Move renderers a bit closer together

This commit is contained in:
Tim Angus 2013-03-12 17:52:02 +00:00
parent 41985945f6
commit 37c69a8009
11 changed files with 611 additions and 1165 deletions

View file

@ -377,4 +377,380 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport
// GL_EXT_draw_range_elements
extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
// GL_EXT_multi_draw_arrays
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei);
extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei);
// GL_ARB_shading_language_100
#ifndef GL_ARB_shading_language_100
#define GL_ARB_shading_language_100
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#endif
// GL_ARB_vertex_program
extern void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
extern void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *);
extern void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const GLvoid * pointer);
extern void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index);
extern void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index);
// GL_ARB_vertex_buffer_object
extern void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer);
extern void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers);
extern void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers);
extern GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer);
extern void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
extern void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
extern void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
extern void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params);
extern void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params);
// GL_ARB_shader_objects
extern void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj);
extern GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname);
extern void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
extern GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType);
extern void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string,
const GLint * length);
extern void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj);
extern GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void);
extern void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
extern void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj);
extern void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj);
extern void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj);
extern void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0);
extern void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
extern void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
extern void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
extern void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0);
extern void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1);
extern void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
extern void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
extern void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value);
extern void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value);
extern void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value);
extern void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value);
extern void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value);
extern void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value);
extern void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value);
extern void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
extern void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
extern void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
extern void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params);
extern void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params);
extern void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
extern void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count,
GLhandleARB * obj);
extern GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name);
extern void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length,
GLint * size, GLenum * type, GLcharARB * name);
extern void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params);
extern void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params);
extern void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
// GL_ARB_vertex_shader
extern void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
extern void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length,
GLint * size, GLenum * type, GLcharARB * name);
extern GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name);
// GL_ARB_texture_compression
extern void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
GLvoid *img);
// GL_NVX_gpu_memory_info
#ifndef GL_NVX_gpu_memory_info
#define GL_NVX_gpu_memory_info
#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
#endif
// GL_ATI_meminfo
#ifndef GL_ATI_meminfo
#define GL_ATI_meminfo
#define GL_VBO_FREE_MEMORY_ATI 0x87FB
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
#endif
// GL_ARB_texture_float
#ifndef GL_ARB_texture_float
#define GL_ARB_texture_float
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_ALPHA32F_ARB 0x8816
#define GL_INTENSITY32F_ARB 0x8817
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_RGBA16F_ARB 0x881A
#define GL_RGB16F_ARB 0x881B
#define GL_ALPHA16F_ARB 0x881C
#define GL_INTENSITY16F_ARB 0x881D
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#endif
#ifndef GL_ARB_half_float_pixel
#define GL_ARB_half_float_pixel
#define GL_HALF_FLOAT_ARB 0x140B
#endif
// GL_EXT_framebuffer_object
extern GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
extern void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
extern void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
extern void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
extern void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
extern void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
extern GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer);
extern void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
extern void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
extern void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
extern GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
extern void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level);
extern void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level);
extern void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
extern void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer);
extern void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif
// GL_EXT_packed_depth_stencil
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif
// GL_ARB_occlusion_query
extern void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids);
extern void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
extern GLboolean (APIENTRY * qglIsQueryARB)(GLuint id);
extern void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id);
extern void (APIENTRY * qglEndQueryARB)(GLenum target);
extern void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
extern void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
#ifndef GL_ARB_occlusion_query
#define GL_ARB_occlusion_query
#define GL_SAMPLES_PASSED_ARB 0x8914
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#endif
// GL_EXT_framebuffer_blit
extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#endif
// GL_EXT_framebuffer_multisample
extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
#endif
#ifndef GL_EXT_texture_sRGB
#define GL_EXT_texture_sRGB
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB8_EXT 0x8C41
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define GL_SLUMINANCE_EXT 0x8C46
#define GL_SLUMINANCE8_EXT 0x8C47
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif
#ifndef GL_EXT_framebuffer_sRGB
#define GL_EXT_framebuffer_sRGB
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#endif
#ifndef GL_EXT_texture_compression_latc
#define GL_EXT_texture_compression_latc
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
#endif
#ifndef GL_ARB_texture_compression_bptc
#define GL_ARB_texture_compression_bptc
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#endif
// GL_ARB_draw_buffers
extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
#ifndef GL_ARB_draw_buffers
#define GL_ARB_draw_buffers
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER1_ARB 0x8826
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER5_ARB 0x882A
#define GL_DRAW_BUFFER6_ARB 0x882B
#define GL_DRAW_BUFFER7_ARB 0x882C
#define GL_DRAW_BUFFER8_ARB 0x882D
#define GL_DRAW_BUFFER9_ARB 0x882E
#define GL_DRAW_BUFFER10_ARB 0x882F
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER15_ARB 0x8834
#endif
#ifndef GL_ARB_depth_clamp
#define GL_ARB_depth_clamp
#define GL_DEPTH_CLAMP 0x864F
#endif
#if defined(WIN32)
// WGL_ARB_create_context
#ifndef WGL_ARB_create_context
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
#endif
extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList);
#endif
#if 0 //defined(__linux__)
// GLX_ARB_create_context
#ifndef GLX_ARB_create_context
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#endif
extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
#endif
#endif

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@ -23,8 +23,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define TR_COMMON_H
#include "../qcommon/q_shared.h"
/*#include "../qcommon/qfiles.h"*/
/*#include "../qcommon/qcommon.h"*/
#include "../renderercommon/tr_public.h"
#include "qgl.h"
@ -75,6 +73,9 @@ qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode )
float R_NoiseGet4f( float x, float y, float z, float t );
void R_NoiseInit( void );
void R_IssuePendingRenderCommands( void );
qhandle_t RE_RegisterShaderNoMip( const char *name );
/*
====================================================================

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@ -68,7 +68,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// uncheck the exclude from build check box in the FreeType2 area of the Renderer project.
#include "tr_local.h"
#include "tr_common.h"
#include "../qcommon/qcommon.h"
#ifdef BUILD_FREETYPE

View file

@ -203,7 +203,8 @@ static void R_LoadLightmaps( lump_t *l ) {
}
}
tr.lightmaps[i] = R_CreateImage( va("*lightmap%d",i), image,
LIGHTMAP_SIZE, LIGHTMAP_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE );
LIGHTMAP_SIZE, LIGHTMAP_SIZE, IMGTYPE_COLORALPHA,
IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, 0 );
}
if ( r_lightmap->integer == 2 ) {

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@ -1,554 +0,0 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_font.c
//
//
// The font system uses FreeType 2.x to render TrueType fonts for use within the game.
// As of this writing ( Nov, 2000 ) Team Arena uses these fonts for all of the ui and
// about 90% of the cgame presentation. A few areas of the CGAME were left uses the old
// fonts since the code is shared with standard Q3A.
//
// If you include this font rendering code in a commercial product you MUST include the
// following somewhere with your product, see www.freetype.org for specifics or changes.
// The Freetype code also uses some hinting techniques that MIGHT infringe on patents
// held by apple so be aware of that also.
//
// As of Q3A 1.25+ and Team Arena, we are shipping the game with the font rendering code
// disabled. This removes any potential patent issues and it keeps us from having to
// distribute an actual TrueTrype font which is 1. expensive to do and 2. seems to require
// an act of god to accomplish.
//
// What we did was pre-render the fonts using FreeType ( which is why we leave the FreeType
// credit in the credits ) and then saved off the glyph data and then hand touched up the
// font bitmaps so they scale a bit better in GL.
//
// There are limitations in the way fonts are saved and reloaded in that it is based on
// point size and not name. So if you pre-render Helvetica in 18 point and Impact in 18 point
// you will end up with a single 18 point data file and image set. Typically you will want to
// choose 3 sizes to best approximate the scaling you will be doing in the ui scripting system
//
// In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team Arena, we
// use three or four scales, most of them exactly equaling the specific rendered size. We
// rendered three sizes in Team Arena, 12, 16, and 20.
//
// To generate new font data you need to go through the following steps.
// 1. delete the fontImage_x_xx.tga files and fontImage_xx.dat files from the fonts path.
// 2. in a ui script, specificy a font, smallFont, and bigFont keyword with font name and
// point size. the original TrueType fonts must exist in fonts at this point.
// 3. run the game, you should see things normally.
// 4. Exit the game and there will be three dat files and at least three tga files. The
// tga's are in 256x256 pages so if it takes three images to render a 24 point font you
// will end up with fontImage_0_24.tga through fontImage_2_24.tga
// 5. In future runs of the game, the system looks for these images and data files when a s
// specific point sized font is rendered and loads them for use.
// 6. Because of the original beta nature of the FreeType code you will probably want to hand
// touch the font bitmaps.
//
// Currently a define in the project turns on or off the FreeType code which is currently
// defined out. To pre-render new fonts you need enable the define ( BUILD_FREETYPE ) and
// uncheck the exclude from build check box in the FreeType2 area of the Renderer project.
#include "tr_local.h"
#include "../qcommon/qcommon.h"
#ifdef BUILD_FREETYPE
#include <ft2build.h>
#include FT_ERRORS_H
#include FT_SYSTEM_H
#include FT_IMAGE_H
#include FT_FREETYPE_H
#include FT_OUTLINE_H
#define _FLOOR(x) ((x) & -64)
#define _CEIL(x) (((x)+63) & -64)
#define _TRUNC(x) ((x) >> 6)
FT_Library ftLibrary = NULL;
#endif
#define MAX_FONTS 6
static int registeredFontCount = 0;
static fontInfo_t registeredFont[MAX_FONTS];
#ifdef BUILD_FREETYPE
void R_GetGlyphInfo(FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch) {
*left = _FLOOR( glyph->metrics.horiBearingX );
*right = _CEIL( glyph->metrics.horiBearingX + glyph->metrics.width );
*width = _TRUNC(*right - *left);
*top = _CEIL( glyph->metrics.horiBearingY );
*bottom = _FLOOR( glyph->metrics.horiBearingY - glyph->metrics.height );
*height = _TRUNC( *top - *bottom );
*pitch = ( qtrue ? (*width+3) & -4 : (*width+7) >> 3 );
}
FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) {
FT_Bitmap *bit2;
int left, right, width, top, bottom, height, pitch, size;
R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch);
if ( glyph->format == ft_glyph_format_outline ) {
size = pitch*height;
bit2 = ri.Malloc(sizeof(FT_Bitmap));
bit2->width = width;
bit2->rows = height;
bit2->pitch = pitch;
bit2->pixel_mode = ft_pixel_mode_grays;
//bit2->pixel_mode = ft_pixel_mode_mono;
bit2->buffer = ri.Malloc(pitch*height);
bit2->num_grays = 256;
Com_Memset( bit2->buffer, 0, size );
FT_Outline_Translate( &glyph->outline, -left, -bottom );
FT_Outline_Get_Bitmap( ftLibrary, &glyph->outline, bit2 );
glyphOut->height = height;
glyphOut->pitch = pitch;
glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1;
glyphOut->bottom = bottom;
return bit2;
} else {
ri.Printf(PRINT_ALL, "Non-outline fonts are not supported\n");
}
return NULL;
}
void WriteTGA (char *filename, byte *data, int width, int height) {
byte *buffer;
int i, c;
int row;
unsigned char *flip;
unsigned char *src, *dst;
buffer = ri.Malloc(width*height*4 + 18);
Com_Memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = width&255;
buffer[13] = width>>8;
buffer[14] = height&255;
buffer[15] = height>>8;
buffer[16] = 32; // pixel size
// swap rgb to bgr
c = 18 + width * height * 4;
for (i=18 ; i<c ; i+=4)
{
buffer[i] = data[i-18+2]; // blue
buffer[i+1] = data[i-18+1]; // green
buffer[i+2] = data[i-18+0]; // red
buffer[i+3] = data[i-18+3]; // alpha
}
// flip upside down
flip = (unsigned char *)ri.Malloc(width*4);
for(row = 0; row < height/2; row++)
{
src = buffer + 18 + row * 4 * width;
dst = buffer + 18 + (height - row - 1) * 4 * width;
Com_Memcpy(flip, src, width*4);
Com_Memcpy(src, dst, width*4);
Com_Memcpy(dst, flip, width*4);
}
ri.Free(flip);
ri.FS_WriteFile(filename, buffer, c);
//f = fopen (filename, "wb");
//fwrite (buffer, 1, c, f);
//fclose (f);
ri.Free (buffer);
}
static glyphInfo_t *RE_ConstructGlyphInfo(unsigned char *imageOut, int *xOut, int *yOut, int *maxHeight, FT_Face face, const unsigned char c, qboolean calcHeight) {
int i;
static glyphInfo_t glyph;
unsigned char *src, *dst;
float scaled_width, scaled_height;
FT_Bitmap *bitmap = NULL;
Com_Memset(&glyph, 0, sizeof(glyphInfo_t));
// make sure everything is here
if (face != NULL) {
FT_Load_Glyph(face, FT_Get_Char_Index( face, c), FT_LOAD_DEFAULT );
bitmap = R_RenderGlyph(face->glyph, &glyph);
if (bitmap) {
glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1;
} else {
return &glyph;
}
if (glyph.height > *maxHeight) {
*maxHeight = glyph.height;
}
if (calcHeight) {
ri.Free(bitmap->buffer);
ri.Free(bitmap);
return &glyph;
}
/*
// need to convert to power of 2 sizes so we do not get
// any scaling from the gl upload
for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1)
;
for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1)
;
*/
scaled_width = glyph.pitch;
scaled_height = glyph.height;
// we need to make sure we fit
if (*xOut + scaled_width + 1 >= 255) {
*xOut = 0;
*yOut += *maxHeight + 1;
}
if (*yOut + *maxHeight + 1 >= 255) {
*yOut = -1;
*xOut = -1;
ri.Free(bitmap->buffer);
ri.Free(bitmap);
return &glyph;
}
src = bitmap->buffer;
dst = imageOut + (*yOut * 256) + *xOut;
if (bitmap->pixel_mode == ft_pixel_mode_mono) {
for (i = 0; i < glyph.height; i++) {
int j;
unsigned char *_src = src;
unsigned char *_dst = dst;
unsigned char mask = 0x80;
unsigned char val = *_src;
for (j = 0; j < glyph.pitch; j++) {
if (mask == 0x80) {
val = *_src++;
}
if (val & mask) {
*_dst = 0xff;
}
mask >>= 1;
if ( mask == 0 ) {
mask = 0x80;
}
_dst++;
}
src += glyph.pitch;
dst += 256;
}
} else {
for (i = 0; i < glyph.height; i++) {
Com_Memcpy(dst, src, glyph.pitch);
src += glyph.pitch;
dst += 256;
}
}
// we now have an 8 bit per pixel grey scale bitmap
// that is width wide and pf->ftSize->metrics.y_ppem tall
glyph.imageHeight = scaled_height;
glyph.imageWidth = scaled_width;
glyph.s = (float)*xOut / 256;
glyph.t = (float)*yOut / 256;
glyph.s2 = glyph.s + (float)scaled_width / 256;
glyph.t2 = glyph.t + (float)scaled_height / 256;
*xOut += scaled_width + 1;
ri.Free(bitmap->buffer);
ri.Free(bitmap);
}
return &glyph;
}
#endif
static int fdOffset;
static byte *fdFile;
int readInt( void ) {
int i = fdFile[fdOffset]+(fdFile[fdOffset+1]<<8)+(fdFile[fdOffset+2]<<16)+(fdFile[fdOffset+3]<<24);
fdOffset += 4;
return i;
}
typedef union {
byte fred[4];
float ffred;
} poor;
float readFloat( void ) {
poor me;
#if defined Q3_BIG_ENDIAN
me.fred[0] = fdFile[fdOffset+3];
me.fred[1] = fdFile[fdOffset+2];
me.fred[2] = fdFile[fdOffset+1];
me.fred[3] = fdFile[fdOffset+0];
#elif defined Q3_LITTLE_ENDIAN
me.fred[0] = fdFile[fdOffset+0];
me.fred[1] = fdFile[fdOffset+1];
me.fred[2] = fdFile[fdOffset+2];
me.fred[3] = fdFile[fdOffset+3];
#endif
fdOffset += 4;
return me.ffred;
}
void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
#ifdef BUILD_FREETYPE
FT_Face face;
int j, k, xOut, yOut, lastStart, imageNumber;
int scaledSize, newSize, maxHeight, left;
unsigned char *out, *imageBuff;
glyphInfo_t *glyph;
image_t *image;
qhandle_t h;
float max;
float dpi = 72;
float glyphScale;
#endif
void *faceData;
int i, len;
char name[1024];
if (!fontName) {
ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n");
return;
}
if (pointSize <= 0) {
pointSize = 12;
}
R_IssuePendingRenderCommands();
if (registeredFontCount >= MAX_FONTS) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
return;
}
Com_sprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize);
for (i = 0; i < registeredFontCount; i++) {
if (Q_stricmp(name, registeredFont[i].name) == 0) {
Com_Memcpy(font, &registeredFont[i], sizeof(fontInfo_t));
return;
}
}
len = ri.FS_ReadFile(name, NULL);
if (len == sizeof(fontInfo_t)) {
ri.FS_ReadFile(name, &faceData);
fdOffset = 0;
fdFile = faceData;
for(i=0; i<GLYPHS_PER_FONT; i++) {
font->glyphs[i].height = readInt();
font->glyphs[i].top = readInt();
font->glyphs[i].bottom = readInt();
font->glyphs[i].pitch = readInt();
font->glyphs[i].xSkip = readInt();
font->glyphs[i].imageWidth = readInt();
font->glyphs[i].imageHeight = readInt();
font->glyphs[i].s = readFloat();
font->glyphs[i].t = readFloat();
font->glyphs[i].s2 = readFloat();
font->glyphs[i].t2 = readFloat();
font->glyphs[i].glyph = readInt();
Q_strncpyz(font->glyphs[i].shaderName, (const char *)&fdFile[fdOffset], sizeof(font->glyphs[i].shaderName));
fdOffset += sizeof(font->glyphs[i].shaderName);
}
font->glyphScale = readFloat();
Com_Memcpy(font->name, &fdFile[fdOffset], MAX_QPATH);
// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
Q_strncpyz(font->name, name, sizeof(font->name));
for (i = GLYPH_START; i < GLYPH_END; i++) {
font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName);
}
Com_Memcpy(&registeredFont[registeredFontCount++], font, sizeof(fontInfo_t));
return;
}
#ifndef BUILD_FREETYPE
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType code not available\n");
#else
if (ftLibrary == NULL) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType not initialized.\n");
return;
}
len = ri.FS_ReadFile(fontName, &faceData);
if (len <= 0) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Unable to read font file '%s'\n", fontName);
return;
}
// allocate on the stack first in case we fail
if (FT_New_Memory_Face( ftLibrary, faceData, len, 0, &face )) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to allocate new face.\n");
return;
}
if (FT_Set_Char_Size( face, pointSize << 6, pointSize << 6, dpi, dpi)) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to set face char size.\n");
return;
}
//*font = &registeredFonts[registeredFontCount++];
// make a 256x256 image buffer, once it is full, register it, clean it and keep going
// until all glyphs are rendered
out = ri.Malloc(1024*1024);
if (out == NULL) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: ri.Malloc failure during output image creation.\n");
return;
}
Com_Memset(out, 0, 1024*1024);
maxHeight = 0;
for (i = GLYPH_START; i < GLYPH_END; i++) {
RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue);
}
xOut = 0;
yOut = 0;
i = GLYPH_START;
lastStart = i;
imageNumber = 0;
while ( i <= GLYPH_END ) {
glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
if (xOut == -1 || yOut == -1 || i == GLYPH_END) {
// ran out of room
// we need to create an image from the bitmap, set all the handles in the glyphs to this point
//
scaledSize = 256*256;
newSize = scaledSize * 4;
imageBuff = ri.Malloc(newSize);
left = 0;
max = 0;
for ( k = 0; k < (scaledSize) ; k++ ) {
if (max < out[k]) {
max = out[k];
}
}
if (max > 0) {
max = 255/max;
}
for ( k = 0; k < (scaledSize) ; k++ ) {
imageBuff[left++] = 255;
imageBuff[left++] = 255;
imageBuff[left++] = 255;
imageBuff[left++] = ((float)out[k] * max);
}
Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i.tga", imageNumber++, pointSize);
if (r_saveFontData->integer) {
WriteTGA(name, imageBuff, 256, 256);
}
//Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize);
image = R_CreateImage(name, imageBuff, 256, 256, qfalse, qfalse, GL_CLAMP_TO_EDGE);
h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse);
for (j = lastStart; j < i; j++) {
font->glyphs[j].glyph = h;
Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName));
}
lastStart = i;
Com_Memset(out, 0, 1024*1024);
xOut = 0;
yOut = 0;
ri.Free(imageBuff);
i++;
} else {
Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t));
i++;
}
}
// change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 )
glyphScale = 72.0f / dpi;
// we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font
glyphScale *= 48.0f / pointSize;
registeredFont[registeredFontCount].glyphScale = glyphScale;
font->glyphScale = glyphScale;
Com_Memcpy(&registeredFont[registeredFontCount++], font, sizeof(fontInfo_t));
if (r_saveFontData->integer) {
ri.FS_WriteFile(va("fonts/fontImage_%i.dat", pointSize), font, sizeof(fontInfo_t));
}
ri.Free(out);
ri.FS_FreeFile(faceData);
#endif
}
void R_InitFreeType(void) {
#ifdef BUILD_FREETYPE
if (FT_Init_FreeType( &ftLibrary )) {
ri.Printf(PRINT_WARNING, "R_InitFreeType: Unable to initialize FreeType.\n");
}
#endif
registeredFontCount = 0;
}
void R_DoneFreeType(void) {
#ifdef BUILD_FREETYPE
if (ftLibrary) {
FT_Done_FreeType( ftLibrary );
ftLibrary = NULL;
}
#endif
registeredFontCount = 0;
}

View file

@ -113,7 +113,7 @@ void GL_TextureMode( const char *string ) {
// change all the existing mipmap texture objects
for ( i = 0 ; i < tr.numImages ; i++ ) {
glt = tr.images[ i ];
if ( glt->mipmap ) {
if ( glt->flags & IMGFLAG_MIPMAP ) {
GL_Bind (glt);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
@ -146,71 +146,141 @@ R_ImageList_f
===============
*/
void R_ImageList_f( void ) {
int i;
image_t *image;
int texels;
const char *yesno[] = {
"no ", "yes"
};
int i;
int estTotalSize = 0;
ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n");
texels = 0;
ri.Printf(PRINT_ALL, "\n -w-- -h-- type -size- --name-------\n");
for ( i = 0 ; i < tr.numImages ; i++ ) {
image = tr.images[ i ];
for ( i = 0 ; i < tr.numImages ; i++ )
{
image_t *image = tr.images[i];
char *format = "???? ";
char *sizeSuffix;
int estSize;
int displaySize;
texels += image->uploadWidth*image->uploadHeight;
ri.Printf (PRINT_ALL, "%4i: %4i %4i %s %d ",
i, image->uploadWidth, image->uploadHeight, yesno[image->mipmap], image->TMU );
switch ( image->internalFormat ) {
case 1:
ri.Printf( PRINT_ALL, "I " );
break;
case 2:
ri.Printf( PRINT_ALL, "IA " );
break;
case 3:
ri.Printf( PRINT_ALL, "RGB " );
break;
case 4:
ri.Printf( PRINT_ALL, "RGBA " );
break;
case GL_RGBA8:
ri.Printf( PRINT_ALL, "RGBA8" );
break;
case GL_RGB8:
ri.Printf( PRINT_ALL, "RGB8" );
break;
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
ri.Printf( PRINT_ALL, "S3TC " );
break;
case GL_RGBA4:
ri.Printf( PRINT_ALL, "RGBA4" );
break;
case GL_RGB5:
ri.Printf( PRINT_ALL, "RGB5 " );
break;
default:
ri.Printf( PRINT_ALL, "???? " );
estSize = image->uploadHeight * image->uploadWidth;
switch(image->internalFormat)
{
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
format = "sDXT1";
// 64 bits per 16 pixels, so 4 bits per pixel
estSize /= 2;
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
format = "sDXT5";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
format = "sBPTC";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
format = "LATC ";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
format = "DXT1 ";
// 64 bits per 16 pixels, so 4 bits per pixel
estSize /= 2;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
format = "DXT5 ";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
format = "BPTC ";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
case GL_RGB4_S3TC:
format = "S3TC ";
// same as DXT1?
estSize /= 2;
break;
case GL_RGBA4:
case GL_RGBA8:
case GL_RGBA:
format = "RGBA ";
// 4 bytes per pixel
estSize *= 4;
break;
case GL_LUMINANCE8:
case GL_LUMINANCE16:
case GL_LUMINANCE:
format = "L ";
// 1 byte per pixel?
break;
case GL_RGB5:
case GL_RGB8:
case GL_RGB:
format = "RGB ";
// 3 bytes per pixel?
estSize *= 3;
break;
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE16_ALPHA16:
case GL_LUMINANCE_ALPHA:
format = "LA ";
// 2 bytes per pixel?
estSize *= 2;
break;
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
format = "sRGB ";
// 3 bytes per pixel?
estSize *= 3;
break;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
format = "sRGBA";
// 4 bytes per pixel?
estSize *= 4;
break;
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
format = "sL ";
// 1 byte per pixel?
break;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
format = "sLA ";
// 2 byte per pixel?
estSize *= 2;
break;
}
switch ( image->wrapClampMode ) {
case GL_REPEAT:
ri.Printf( PRINT_ALL, "rept " );
break;
case GL_CLAMP_TO_EDGE:
ri.Printf( PRINT_ALL, "clmp " );
break;
default:
ri.Printf( PRINT_ALL, "%4i ", image->wrapClampMode );
break;
// mipmap adds about 50%
if (image->flags & IMGFLAG_MIPMAP)
estSize += estSize / 2;
sizeSuffix = "b ";
displaySize = estSize;
if (displaySize > 1024)
{
displaySize /= 1024;
sizeSuffix = "kb";
}
ri.Printf( PRINT_ALL, " %s\n", image->imgName );
if (displaySize > 1024)
{
displaySize /= 1024;
sizeSuffix = "Mb";
}
if (displaySize > 1024)
{
displaySize /= 1024;
sizeSuffix = "Gb";
}
ri.Printf(PRINT_ALL, "%4i: %4ix%4i %s %4i%s %s\n", i, image->uploadWidth, image->uploadHeight, format, displaySize, sizeSuffix, image->imgName);
estTotalSize += estSize;
}
ri.Printf (PRINT_ALL, " ---------\n");
ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels);
ri.Printf (PRINT_ALL, " approx %i bytes\n", estTotalSize);
ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages );
}
@ -773,11 +843,12 @@ R_CreateImage
This is the only way any image_t are created
================
*/
image_t *R_CreateImage( const char *name, const byte *pic, int width, int height,
qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) {
image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
imgType_t type, imgFlags_t flags, int internalFormat ) {
image_t *image;
qboolean isLightmap = qfalse;
long hash;
int glWrapClampMode;
if (strlen(name) >= MAX_QPATH ) {
ri.Error (ERR_DROP, "R_CreateImage: \"%s\" is too long", name);
@ -794,14 +865,17 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
image->texnum = 1024 + tr.numImages;
tr.numImages++;
image->mipmap = mipmap;
image->allowPicmip = allowPicmip;
image->type = type;
image->flags = flags;
strcpy (image->imgName, name);
image->width = width;
image->height = height;
image->wrapClampMode = glWrapClampMode;
if (flags & IMGFLAG_CLAMPTOEDGE)
glWrapClampMode = GL_CLAMP_TO_EDGE;
else
glWrapClampMode = GL_REPEAT;
// lightmaps are always allocated on TMU 1
if ( qglActiveTextureARB && isLightmap ) {
@ -817,8 +891,8 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
GL_Bind(image);
Upload32( (unsigned *)pic, image->width, image->height,
image->mipmap,
allowPicmip,
image->flags & IMGFLAG_MIPMAP,
image->flags & IMGFLAG_PICMIP,
isLightmap,
&image->internalFormat,
&image->uploadWidth,
@ -953,7 +1027,8 @@ Finds or loads the given image.
Returns NULL if it fails, not a default image.
==============
*/
image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) {
image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags )
{
image_t *image;
int width, height;
byte *pic;
@ -972,14 +1047,8 @@ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmi
if ( !strcmp( name, image->imgName ) ) {
// the white image can be used with any set of parms, but other mismatches are errors
if ( strcmp( name, "*white" ) ) {
if ( image->mipmap != mipmap ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed mipmap parm\n", name );
}
if ( image->allowPicmip != allowPicmip ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed allowPicmip parm\n", name );
}
if ( image->wrapClampMode != glWrapClampMode ) {
ri.Printf( PRINT_ALL, "WARNING: reused image %s with mixed glWrapClampMode parm\n", name );
if ( image->flags != flags ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", name, image->flags, flags );
}
}
return image;
@ -994,7 +1063,7 @@ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmi
return NULL;
}
image = R_CreateImage( ( char * ) name, pic, width, height, mipmap, allowPicmip, glWrapClampMode );
image = R_CreateImage( ( char * ) name, pic, width, height, type, flags, 0 );
ri.Free( pic );
return image;
}
@ -1030,7 +1099,7 @@ static void R_CreateDlightImage( void ) {
data[y][x][3] = 255;
}
}
tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE );
tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
}
@ -1117,7 +1186,7 @@ static void R_CreateFogImage( void ) {
// standard openGL clamping doesn't really do what we want -- it includes
// the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does
// what we want.
tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, qfalse, qfalse, GL_CLAMP_TO_EDGE );
tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
ri.Hunk_FreeTempMemory( data );
borderColor[0] = 1.0;
@ -1161,7 +1230,7 @@ static void R_CreateDefaultImage( void ) {
data[x][DEFAULT_SIZE-1][2] =
data[x][DEFAULT_SIZE-1][3] = 255;
}
tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qtrue, qfalse, GL_REPEAT );
tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_MIPMAP, 0);
}
/*
@ -1177,7 +1246,7 @@ void R_CreateBuiltinImages( void ) {
// we use a solid white image instead of disabling texturing
Com_Memset( data, 255, sizeof( data ) );
tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT );
tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
// with overbright bits active, we need an image which is some fraction of full color,
// for default lightmaps, etc
@ -1190,12 +1259,12 @@ void R_CreateBuiltinImages( void ) {
}
}
tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT );
tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
for(x=0;x<32;x++) {
// scratchimage is usually used for cinematic drawing
tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qfalse, qtrue, GL_CLAMP_TO_EDGE );
tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_PICMIP | IMGFLAG_CLAMPTOEDGE, 0);
}
R_CreateDlightImage();

View file

@ -80,6 +80,27 @@ typedef struct {
float modelMatrix[16];
} orientationr_t;
typedef enum
{
IMGTYPE_COLORALPHA, // for color, lightmap, diffuse, and specular
IMGTYPE_NORMAL,
IMGTYPE_NORMALHEIGHT,
IMGTYPE_DELUXE, // normals are swizzled, deluxe are not
} imgType_t;
typedef enum
{
IMGFLAG_NONE = 0x0000,
IMGFLAG_MIPMAP = 0x0001,
IMGFLAG_PICMIP = 0x0002,
IMGFLAG_CUBEMAP = 0x0004,
IMGFLAG_NO_COMPRESSION = 0x0010,
IMGFLAG_NOLIGHTSCALE = 0x0020,
IMGFLAG_CLAMPTOEDGE = 0x0040,
IMGFLAG_SRGB = 0x0080,
IMGFLAG_GENNORMALMAP = 0x0100,
} imgFlags_t;
typedef struct image_s {
char imgName[MAX_QPATH]; // game path, including extension
int width, height; // source image
@ -91,9 +112,8 @@ typedef struct image_s {
int internalFormat;
int TMU; // only needed for voodoo2
qboolean mipmap;
qboolean allowPicmip;
int wrapClampMode; // GL_CLAMP_TO_EDGE or GL_REPEAT
imgType_t type;
imgFlags_t flags;
struct image_s* next;
} image_t;
@ -1197,10 +1217,10 @@ qboolean R_GetEntityToken( char *buffer, int size );
model_t *R_AllocModel( void );
void R_Init( void );
image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode );
image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags );
image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, qboolean mipmap
, qboolean allowPicmip, int wrapClampMode );
image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
imgType_t type, imgFlags_t flags, int internalFormat );
void R_SetColorMappings( void );
void R_GammaCorrect( byte *buffer, int bufSize );

View file

@ -636,7 +636,17 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
}
else
{
stage->bundle[0].image[0] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_REPEAT );
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_NONE;
if (!shader.noMipMaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[0].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[0].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
@ -649,6 +659,9 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
//
else if ( !Q_stricmp( token, "clampmap" ) )
{
imgType_t type = IMGTYPE_COLORALPHA;
imgFlags_t flags = IMGFLAG_CLAMPTOEDGE;
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
@ -656,7 +669,13 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
return qfalse;
}
stage->bundle[0].image[0] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_CLAMP_TO_EDGE );
if (!shader.noMipMaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[0].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[0].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
@ -686,7 +705,15 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
}
num = stage->bundle[0].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
stage->bundle[0].image[num] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_REPEAT );
imgFlags_t flags = IMGFLAG_SRGB;
if (!shader.noMipMaps)
flags |= IMGFLAG_MIPMAP;
if (!shader.noPicMip)
flags |= IMGFLAG_PICMIP;
stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[0].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
@ -1229,7 +1256,7 @@ static void ParseSkyParms( char **text ) {
for (i=0 ; i<6 ; i++) {
Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga"
, token, suf[i] );
shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_CLAMP_TO_EDGE );
shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, IMGFLAG_SRGB | IMGFLAG_MIPMAP | IMGFLAG_PICMIP | IMGFLAG_CLAMPTOEDGE );
if ( !shader.sky.outerbox[i] ) {
shader.sky.outerbox[i] = tr.defaultImage;
@ -1260,7 +1287,7 @@ static void ParseSkyParms( char **text ) {
for (i=0 ; i<6 ; i++) {
Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga"
, token, suf[i] );
shader.sky.innerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_REPEAT );
shader.sky.innerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, IMGFLAG_SRGB | IMGFLAG_MIPMAP | IMGFLAG_PICMIP );
if ( !shader.sky.innerbox[i] ) {
shader.sky.innerbox[i] = tr.defaultImage;
}
@ -2512,11 +2539,26 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
// if not defined in the in-memory shader descriptions,
// look for a single supported image file
//
image = R_FindImageFile( name, mipRawImage, mipRawImage, mipRawImage ? GL_REPEAT : GL_CLAMP_TO_EDGE );
if ( !image ) {
ri.Printf( PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name );
shader.defaultShader = qtrue;
return FinishShader();
{
imgFlags_t flags;
flags = IMGFLAG_NONE;
if (mipRawImage)
{
flags |= IMGFLAG_MIPMAP | IMGFLAG_PICMIP;
}
else
{
flags |= IMGFLAG_CLAMPTOEDGE;
}
image = R_FindImageFile( name, IMGTYPE_COLORALPHA, flags );
if ( !image ) {
ri.Printf( PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name );
shader.defaultShader = qtrue;
return FinishShader();
}
}
//

View file

@ -1,407 +0,0 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
** QGL.H
*/
#ifndef __QGL2_H__
#define __QGL2_H__
#include "../renderercommon/qgl.h"
// GL_EXT_draw_range_elements
extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
// GL_EXT_multi_draw_arrays
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei);
extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei);
// GL_ARB_shading_language_100
#ifndef GL_ARB_shading_language_100
#define GL_ARB_shading_language_100
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#endif
// GL_ARB_vertex_program
extern void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
extern void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *);
extern void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const GLvoid * pointer);
extern void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index);
extern void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index);
// GL_ARB_vertex_buffer_object
extern void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer);
extern void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers);
extern void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers);
extern GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer);
extern void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
extern void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
extern void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
extern void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params);
extern void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params);
// GL_ARB_shader_objects
extern void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj);
extern GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname);
extern void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
extern GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType);
extern void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string,
const GLint * length);
extern void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj);
extern GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void);
extern void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
extern void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj);
extern void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj);
extern void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj);
extern void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0);
extern void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
extern void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
extern void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
extern void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0);
extern void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1);
extern void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
extern void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
extern void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value);
extern void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value);
extern void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value);
extern void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value);
extern void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value);
extern void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value);
extern void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value);
extern void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
extern void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
extern void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
extern void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params);
extern void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params);
extern void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
extern void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count,
GLhandleARB * obj);
extern GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name);
extern void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length,
GLint * size, GLenum * type, GLcharARB * name);
extern void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params);
extern void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params);
extern void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
// GL_ARB_vertex_shader
extern void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
extern void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length,
GLint * size, GLenum * type, GLcharARB * name);
extern GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name);
// GL_ARB_texture_compression
extern void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
GLvoid *img);
// GL_NVX_gpu_memory_info
#ifndef GL_NVX_gpu_memory_info
#define GL_NVX_gpu_memory_info
#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
#endif
// GL_ATI_meminfo
#ifndef GL_ATI_meminfo
#define GL_ATI_meminfo
#define GL_VBO_FREE_MEMORY_ATI 0x87FB
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
#endif
// GL_ARB_texture_float
#ifndef GL_ARB_texture_float
#define GL_ARB_texture_float
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_ALPHA32F_ARB 0x8816
#define GL_INTENSITY32F_ARB 0x8817
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_RGBA16F_ARB 0x881A
#define GL_RGB16F_ARB 0x881B
#define GL_ALPHA16F_ARB 0x881C
#define GL_INTENSITY16F_ARB 0x881D
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#endif
#ifndef GL_ARB_half_float_pixel
#define GL_ARB_half_float_pixel
#define GL_HALF_FLOAT_ARB 0x140B
#endif
// GL_EXT_framebuffer_object
extern GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
extern void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
extern void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
extern void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
extern void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
extern void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
extern GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer);
extern void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
extern void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
extern void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
extern GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
extern void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level);
extern void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level);
extern void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
extern void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer);
extern void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif
// GL_EXT_packed_depth_stencil
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif
// GL_ARB_occlusion_query
extern void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids);
extern void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
extern GLboolean (APIENTRY * qglIsQueryARB)(GLuint id);
extern void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id);
extern void (APIENTRY * qglEndQueryARB)(GLenum target);
extern void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
extern void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
#ifndef GL_ARB_occlusion_query
#define GL_ARB_occlusion_query
#define GL_SAMPLES_PASSED_ARB 0x8914
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#endif
// GL_EXT_framebuffer_blit
extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#endif
// GL_EXT_framebuffer_multisample
extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
#endif
#ifndef GL_EXT_texture_sRGB
#define GL_EXT_texture_sRGB
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB8_EXT 0x8C41
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define GL_SLUMINANCE_EXT 0x8C46
#define GL_SLUMINANCE8_EXT 0x8C47
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif
#ifndef GL_EXT_framebuffer_sRGB
#define GL_EXT_framebuffer_sRGB
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#endif
#ifndef GL_EXT_texture_compression_latc
#define GL_EXT_texture_compression_latc
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
#endif
#ifndef GL_ARB_texture_compression_bptc
#define GL_ARB_texture_compression_bptc
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#endif
// GL_ARB_draw_buffers
extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
#ifndef GL_ARB_draw_buffers
#define GL_ARB_draw_buffers
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER1_ARB 0x8826
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER5_ARB 0x882A
#define GL_DRAW_BUFFER6_ARB 0x882B
#define GL_DRAW_BUFFER7_ARB 0x882C
#define GL_DRAW_BUFFER8_ARB 0x882D
#define GL_DRAW_BUFFER9_ARB 0x882E
#define GL_DRAW_BUFFER10_ARB 0x882F
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER15_ARB 0x8834
#endif
#ifndef GL_ARB_depth_clamp
#define GL_ARB_depth_clamp
#define GL_DEPTH_CLAMP 0x864F
#endif
#if defined(WIN32)
// WGL_ARB_create_context
#ifndef WGL_ARB_create_context
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
#endif
extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList);
#endif
#if 0 //defined(__linux__)
// GLX_ARB_create_context
#ifndef GLX_ARB_create_context
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#endif
extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
#endif
#endif

View file

@ -146,7 +146,6 @@ R_ImageList_f
===============
*/
void R_ImageList_f( void ) {
#if 1
int i;
int estTotalSize = 0;
@ -283,107 +282,6 @@ void R_ImageList_f( void ) {
ri.Printf (PRINT_ALL, " ---------\n");
ri.Printf (PRINT_ALL, " approx %i bytes\n", estTotalSize);
ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages );
#else
int i;
image_t *image;
int texels;
const char *yesno[] = {
"no ", "yes"
};
ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n");
texels = 0;
for ( i = 0 ; i < tr.numImages ; i++ ) {
image = tr.images[ i ];
texels += image->uploadWidth*image->uploadHeight;
ri.Printf (PRINT_ALL, "%4i: %4i %4i %s %d ",
i, image->uploadWidth, image->uploadHeight, yesno[(image->flags & IMGFLAG_MIPMAP) ? 1 : 0], image->TMU );
switch ( image->internalFormat ) {
case 1:
ri.Printf( PRINT_ALL, "I " );
break;
case 2:
ri.Printf( PRINT_ALL, "IA " );
break;
case 3:
ri.Printf( PRINT_ALL, "RGB " );
break;
case 4:
ri.Printf( PRINT_ALL, "RGBA " );
break;
case GL_RGBA8:
ri.Printf( PRINT_ALL, "RGBA8" );
break;
case GL_RGB8:
ri.Printf( PRINT_ALL, "RGB8" );
break;
case GL_RGB4_S3TC:
ri.Printf( PRINT_ALL, "S3TC " );
break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
ri.Printf( PRINT_ALL, "DXT1 " );
break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
ri.Printf( PRINT_ALL, "DXT5 " );
break;
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
ri.Printf( PRINT_ALL, "LATC " );
break;
case GL_RGBA4:
ri.Printf( PRINT_ALL, "RGBA4" );
break;
case GL_RGB5:
ri.Printf( PRINT_ALL, "RGB5 " );
break;
case GL_SRGB_EXT:
ri.Printf( PRINT_ALL, "sRGB " );
break;
case GL_SRGB8_EXT:
ri.Printf( PRINT_ALL, "sRGB8" );
break;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
ri.Printf( PRINT_ALL, "sRGBA" );
break;
/*
case GL_SLUMINANCE_EXT:
break;
case GL_SLUMINANCE8_EXT:
break;
case GL_SLUMINANCE_ALPHA_EXT:
break;
case GL_SLUMINANCE8_ALPHA8_EXT:
break;
*/
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
ri.Printf( PRINT_ALL, "sDXT1" );
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
ri.Printf( PRINT_ALL, "sDXT5" );
break;
case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
ri.Printf( PRINT_ALL, "BPTC " );
break;
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
ri.Printf( PRINT_ALL, "sBPTC" );
break;
default:
ri.Printf( PRINT_ALL, "???? " );
}
if (image->flags & IMGFLAG_CLAMPTOEDGE)
ri.Printf( PRINT_ALL, "clmp " );
else
ri.Printf( PRINT_ALL, "rept " );
ri.Printf( PRINT_ALL, " %s\n", image->imgName );
}
ri.Printf (PRINT_ALL, " ---------\n");
ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels);
ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages );
#endif
}
//=======================================================================

View file

@ -34,7 +34,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "tr_fbo.h"
#include "tr_postprocess.h"
#include "../renderercommon/iqm.h"
#include "qgl2.h"
#include "../renderercommon/qgl.h"
#define GL_INDEX_TYPE GL_UNSIGNED_INT
typedef unsigned int glIndex_t;