
||||
#include FT_IMAGE_H
|
||||
#include FT_FREETYPE_H
|
||||
#include FT_OUTLINE_H
|
||||
|
||||
#define _FLOOR(x) ((x) & -64)
|
||||
#define _CEIL(x) (((x)+63) & -64)
|
||||
#define _TRUNC(x) ((x) >> 6)
|
||||
|
||||
FT_Library ftLibrary = NULL;
|
||||
#endif
|
||||
|
||||
#define MAX_FONTS 6
|
||||
static int registeredFontCount = 0;
|
||||
static fontInfo_t registeredFont[MAX_FONTS];
|
||||
|
||||
#ifdef BUILD_FREETYPE
|
||||
void R_GetGlyphInfo(FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch) {
|
||||
*left = _FLOOR( glyph->metrics.horiBearingX );
|
||||
*right = _CEIL( glyph->metrics.horiBearingX + glyph->metrics.width );
|
||||
*width = _TRUNC(*right - *left);
|
||||
|
||||
*top = _CEIL( glyph->metrics.horiBearingY );
|
||||
*bottom = _FLOOR( glyph->metrics.horiBearingY - glyph->metrics.height );
|
||||
*height = _TRUNC( *top - *bottom );
|
||||
*pitch = ( qtrue ? (*width+3) & -4 : (*width+7) >> 3 );
|
||||
}
|
||||
|
||||
|
||||
FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) {
|
||||
FT_Bitmap *bit2;
|
||||
int left, right, width, top, bottom, height, pitch, size;
|
||||
|
||||
R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch);
|
||||
|
||||
if ( glyph->format == ft_glyph_format_outline ) {
|
||||
size = pitch*height;
|
||||
|
||||
bit2 = ri.Malloc(sizeof(FT_Bitmap));
|
||||
|
||||
bit2->width = width;
|
||||
bit2->rows = height;
|
||||
bit2->pitch = pitch;
|
||||
bit2->pixel_mode = ft_pixel_mode_grays;
|
||||
//bit2->pixel_mode = ft_pixel_mode_mono;
|
||||
bit2->buffer = ri.Malloc(pitch*height);
|
||||
bit2->num_grays = 256;
|
||||
|
||||
Com_Memset( bit2->buffer, 0, size );
|
||||
|
||||
FT_Outline_Translate( &glyph->outline, -left, -bottom );
|
||||
|
||||
FT_Outline_Get_Bitmap( ftLibrary, &glyph->outline, bit2 );
|
||||
|
||||
glyphOut->height = height;
|
||||
glyphOut->pitch = pitch;
|
||||
glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1;
|
||||
glyphOut->bottom = bottom;
|
||||
|
||||
return bit2;
|
||||
} else {
|
||||
ri.Printf(PRINT_ALL, "Non-outline fonts are not supported\n");
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void WriteTGA (char *filename, byte *data, int width, int height) {
|
||||
byte *buffer;
|
||||
int i, c;
|
||||
int row;
|
||||
unsigned char *flip;
|
||||
unsigned char *src, *dst;
|
||||
|
||||
buffer = ri.Malloc(width*height*4 + 18);
|
||||
Com_Memset (buffer, 0, 18);
|
||||
buffer[2] = 2; // uncompressed type
|
||||
buffer[12] = width&255;
|
||||
buffer[13] = width>>8;
|
||||
buffer[14] = height&255;
|
||||
buffer[15] = height>>8;
|
||||
buffer[16] = 32; // pixel size
|
||||
|
||||
// swap rgb to bgr
|
||||
c = 18 + width * height * 4;
|
||||
for (i=18 ; i<c ; i+=4)
|
||||
{
|
||||
buffer[i] = data[i-18+2]; // blue
|
||||
buffer[i+1] = data[i-18+1]; // green
|
||||
buffer[i+2] = data[i-18+0]; // red
|
||||
buffer[i+3] = data[i-18+3]; // alpha
|
||||
}
|
||||
|
||||
// flip upside down
|
||||
flip = (unsigned char *)ri.Malloc(width*4);
|
||||
for(row = 0; row < height/2; row++)
|
||||
{
|
||||
src = buffer + 18 + row * 4 * width;
|
||||
dst = buffer + 18 + (height - row - 1) * 4 * width;
|
||||
|
||||
Com_Memcpy(flip, src, width*4);
|
||||
Com_Memcpy(src, dst, width*4);
|
||||
Com_Memcpy(dst, flip, width*4);
|
||||
}
|
||||
ri.Free(flip);
|
||||
|
||||
ri.FS_WriteFile(filename, buffer, c);
|
||||
|
||||
//f = fopen (filename, "wb");
|
||||
//fwrite (buffer, 1, c, f);
|
||||
//fclose (f);
|
||||
|
||||
ri.Free (buffer);
|
||||
}
|
||||
|
||||
static glyphInfo_t *RE_ConstructGlyphInfo(unsigned char *imageOut, int *xOut, int *yOut, int *maxHeight, FT_Face face, const unsigned char c, qboolean calcHeight) {
|
||||
int i;
|
||||
static glyphInfo_t glyph;
|
||||
unsigned char *src, *dst;
|
||||
float scaled_width, scaled_height;
|
||||
FT_Bitmap *bitmap = NULL;
|
||||
|
||||
Com_Memset(&glyph, 0, sizeof(glyphInfo_t));
|
||||
// make sure everything is here
|
||||
if (face != NULL) {
|
||||
FT_Load_Glyph(face, FT_Get_Char_Index( face, c), FT_LOAD_DEFAULT );
|
||||
bitmap = R_RenderGlyph(face->glyph, &glyph);
|
||||
if (bitmap) {
|
||||
glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1;
|
||||
} else {
|
||||
return &glyph;
|
||||
}
|
||||
|
||||
if (glyph.height > *maxHeight) {
|
||||
*maxHeight = glyph.height;
|
||||
}
|
||||
|
||||
if (calcHeight) {
|
||||
ri.Free(bitmap->buffer);
|
||||
ri.Free(bitmap);
|
||||
return &glyph;
|
||||
}
|
||||
|
||||
/*
|
||||
// need to convert to power of 2 sizes so we do not get
|
||||
// any scaling from the gl upload
|
||||
for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1)
|
||||
;
|
||||
for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1)
|
||||
;
|
||||
*/
|
||||
|
||||
scaled_width = glyph.pitch;
|
||||
scaled_height = glyph.height;
|
||||
|
||||
// we need to make sure we fit
|
||||
if (*xOut + scaled_width + 1 >= 255) {
|
||||
*xOut = 0;
|
||||
*yOut += *maxHeight + 1;
|
||||
}
|
||||
|
||||
if (*yOut + *maxHeight + 1 >= 255) {
|
||||
*yOut = -1;
|
||||
*xOut = -1;
|
||||
ri.Free(bitmap->buffer);
|
||||
ri.Free(bitmap);
|
||||
return &glyph;
|
||||
}
|
||||
|
||||
|
||||
src = bitmap->buffer;
|
||||
dst = imageOut + (*yOut * 256) + *xOut;
|
||||
|
||||
if (bitmap->pixel_mode == ft_pixel_mode_mono) {
|
||||
for (i = 0; i < glyph.height; i++) {
|
||||
int j;
|
||||
unsigned char *_src = src;
|
||||
unsigned char *_dst = dst;
|
||||
unsigned char mask = 0x80;
|
||||
unsigned char val = *_src;
|
||||
for (j = 0; j < glyph.pitch; j++) {
|
||||
if (mask == 0x80) {
|
||||
val = *_src++;
|
||||
}
|
||||
if (val & mask) {
|
||||
*_dst = 0xff;
|
||||
}
|
||||
mask >>= 1;
|
||||
|
||||
if ( mask == 0 ) {
|
||||
mask = 0x80;
|
||||
}
|
||||
_dst++;
|
||||
}
|
||||
|
||||
src += glyph.pitch;
|
||||
dst += 256;
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < glyph.height; i++) {
|
||||
Com_Memcpy(dst, src, glyph.pitch);
|
||||
src += glyph.pitch;
|
||||
dst += 256;
|
||||
}
|
||||
}
|
||||
|
||||
// we now have an 8 bit per pixel grey scale bitmap
|
||||
// that is width wide and pf->ftSize->metrics.y_ppem tall
|
||||
|
||||
glyph.imageHeight = scaled_height;
|
||||
glyph.imageWidth = scaled_width;
|
||||
glyph.s = (float)*xOut / 256;
|
||||
glyph.t = (float)*yOut / 256;
|
||||
glyph.s2 = glyph.s + (float)scaled_width / 256;
|
||||
glyph.t2 = glyph.t + (float)scaled_height / 256;
|
||||
|
||||
*xOut += scaled_width + 1;
|
||||
|
||||
ri.Free(bitmap->buffer);
|
||||
ri.Free(bitmap);
|
||||
}
|
||||
|
||||
return &glyph;
|
||||
}
|
||||
#endif
|
||||
|
||||
static int fdOffset;
|
||||
static byte *fdFile;
|
||||
|
||||
int readInt( void ) {
|
||||
int i = fdFile[fdOffset]+(fdFile[fdOffset+1]<<8)+(fdFile[fdOffset+2]<<16)+(fdFile[fdOffset+3]<<24);
|
||||
fdOffset += 4;
|
||||
return i;
|
||||
}
|
||||
|
||||
typedef union {
|
||||
byte fred[4];
|
||||
float ffred;
|
||||
} poor;
|
||||
|
||||
float readFloat( void ) {
|
||||
poor me;
|
||||
#if defined Q3_BIG_ENDIAN
|
||||
me.fred[0] = fdFile[fdOffset+3];
|
||||
me.fred[1] = fdFile[fdOffset+2];
|
||||
me.fred[2] = fdFile[fdOffset+1];
|
||||
me.fred[3] = fdFile[fdOffset+0];
|
||||
#elif defined Q3_LITTLE_ENDIAN
|
||||
me.fred[0] = fdFile[fdOffset+0];
|
||||
me.fred[1] = fdFile[fdOffset+1];
|
||||
me.fred[2] = fdFile[fdOffset+2];
|
||||
me.fred[3] = fdFile[fdOffset+3];
|
||||
#endif
|
||||
fdOffset += 4;
|
||||
return me.ffred;
|
||||
}
|
||||
|
||||
void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
||||
#ifdef BUILD_FREETYPE
|
||||
FT_Face face;
|
||||
int j, k, xOut, yOut, lastStart, imageNumber;
|
||||
int scaledSize, newSize, maxHeight, left;
|
||||
unsigned char *out, *imageBuff;
|
||||
glyphInfo_t *glyph;
|
||||
image_t *image;
|
||||
qhandle_t h;
|
||||
float max;
|
||||
float dpi = 72;
|
||||
float glyphScale;
|
||||
#endif
|
||||
void *faceData;
|
||||
int i, len;
|
||||
char name[1024];
|
||||
|
||||
if (!fontName) {
|
||||
ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (pointSize <= 0) {
|
||||
pointSize = 12;
|
||||
}
|
||||
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
if (registeredFontCount >= MAX_FONTS) {
|
||||
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
Com_sprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize);
|
||||
for (i = 0; i < registeredFontCount; i++) {
|
||||
if (Q_stricmp(name, registeredFont[i].name) == 0) {
|
||||
Com_Memcpy(font, ®isteredFont[i], sizeof(fontInfo_t));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
len = ri.FS_ReadFile(name, NULL);
|
||||
if (len == sizeof(fontInfo_t)) {
|
||||
ri.FS_ReadFile(name, &faceData);
|
||||
fdOffset = 0;
|
||||
fdFile = faceData;
|
||||
for(i=0; i<GLYPHS_PER_FONT; i++) {
|
||||
font->glyphs[i].height = readInt();
|
||||
font->glyphs[i].top = readInt();
|
||||
font->glyphs[i].bottom = readInt();
|
||||
font->glyphs[i].pitch = readInt();
|
||||
font->glyphs[i].xSkip = readInt();
|
||||
font->glyphs[i].imageWidth = readInt();
|
||||
font->glyphs[i].imageHeight = readInt();
|
||||
font->glyphs[i].s = readFloat();
|
||||
font->glyphs[i].t = readFloat();
|
||||
font->glyphs[i].s2 = readFloat();
|
||||
font->glyphs[i].t2 = readFloat();
|
||||
font->glyphs[i].glyph = readInt();
|
||||
Q_strncpyz(font->glyphs[i].shaderName, (const char *)&fdFile[fdOffset], sizeof(font->glyphs[i].shaderName));
|
||||
fdOffset += sizeof(font->glyphs[i].shaderName);
|
||||
}
|
||||
font->glyphScale = readFloat();
|
||||
Com_Memcpy(font->name, &fdFile[fdOffset], MAX_QPATH);
|
||||
|
||||
// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
|
||||
Q_strncpyz(font->name, name, sizeof(font->name));
|
||||
for (i = GLYPH_START; i < GLYPH_END; i++) {
|
||||
font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName);
|
||||
}
|
||||
Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t));
|
||||
return;
|
||||
}
|
||||
|
||||
#ifndef BUILD_FREETYPE
|
||||
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType code not available\n");
|
||||
#else
|
||||
if (ftLibrary == NULL) {
|
||||
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType not initialized.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
len = ri.FS_ReadFile(fontName, &faceData);
|
||||
if (len <= 0) {
|
||||
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Unable to read font file '%s'\n", fontName);
|
||||
return;
|
||||
}
|
||||
|
||||
// allocate on the stack first in case we fail
|
||||
if (FT_New_Memory_Face( ftLibrary, faceData, len, 0, &face )) {
|
||||
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to allocate new face.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (FT_Set_Char_Size( face, pointSize << 6, pointSize << 6, dpi, dpi)) {
|
||||
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to set face char size.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
//*font = ®isteredFonts[registeredFontCount++];
|
||||
|
||||
// make a 256x256 image buffer, once it is full, register it, clean it and keep going
|
||||
// until all glyphs are rendered
|
||||
|
||||
out = ri.Malloc(1024*1024);
|
||||
if (out == NULL) {
|
||||
ri.Printf(PRINT_WARNING, "RE_RegisterFont: ri.Malloc failure during output image creation.\n");
|
||||
return;
|
||||
}
|
||||
Com_Memset(out, 0, 1024*1024);
|
||||
|
||||
maxHeight = 0;
|
||||
|
||||
for (i = GLYPH_START; i < GLYPH_END; i++) {
|
||||
RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue);
|
||||
}
|
||||
|
||||
xOut = 0;
|
||||
yOut = 0;
|
||||
i = GLYPH_START;
|
||||
lastStart = i;
|
||||
imageNumber = 0;
|
||||
|
||||
while ( i <= GLYPH_END ) {
|
||||
|
||||
glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
|
||||
|
||||
if (xOut == -1 || yOut == -1 || i == GLYPH_END) {
|
||||
// ran out of room
|
||||
// we need to create an image from the bitmap, set all the handles in the glyphs to this point
|
||||
//
|
||||
|
||||
scaledSize = 256*256;
|
||||
newSize = scaledSize * 4;
|
||||
imageBuff = ri.Malloc(newSize);
|
||||
left = 0;
|
||||
max = 0;
|
||||
for ( k = 0; k < (scaledSize) ; k++ ) {
|
||||
if (max < out[k]) {
|
||||
max = out[k];
|
||||
}
|
||||
}
|
||||
|
||||
if (max > 0) {
|
||||
max = 255/max;
|
||||
}
|
||||
|
||||
for ( k = 0; k < (scaledSize) ; k++ ) {
|
||||
imageBuff[left++] = 255;
|
||||
imageBuff[left++] = 255;
|
||||
imageBuff[left++] = 255;
|
||||
|
||||
imageBuff[left++] = ((float)out[k] * max);
|
||||
}
|
||||
|
||||
Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i.tga", imageNumber++, pointSize);
|
||||
if (r_saveFontData->integer) {
|
||||
WriteTGA(name, imageBuff, 256, 256);
|
||||
}
|
||||
|
||||
//Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize);
|
||||
image = R_CreateImage(name, imageBuff, 256, 256, qfalse, qfalse, GL_CLAMP_TO_EDGE);
|
||||
h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse);
|
||||
for (j = lastStart; j < i; j++) {
|
||||
font->glyphs[j].glyph = h;
|
||||
Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName));
|
||||
}
|
||||
lastStart = i;
|
||||
Com_Memset(out, 0, 1024*1024);
|
||||
xOut = 0;
|
||||
yOut = 0;
|
||||
ri.Free(imageBuff);
|
||||
i++;
|
||||
} else {
|
||||
Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t));
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
// change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 )
|
||||
glyphScale = 72.0f / dpi;
|
||||
|
||||
// we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font
|
||||
glyphScale *= 48.0f / pointSize;
|
||||
|
||||
registeredFont[registeredFontCount].glyphScale = glyphScale;
|
||||
font->glyphScale = glyphScale;
|
||||
Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t));
|
||||
|
||||
if (r_saveFontData->integer) {
|
||||
ri.FS_WriteFile(va("fonts/fontImage_%i.dat", pointSize), font, sizeof(fontInfo_t));
|
||||
}
|
||||
|
||||
ri.Free(out);
|
||||
|
||||
ri.FS_FreeFile(faceData);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
void R_InitFreeType(void) {
|
||||
#ifdef BUILD_FREETYPE
|
||||
if (FT_Init_FreeType( &ftLibrary )) {
|
||||
ri.Printf(PRINT_WARNING, "R_InitFreeType: Unable to initialize FreeType.\n");
|
||||
}
|
||||
#endif
|
||||
registeredFontCount = 0;
|
||||
}
|
||||
|
||||
|
||||
void R_DoneFreeType(void) {
|
||||
#ifdef BUILD_FREETYPE
|
||||
if (ftLibrary) {
|
||||
FT_Done_FreeType( ftLibrary );
|
||||
ftLibrary = NULL;
|
||||
}
|
||||
#endif
|
||||
registeredFontCount = 0;
|
||||
}
|
||||
|
|
@ -113,7 +113,7 @@ void GL_TextureMode( const char *string ) {
|
|||
// change all the existing mipmap texture objects
|
||||
for ( i = 0 ; i < tr.numImages ; i++ ) {
|
||||
glt = tr.images[ i ];
|
||||
if ( glt->mipmap ) {
|
||||
if ( glt->flags & IMGFLAG_MIPMAP ) {
|
||||
GL_Bind (glt);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
|
@ -146,71 +146,141 @@ R_ImageList_f
|
|||
===============
|
||||
*/
|
||||
void R_ImageList_f( void ) {
|
||||
int i;
|
||||
image_t *image;
|
||||
int texels;
|
||||
const char *yesno[] = {
|
||||
"no ", "yes"
|
||||
};
|
||||
int i;
|
||||
int estTotalSize = 0;
|
||||
|
||||
ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n");
|
||||
texels = 0;
|
||||
ri.Printf(PRINT_ALL, "\n -w-- -h-- type -size- --name-------\n");
|
||||
|
||||
for ( i = 0 ; i < tr.numImages ; i++ ) {
|
||||
image = tr.images[ i ];
|
||||
for ( i = 0 ; i < tr.numImages ; i++ )
|
||||
{
|
||||
image_t *image = tr.images[i];
|
||||
char *format = "???? ";
|
||||
char *sizeSuffix;
|
||||
int estSize;
|
||||
int displaySize;
|
||||
|
||||
texels += image->uploadWidth*image->uploadHeight;
|
||||
ri.Printf (PRINT_ALL, "%4i: %4i %4i %s %d ",
|
||||
i, image->uploadWidth, image->uploadHeight, yesno[image->mipmap], image->TMU );
|
||||
switch ( image->internalFormat ) {
|
||||
case 1:
|
||||
ri.Printf( PRINT_ALL, "I " );
|
||||
break;
|
||||
case 2:
|
||||
ri.Printf( PRINT_ALL, "IA " );
|
||||
break;
|
||||
case 3:
|
||||
ri.Printf( PRINT_ALL, "RGB " );
|
||||
break;
|
||||
case 4:
|
||||
ri.Printf( PRINT_ALL, "RGBA " );
|
||||
break;
|
||||
case GL_RGBA8:
|
||||
ri.Printf( PRINT_ALL, "RGBA8" );
|
||||
break;
|
||||
case GL_RGB8:
|
||||
ri.Printf( PRINT_ALL, "RGB8" );
|
||||
break;
|
||||
case GL_RGB4_S3TC:
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
ri.Printf( PRINT_ALL, "S3TC " );
|
||||
break;
|
||||
case GL_RGBA4:
|
||||
ri.Printf( PRINT_ALL, "RGBA4" );
|
||||
break;
|
||||
case GL_RGB5:
|
||||
ri.Printf( PRINT_ALL, "RGB5 " );
|
||||
break;
|
||||
default:
|
||||
ri.Printf( PRINT_ALL, "???? " );
|
||||
estSize = image->uploadHeight * image->uploadWidth;
|
||||
|
||||
switch(image->internalFormat)
|
||||
{
|
||||
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
|
||||
format = "sDXT1";
|
||||
// 64 bits per 16 pixels, so 4 bits per pixel
|
||||
estSize /= 2;
|
||||
break;
|
||||
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
|
||||
format = "sDXT5";
|
||||
// 128 bits per 16 pixels, so 1 byte per pixel
|
||||
break;
|
||||
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
|
||||
format = "sBPTC";
|
||||
// 128 bits per 16 pixels, so 1 byte per pixel
|
||||
break;
|
||||
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
|
||||
format = "LATC ";
|
||||
// 128 bits per 16 pixels, so 1 byte per pixel
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
format = "DXT1 ";
|
||||
// 64 bits per 16 pixels, so 4 bits per pixel
|
||||
estSize /= 2;
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||||
format = "DXT5 ";
|
||||
// 128 bits per 16 pixels, so 1 byte per pixel
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
|
||||
format = "BPTC ";
|
||||
// 128 bits per 16 pixels, so 1 byte per pixel
|
||||
break;
|
||||
case GL_RGB4_S3TC:
|
||||
format = "S3TC ";
|
||||
// same as DXT1?
|
||||
estSize /= 2;
|
||||
break;
|
||||
case GL_RGBA4:
|
||||
case GL_RGBA8:
|
||||
case GL_RGBA:
|
||||
format = "RGBA ";
|
||||
// 4 bytes per pixel
|
||||
estSize *= 4;
|
||||
break;
|
||||
case GL_LUMINANCE8:
|
||||
case GL_LUMINANCE16:
|
||||
case GL_LUMINANCE:
|
||||
format = "L ";
|
||||
// 1 byte per pixel?
|
||||
break;
|
||||
case GL_RGB5:
|
||||
case GL_RGB8:
|
||||
case GL_RGB:
|
||||
format = "RGB ";
|
||||
// 3 bytes per pixel?
|
||||
estSize *= 3;
|
||||
break;
|
||||
case GL_LUMINANCE8_ALPHA8:
|
||||
case GL_LUMINANCE16_ALPHA16:
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
format = "LA ";
|
||||
// 2 bytes per pixel?
|
||||
estSize *= 2;
|
||||
break;
|
||||
case GL_SRGB_EXT:
|
||||
case GL_SRGB8_EXT:
|
||||
format = "sRGB ";
|
||||
// 3 bytes per pixel?
|
||||
estSize *= 3;
|
||||
break;
|
||||
case GL_SRGB_ALPHA_EXT:
|
||||
case GL_SRGB8_ALPHA8_EXT:
|
||||
format = "sRGBA";
|
||||
// 4 bytes per pixel?
|
||||
estSize *= 4;
|
||||
break;
|
||||
case GL_SLUMINANCE_EXT:
|
||||
case GL_SLUMINANCE8_EXT:
|
||||
format = "sL ";
|
||||
// 1 byte per pixel?
|
||||
break;
|
||||
case GL_SLUMINANCE_ALPHA_EXT:
|
||||
case GL_SLUMINANCE8_ALPHA8_EXT:
|
||||
format = "sLA ";
|
||||
// 2 byte per pixel?
|
||||
estSize *= 2;
|
||||
break;
|
||||
}
|
||||
|
||||
switch ( image->wrapClampMode ) {
|
||||
case GL_REPEAT:
|
||||
ri.Printf( PRINT_ALL, "rept " );
|
||||
break;
|
||||
case GL_CLAMP_TO_EDGE:
|
||||
ri.Printf( PRINT_ALL, "clmp " );
|
||||
break;
|
||||
default:
|
||||
ri.Printf( PRINT_ALL, "%4i ", image->wrapClampMode );
|
||||
break;
|
||||
// mipmap adds about 50%
|
||||
if (image->flags & IMGFLAG_MIPMAP)
|
||||
estSize += estSize / 2;
|
||||
|
||||
sizeSuffix = "b ";
|
||||
displaySize = estSize;
|
||||
|
||||
if (displaySize > 1024)
|
||||
{
|
||||
displaySize /= 1024;
|
||||
sizeSuffix = "kb";
|
||||
}
|
||||
|
||||
ri.Printf( PRINT_ALL, " %s\n", image->imgName );
|
||||
if (displaySize > 1024)
|
||||
{
|
||||
displaySize /= 1024;
|
||||
sizeSuffix = "Mb";
|
||||
}
|
||||
|
||||
if (displaySize > 1024)
|
||||
{
|
||||
displaySize /= 1024;
|
||||
sizeSuffix = "Gb";
|
||||
}
|
||||
|
||||
ri.Printf(PRINT_ALL, "%4i: %4ix%4i %s %4i%s %s\n", i, image->uploadWidth, image->uploadHeight, format, displaySize, sizeSuffix, image->imgName);
|
||||
estTotalSize += estSize;
|
||||
}
|
||||
|
||||
ri.Printf (PRINT_ALL, " ---------\n");
|
||||
ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels);
|
||||
ri.Printf (PRINT_ALL, " approx %i bytes\n", estTotalSize);
|
||||
ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages );
|
||||
}
|
||||
|
||||
|
@ -773,11 +843,12 @@ R_CreateImage
|
|||
This is the only way any image_t are created
|
||||
================
|
||||
*/
|
||||
image_t *R_CreateImage( const char *name, const byte *pic, int width, int height,
|
||||
qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) {
|
||||
image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
|
||||
imgType_t type, imgFlags_t flags, int internalFormat ) {
|
||||
image_t *image;
|
||||
qboolean isLightmap = qfalse;
|
||||
long hash;
|
||||
int glWrapClampMode;
|
||||
|
||||
if (strlen(name) >= MAX_QPATH ) {
|
||||
ri.Error (ERR_DROP, "R_CreateImage: \"%s\" is too long", name);
|
||||
|
@ -794,14 +865,17 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
|
|||
image->texnum = 1024 + tr.numImages;
|
||||
tr.numImages++;
|
||||
|
||||
image->mipmap = mipmap;
|
||||
image->allowPicmip = allowPicmip;
|
||||
image->type = type;
|
||||
image->flags = flags;
|
||||
|
||||
strcpy (image->imgName, name);
|
||||
|
||||
image->width = width;
|
||||
image->height = height;
|
||||
image->wrapClampMode = glWrapClampMode;
|
||||
if (flags & IMGFLAG_CLAMPTOEDGE)
|
||||
glWrapClampMode = GL_CLAMP_TO_EDGE;
|
||||
else
|
||||
glWrapClampMode = GL_REPEAT;
|
||||
|
||||
// lightmaps are always allocated on TMU 1
|
||||
if ( qglActiveTextureARB && isLightmap ) {
|
||||
|
@ -817,8 +891,8 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
|
|||
GL_Bind(image);
|
||||
|
||||
Upload32( (unsigned *)pic, image->width, image->height,
|
||||
image->mipmap,
|
||||
allowPicmip,
|
||||
image->flags & IMGFLAG_MIPMAP,
|
||||
image->flags & IMGFLAG_PICMIP,
|
||||
isLightmap,
|
||||
&image->internalFormat,
|
||||
&image->uploadWidth,
|
||||
|
@ -953,7 +1027,8 @@ Finds or loads the given image.
|
|||
Returns NULL if it fails, not a default image.
|
||||
==============
|
||||
*/
|
||||
image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) {
|
||||
image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags )
|
||||
{
|
||||
image_t *image;
|
||||
int width, height;
|
||||
byte *pic;
|
||||
|
@ -972,14 +1047,8 @@ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmi
|
|||
if ( !strcmp( name, image->imgName ) ) {
|
||||
// the white image can be used with any set of parms, but other mismatches are errors
|
||||
if ( strcmp( name, "*white" ) ) {
|
||||
if ( image->mipmap != mipmap ) {
|
||||
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed mipmap parm\n", name );
|
||||
}
|
||||
if ( image->allowPicmip != allowPicmip ) {
|
||||
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed allowPicmip parm\n", name );
|
||||
}
|
||||
if ( image->wrapClampMode != glWrapClampMode ) {
|
||||
ri.Printf( PRINT_ALL, "WARNING: reused image %s with mixed glWrapClampMode parm\n", name );
|
||||
if ( image->flags != flags ) {
|
||||
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", name, image->flags, flags );
|
||||
}
|
||||
}
|
||||
return image;
|
||||
|
@ -994,7 +1063,7 @@ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmi
|
|||
return NULL;
|
||||
}
|
||||
|
||||
image = R_CreateImage( ( char * ) name, pic, width, height, mipmap, allowPicmip, glWrapClampMode );
|
||||
image = R_CreateImage( ( char * ) name, pic, width, height, type, flags, 0 );
|
||||
ri.Free( pic );
|
||||
return image;
|
||||
}
|
||||
|
@ -1030,7 +1099,7 @@ static void R_CreateDlightImage( void ) {
|
|||
data[y][x][3] = 255;
|
||||
}
|
||||
}
|
||||
tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE );
|
||||
tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
|
||||
}
|
||||
|
||||
|
||||
|
@ -1117,7 +1186,7 @@ static void R_CreateFogImage( void ) {
|
|||
// standard openGL clamping doesn't really do what we want -- it includes
|
||||
// the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does
|
||||
// what we want.
|
||||
tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, qfalse, qfalse, GL_CLAMP_TO_EDGE );
|
||||
tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
|
||||
ri.Hunk_FreeTempMemory( data );
|
||||
|
||||
borderColor[0] = 1.0;
|
||||
|
@ -1161,7 +1230,7 @@ static void R_CreateDefaultImage( void ) {
|
|||
data[x][DEFAULT_SIZE-1][2] =
|
||||
data[x][DEFAULT_SIZE-1][3] = 255;
|
||||
}
|
||||
tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qtrue, qfalse, GL_REPEAT );
|
||||
tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_MIPMAP, 0);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1177,7 +1246,7 @@ void R_CreateBuiltinImages( void ) {
|
|||
|
||||
// we use a solid white image instead of disabling texturing
|
||||
Com_Memset( data, 255, sizeof( data ) );
|
||||
tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT );
|
||||
tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
|
||||
|
||||
// with overbright bits active, we need an image which is some fraction of full color,
|
||||
// for default lightmaps, etc
|
||||
|
@ -1190,12 +1259,12 @@ void R_CreateBuiltinImages( void ) {
|
|||
}
|
||||
}
|
||||
|
||||
tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT );
|
||||
tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
|
||||
|
||||
|
||||
for(x=0;x<32;x++) {
|
||||
// scratchimage is usually used for cinematic drawing
|
||||
tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qfalse, qtrue, GL_CLAMP_TO_EDGE );
|
||||
tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_PICMIP | IMGFLAG_CLAMPTOEDGE, 0);
|
||||
}
|
||||
|
||||
R_CreateDlightImage();
|
||||
|
|
|
@ -80,6 +80,27 @@ typedef struct {
|
|||
float modelMatrix[16];
|
||||
} orientationr_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
IMGTYPE_COLORALPHA, // for color, lightmap, diffuse, and specular
|
||||
IMGTYPE_NORMAL,
|
||||
IMGTYPE_NORMALHEIGHT,
|
||||
IMGTYPE_DELUXE, // normals are swizzled, deluxe are not
|
||||
} imgType_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
IMGFLAG_NONE = 0x0000,
|
||||
IMGFLAG_MIPMAP = 0x0001,
|
||||
IMGFLAG_PICMIP = 0x0002,
|
||||
IMGFLAG_CUBEMAP = 0x0004,
|
||||
IMGFLAG_NO_COMPRESSION = 0x0010,
|
||||
IMGFLAG_NOLIGHTSCALE = 0x0020,
|
||||
IMGFLAG_CLAMPTOEDGE = 0x0040,
|
||||
IMGFLAG_SRGB = 0x0080,
|
||||
IMGFLAG_GENNORMALMAP = 0x0100,
|
||||
} imgFlags_t;
|
||||
|
||||
typedef struct image_s {
|
||||
char imgName[MAX_QPATH]; // game path, including extension
|
||||
int width, height; // source image
|
||||
|
@ -91,9 +112,8 @@ typedef struct image_s {
|
|||
int internalFormat;
|
||||
int TMU; // only needed for voodoo2
|
||||
|
||||
qboolean mipmap;
|
||||
qboolean allowPicmip;
|
||||
int wrapClampMode; // GL_CLAMP_TO_EDGE or GL_REPEAT
|
||||
imgType_t type;
|
||||
imgFlags_t flags;
|
||||
|
||||
struct image_s* next;
|
||||
} image_t;
|
||||
|
@ -1197,10 +1217,10 @@ qboolean R_GetEntityToken( char *buffer, int size );
|
|||
model_t *R_AllocModel( void );
|
||||
|
||||
void R_Init( void );
|
||||
image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode );
|
||||
image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags );
|
||||
|
||||
image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, qboolean mipmap
|
||||
, qboolean allowPicmip, int wrapClampMode );
|
||||
image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
|
||||
imgType_t type, imgFlags_t flags, int internalFormat );
|
||||
|
||||
void R_SetColorMappings( void );
|
||||
void R_GammaCorrect( byte *buffer, int bufSize );
|
||||
|
|
|
@ -636,7 +636,17 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
|||
}
|
||||
else
|
||||
{
|
||||
stage->bundle[0].image[0] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_REPEAT );
|
||||
imgType_t type = IMGTYPE_COLORALPHA;
|
||||
imgFlags_t flags = IMGFLAG_NONE;
|
||||
|
||||
if (!shader.noMipMaps)
|
||||
flags |= IMGFLAG_MIPMAP;
|
||||
|
||||
if (!shader.noPicMip)
|
||||
flags |= IMGFLAG_PICMIP;
|
||||
|
||||
stage->bundle[0].image[0] = R_FindImageFile( token, type, flags );
|
||||
|
||||
if ( !stage->bundle[0].image[0] )
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
|
||||
|
@ -649,6 +659,9 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
|||
//
|
||||
else if ( !Q_stricmp( token, "clampmap" ) )
|
||||
{
|
||||
imgType_t type = IMGTYPE_COLORALPHA;
|
||||
imgFlags_t flags = IMGFLAG_CLAMPTOEDGE;
|
||||
|
||||
token = COM_ParseExt( text, qfalse );
|
||||
if ( !token[0] )
|
||||
{
|
||||
|
@ -656,7 +669,13 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
|||
return qfalse;
|
||||
}
|
||||
|
||||
stage->bundle[0].image[0] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_CLAMP_TO_EDGE );
|
||||
if (!shader.noMipMaps)
|
||||
flags |= IMGFLAG_MIPMAP;
|
||||
|
||||
if (!shader.noPicMip)
|
||||
flags |= IMGFLAG_PICMIP;
|
||||
|
||||
stage->bundle[0].image[0] = R_FindImageFile( token, type, flags );
|
||||
if ( !stage->bundle[0].image[0] )
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
|
||||
|
@ -686,7 +705,15 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
|||
}
|
||||
num = stage->bundle[0].numImageAnimations;
|
||||
if ( num < MAX_IMAGE_ANIMATIONS ) {
|
||||
stage->bundle[0].image[num] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_REPEAT );
|
||||
imgFlags_t flags = IMGFLAG_SRGB;
|
||||
|
||||
if (!shader.noMipMaps)
|
||||
flags |= IMGFLAG_MIPMAP;
|
||||
|
||||
if (!shader.noPicMip)
|
||||
flags |= IMGFLAG_PICMIP;
|
||||
|
||||
stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
|
||||
if ( !stage->bundle[0].image[num] )
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
|
||||
|
@ -1229,7 +1256,7 @@ static void ParseSkyParms( char **text ) {
|
|||
for (i=0 ; i<6 ; i++) {
|
||||
Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga"
|
||||
, token, suf[i] );
|
||||
shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_CLAMP_TO_EDGE );
|
||||
shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, IMGFLAG_SRGB | IMGFLAG_MIPMAP | IMGFLAG_PICMIP | IMGFLAG_CLAMPTOEDGE );
|
||||
|
||||
if ( !shader.sky.outerbox[i] ) {
|
||||
shader.sky.outerbox[i] = tr.defaultImage;
|
||||
|
@ -1260,7 +1287,7 @@ static void ParseSkyParms( char **text ) {
|
|||
for (i=0 ; i<6 ; i++) {
|
||||
Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga"
|
||||
, token, suf[i] );
|
||||
shader.sky.innerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_REPEAT );
|
||||
shader.sky.innerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, IMGFLAG_SRGB | IMGFLAG_MIPMAP | IMGFLAG_PICMIP );
|
||||
if ( !shader.sky.innerbox[i] ) {
|
||||
shader.sky.innerbox[i] = tr.defaultImage;
|
||||
}
|
||||
|
@ -2512,11 +2539,26 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
|
|||
// if not defined in the in-memory shader descriptions,
|
||||
// look for a single supported image file
|
||||
//
|
||||
image = R_FindImageFile( name, mipRawImage, mipRawImage, mipRawImage ? GL_REPEAT : GL_CLAMP_TO_EDGE );
|
||||
if ( !image ) {
|
||||
ri.Printf( PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name );
|
||||
shader.defaultShader = qtrue;
|
||||
return FinishShader();
|
||||
{
|
||||
imgFlags_t flags;
|
||||
|
||||
flags = IMGFLAG_NONE;
|
||||
|
||||
if (mipRawImage)
|
||||
{
|
||||
flags |= IMGFLAG_MIPMAP | IMGFLAG_PICMIP;
|
||||
}
|
||||
else
|
||||
{
|
||||
flags |= IMGFLAG_CLAMPTOEDGE;
|
||||
}
|
||||
|
||||
image = R_FindImageFile( name, IMGTYPE_COLORALPHA, flags );
|
||||
if ( !image ) {
|
||||
ri.Printf( PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name );
|
||||
shader.defaultShader = qtrue;
|
||||
return FinishShader();
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -1,407 +0,0 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
/*
|
||||
** QGL.H
|
||||
*/
|
||||
|
||||
#ifndef __QGL2_H__
|
||||
#define __QGL2_H__
|
||||
|
||||
#include "../renderercommon/qgl.h"
|
||||
|
||||
// GL_EXT_draw_range_elements
|
||||
extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
||||
|
||||
// GL_EXT_multi_draw_arrays
|
||||
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei);
|
||||
extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei);
|
||||
|
||||
// GL_ARB_shading_language_100
|
||||
#ifndef GL_ARB_shading_language_100
|
||||
#define GL_ARB_shading_language_100
|
||||
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
|
||||
#endif
|
||||
|
||||
// GL_ARB_vertex_program
|
||||
extern void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
extern void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *);
|
||||
extern void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized,
|
||||
GLsizei stride, const GLvoid * pointer);
|
||||
extern void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index);
|
||||
extern void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index);
|
||||
|
||||
// GL_ARB_vertex_buffer_object
|
||||
extern void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer);
|
||||
extern void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers);
|
||||
extern void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers);
|
||||
extern GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer);
|
||||
extern void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
|
||||
extern void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
|
||||
extern void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
|
||||
extern void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params);
|
||||
extern void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params);
|
||||
|
||||
// GL_ARB_shader_objects
|
||||
extern void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj);
|
||||
extern GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname);
|
||||
extern void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
|
||||
extern GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType);
|
||||
extern void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string,
|
||||
const GLint * length);
|
||||
extern void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj);
|
||||
extern GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void);
|
||||
extern void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
|
||||
extern void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj);
|
||||
extern void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj);
|
||||
extern void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj);
|
||||
extern void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0);
|
||||
extern void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
|
||||
extern void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
extern void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
extern void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0);
|
||||
extern void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1);
|
||||
extern void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
|
||||
extern void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
extern void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value);
|
||||
extern void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value);
|
||||
extern void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value);
|
||||
extern void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
extern void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params);
|
||||
extern void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params);
|
||||
extern void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
|
||||
extern void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count,
|
||||
GLhandleARB * obj);
|
||||
extern GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name);
|
||||
extern void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length,
|
||||
GLint * size, GLenum * type, GLcharARB * name);
|
||||
extern void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params);
|
||||
extern void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params);
|
||||
extern void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
|
||||
|
||||
// GL_ARB_vertex_shader
|
||||
extern void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
|
||||
extern void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length,
|
||||
GLint * size, GLenum * type, GLcharARB * name);
|
||||
extern GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name);
|
||||
|
||||
// GL_ARB_texture_compression
|
||||
extern void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
|
||||
GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
|
||||
GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
|
||||
GLvoid *img);
|
||||
|
||||
// GL_NVX_gpu_memory_info
|
||||
#ifndef GL_NVX_gpu_memory_info
|
||||
#define GL_NVX_gpu_memory_info
|
||||
#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
|
||||
#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
|
||||
#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
|
||||
#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
|
||||
#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
|
||||
#endif
|
||||
|
||||
// GL_ATI_meminfo
|
||||
#ifndef GL_ATI_meminfo
|
||||
#define GL_ATI_meminfo
|
||||
#define GL_VBO_FREE_MEMORY_ATI 0x87FB
|
||||
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
|
||||
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
|
||||
#endif
|
||||
|
||||
// GL_ARB_texture_float
|
||||
#ifndef GL_ARB_texture_float
|
||||
#define GL_ARB_texture_float
|
||||
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
|
||||
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
|
||||
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
|
||||
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
|
||||
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
|
||||
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
|
||||
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
|
||||
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
|
||||
#define GL_RGBA32F_ARB 0x8814
|
||||
#define GL_RGB32F_ARB 0x8815
|
||||
#define GL_ALPHA32F_ARB 0x8816
|
||||
#define GL_INTENSITY32F_ARB 0x8817
|
||||
#define GL_LUMINANCE32F_ARB 0x8818
|
||||
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
|
||||
#define GL_RGBA16F_ARB 0x881A
|
||||
#define GL_RGB16F_ARB 0x881B
|
||||
#define GL_ALPHA16F_ARB 0x881C
|
||||
#define GL_INTENSITY16F_ARB 0x881D
|
||||
#define GL_LUMINANCE16F_ARB 0x881E
|
||||
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_half_float_pixel
|
||||
#define GL_ARB_half_float_pixel
|
||||
#define GL_HALF_FLOAT_ARB 0x140B
|
||||
#endif
|
||||
|
||||
// GL_EXT_framebuffer_object
|
||||
extern GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
|
||||
extern void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
|
||||
extern void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
|
||||
extern void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
|
||||
extern void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
extern void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
|
||||
extern GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer);
|
||||
extern void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
|
||||
extern void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
|
||||
extern void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
|
||||
extern GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
|
||||
extern void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level);
|
||||
extern void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level);
|
||||
extern void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level, GLint zoffset);
|
||||
extern void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
||||
GLuint renderbuffer);
|
||||
extern void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||
extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
|
||||
|
||||
#ifndef GL_EXT_framebuffer_object
|
||||
#define GL_EXT_framebuffer_object
|
||||
#define GL_FRAMEBUFFER_EXT 0x8D40
|
||||
#define GL_RENDERBUFFER_EXT 0x8D41
|
||||
#define GL_STENCIL_INDEX1_EXT 0x8D46
|
||||
#define GL_STENCIL_INDEX4_EXT 0x8D47
|
||||
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
||||
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
||||
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
||||
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
|
||||
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
|
||||
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
||||
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
||||
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
||||
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
||||
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
||||
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
||||
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
||||
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
||||
#endif
|
||||
|
||||
// GL_EXT_packed_depth_stencil
|
||||
#ifndef GL_EXT_packed_depth_stencil
|
||||
#define GL_EXT_packed_depth_stencil
|
||||
#define GL_DEPTH_STENCIL_EXT 0x84F9
|
||||
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
|
||||
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
|
||||
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
|
||||
#endif
|
||||
|
||||
// GL_ARB_occlusion_query
|
||||
extern void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids);
|
||||
extern void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
|
||||
extern GLboolean (APIENTRY * qglIsQueryARB)(GLuint id);
|
||||
extern void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id);
|
||||
extern void (APIENTRY * qglEndQueryARB)(GLenum target);
|
||||
extern void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
|
||||
extern void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
|
||||
extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
|
||||
|
||||
#ifndef GL_ARB_occlusion_query
|
||||
#define GL_ARB_occlusion_query
|
||||
#define GL_SAMPLES_PASSED_ARB 0x8914
|
||||
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
|
||||
#define GL_CURRENT_QUERY_ARB 0x8865
|
||||
#define GL_QUERY_RESULT_ARB 0x8866
|
||||
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
||||
#endif
|
||||
|
||||
// GL_EXT_framebuffer_blit
|
||||
extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
|
||||
#ifndef GL_EXT_framebuffer_blit
|
||||
#define GL_EXT_framebuffer_blit
|
||||
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
||||
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
||||
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
|
||||
#endif
|
||||
|
||||
// GL_EXT_framebuffer_multisample
|
||||
extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples,
|
||||
GLenum internalformat, GLsizei width, GLsizei height);
|
||||
|
||||
#ifndef GL_EXT_framebuffer_multisample
|
||||
#define GL_EXT_framebuffer_multisample
|
||||
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
||||
#define GL_MAX_SAMPLES_EXT 0x8D57
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_texture_sRGB
|
||||
#define GL_EXT_texture_sRGB
|
||||
#define GL_SRGB_EXT 0x8C40
|
||||
#define GL_SRGB8_EXT 0x8C41
|
||||
#define GL_SRGB_ALPHA_EXT 0x8C42
|
||||
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
||||
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
|
||||
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
|
||||
#define GL_SLUMINANCE_EXT 0x8C46
|
||||
#define GL_SLUMINANCE8_EXT 0x8C47
|
||||
#define GL_COMPRESSED_SRGB_EXT 0x8C48
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
|
||||
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
|
||||
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
|
||||
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_framebuffer_sRGB
|
||||
#define GL_EXT_framebuffer_sRGB
|
||||
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_texture_compression_latc
|
||||
#define GL_EXT_texture_compression_latc
|
||||
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
|
||||
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
|
||||
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
|
||||
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_texture_compression_bptc
|
||||
#define GL_ARB_texture_compression_bptc
|
||||
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
|
||||
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
|
||||
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
|
||||
#endif
|
||||
|
||||
// GL_ARB_draw_buffers
|
||||
extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
|
||||
#ifndef GL_ARB_draw_buffers
|
||||
#define GL_ARB_draw_buffers
|
||||
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
||||
#define GL_DRAW_BUFFER0_ARB 0x8825
|
||||
#define GL_DRAW_BUFFER1_ARB 0x8826
|
||||
#define GL_DRAW_BUFFER2_ARB 0x8827
|
||||
#define GL_DRAW_BUFFER3_ARB 0x8828
|
||||
#define GL_DRAW_BUFFER4_ARB 0x8829
|
||||
#define GL_DRAW_BUFFER5_ARB 0x882A
|
||||
#define GL_DRAW_BUFFER6_ARB 0x882B
|
||||
#define GL_DRAW_BUFFER7_ARB 0x882C
|
||||
#define GL_DRAW_BUFFER8_ARB 0x882D
|
||||
#define GL_DRAW_BUFFER9_ARB 0x882E
|
||||
#define GL_DRAW_BUFFER10_ARB 0x882F
|
||||
#define GL_DRAW_BUFFER11_ARB 0x8830
|
||||
#define GL_DRAW_BUFFER12_ARB 0x8831
|
||||
#define GL_DRAW_BUFFER13_ARB 0x8832
|
||||
#define GL_DRAW_BUFFER14_ARB 0x8833
|
||||
#define GL_DRAW_BUFFER15_ARB 0x8834
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_depth_clamp
|
||||
#define GL_ARB_depth_clamp
|
||||
#define GL_DEPTH_CLAMP 0x864F
|
||||
#endif
|
||||
|
||||
#if defined(WIN32)
|
||||
// WGL_ARB_create_context
|
||||
#ifndef WGL_ARB_create_context
|
||||
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
|
||||
#define WGL_CONTEXT_FLAGS_ARB 0x2094
|
||||
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
|
||||
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
|
||||
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
|
||||
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
||||
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
||||
#define ERROR_INVALID_VERSION_ARB 0x2095
|
||||
#define ERROR_INVALID_PROFILE_ARB 0x2096
|
||||
#endif
|
||||
|
||||
extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList);
|
||||
#endif
|
||||
|
||||
#if 0 //defined(__linux__)
|
||||
// GLX_ARB_create_context
|
||||
#ifndef GLX_ARB_create_context
|
||||
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
|
||||
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
|
||||
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define GLX_CONTEXT_FLAGS_ARB 0x2094
|
||||
#endif
|
||||
|
||||
extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -146,7 +146,6 @@ R_ImageList_f
|
|||
===============
|
||||
*/
|
||||
void R_ImageList_f( void ) {
|
||||
#if 1
|
||||
int i;
|
||||
int estTotalSize = 0;
|
||||
|
||||
|
@ -283,107 +282,6 @@ void R_ImageList_f( void ) {
|
|||
ri.Printf (PRINT_ALL, " ---------\n");
|
||||
ri.Printf (PRINT_ALL, " approx %i bytes\n", estTotalSize);
|
||||
ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages );
|
||||
#else
|
||||
int i;
|
||||
image_t *image;
|
||||
int texels;
|
||||
const char *yesno[] = {
|
||||
"no ", "yes"
|
||||
};
|
||||
|
||||
ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n");
|
||||
texels = 0;
|
||||
|
||||
for ( i = 0 ; i < tr.numImages ; i++ ) {
|
||||
image = tr.images[ i ];
|
||||
|
||||
texels += image->uploadWidth*image->uploadHeight;
|
||||
ri.Printf (PRINT_ALL, "%4i: %4i %4i %s %d ",
|
||||
i, image->uploadWidth, image->uploadHeight, yesno[(image->flags & IMGFLAG_MIPMAP) ? 1 : 0], image->TMU );
|
||||
switch ( image->internalFormat ) {
|
||||
case 1:
|
||||
ri.Printf( PRINT_ALL, "I " );
|
||||
break;
|
||||
case 2:
|
||||
ri.Printf( PRINT_ALL, "IA " );
|
||||
break;
|
||||
case 3:
|
||||
ri.Printf( PRINT_ALL, "RGB " );
|
||||
break;
|
||||
case 4:
|
||||
ri.Printf( PRINT_ALL, "RGBA " );
|
||||
break;
|
||||
case GL_RGBA8:
|
||||
ri.Printf( PRINT_ALL, "RGBA8" );
|
||||
break;
|
||||
case GL_RGB8:
|
||||
ri.Printf( PRINT_ALL, "RGB8" );
|
||||
break;
|
||||
case GL_RGB4_S3TC:
|
||||
ri.Printf( PRINT_ALL, "S3TC " );
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
ri.Printf( PRINT_ALL, "DXT1 " );
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||||
ri.Printf( PRINT_ALL, "DXT5 " );
|
||||
break;
|
||||
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
|
||||
ri.Printf( PRINT_ALL, "LATC " );
|
||||
break;
|
||||
case GL_RGBA4:
|
||||
ri.Printf( PRINT_ALL, "RGBA4" );
|
||||
break;
|
||||
case GL_RGB5:
|
||||
ri.Printf( PRINT_ALL, "RGB5 " );
|
||||
break;
|
||||
case GL_SRGB_EXT:
|
||||
ri.Printf( PRINT_ALL, "sRGB " );
|
||||
break;
|
||||
case GL_SRGB8_EXT:
|
||||
ri.Printf( PRINT_ALL, "sRGB8" );
|
||||
break;
|
||||
case GL_SRGB_ALPHA_EXT:
|
||||
case GL_SRGB8_ALPHA8_EXT:
|
||||
ri.Printf( PRINT_ALL, "sRGBA" );
|
||||
break;
|
||||
/*
|
||||
case GL_SLUMINANCE_EXT:
|
||||
break;
|
||||
case GL_SLUMINANCE8_EXT:
|
||||
break;
|
||||
case GL_SLUMINANCE_ALPHA_EXT:
|
||||
break;
|
||||
case GL_SLUMINANCE8_ALPHA8_EXT:
|
||||
break;
|
||||
*/
|
||||
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
|
||||
ri.Printf( PRINT_ALL, "sDXT1" );
|
||||
break;
|
||||
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
|
||||
ri.Printf( PRINT_ALL, "sDXT5" );
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
|
||||
ri.Printf( PRINT_ALL, "BPTC " );
|
||||
break;
|
||||
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
|
||||
ri.Printf( PRINT_ALL, "sBPTC" );
|
||||
break;
|
||||
default:
|
||||
ri.Printf( PRINT_ALL, "???? " );
|
||||
}
|
||||
|
||||
if (image->flags & IMGFLAG_CLAMPTOEDGE)
|
||||
ri.Printf( PRINT_ALL, "clmp " );
|
||||
else
|
||||
ri.Printf( PRINT_ALL, "rept " );
|
||||
|
||||
ri.Printf( PRINT_ALL, " %s\n", image->imgName );
|
||||
}
|
||||
ri.Printf (PRINT_ALL, " ---------\n");
|
||||
ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels);
|
||||
ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages );
|
||||
#endif
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
|
|
|
@ -34,7 +34,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "tr_fbo.h"
|
||||
#include "tr_postprocess.h"
|
||||
#include "../renderercommon/iqm.h"
|
||||
#include "qgl2.h"
|
||||
#include "../renderercommon/qgl.h"
|
||||
|
||||
#define GL_INDEX_TYPE GL_UNSIGNED_INT
|
||||
typedef unsigned int glIndex_t;
|
||||
|
|
Loading…
Reference in a new issue