diff --git a/code/renderercommon/qgl.h b/code/renderercommon/qgl.h index 52961937..9dc1b8c1 100644 --- a/code/renderercommon/qgl.h +++ b/code/renderercommon/qgl.h @@ -377,4 +377,380 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void); #define qglVertexPointer glVertexPointer #define qglViewport glViewport +// GL_EXT_draw_range_elements +extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +// GL_EXT_multi_draw_arrays +extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei); +extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei); + +// GL_ARB_shading_language_100 +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +// GL_ARB_vertex_program +extern void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +extern void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *); +extern void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized, + GLsizei stride, const GLvoid * pointer); +extern void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index); +extern void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index); + +// GL_ARB_vertex_buffer_object +extern void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer); +extern void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers); +extern void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers); +extern GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer); +extern void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); +extern void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); +extern void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); +extern void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params); +extern void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params); + +// GL_ARB_shader_objects +extern void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj); +extern GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname); +extern void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj); +extern GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType); +extern void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string, + const GLint * length); +extern void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj); +extern GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void); +extern void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj); +extern void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj); +extern void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj); +extern void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj); +extern void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0); +extern void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1); +extern void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +extern void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +extern void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0); +extern void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1); +extern void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2); +extern void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +extern void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value); +extern void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value); +extern void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value); +extern void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value); +extern void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value); +extern void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value); +extern void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value); +extern void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +extern void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +extern void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +extern void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params); +extern void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params); +extern void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); +extern void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, + GLhandleARB * obj); +extern GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name); +extern void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length, + GLint * size, GLenum * type, GLcharARB * name); +extern void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params); +extern void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params); +extern void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); + +// GL_ARB_vertex_shader +extern void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name); +extern void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, + GLint * size, GLenum * type, GLcharARB * name); +extern GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name); + +// GL_ARB_texture_compression +extern void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, + GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +extern void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, + GLint border, GLsizei imageSize, const GLvoid *data); +extern void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, + GLsizei imageSize, const GLvoid *data); +extern void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +extern void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +extern void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data); +extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod, + GLvoid *img); + +// GL_NVX_gpu_memory_info +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif + +// GL_ATI_meminfo +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif + +// GL_ARB_texture_float +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +// GL_EXT_framebuffer_object +extern GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer); +extern void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer); +extern void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers); +extern void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers); +extern void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +extern void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params); +extern GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer); +extern void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer); +extern void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); +extern void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); +extern GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target); +extern void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, + GLint level); +extern void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, + GLint level); +extern void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, + GLint level, GLint zoffset); +extern void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, + GLuint renderbuffer); +extern void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target); + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#endif + +// GL_EXT_packed_depth_stencil +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif + +// GL_ARB_occlusion_query +extern void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids); +extern void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); +extern GLboolean (APIENTRY * qglIsQueryARB)(GLuint id); +extern void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id); +extern void (APIENTRY * qglEndQueryARB)(GLenum target); +extern void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params); +extern void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params); +extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params); + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query +#define GL_SAMPLES_PASSED_ARB 0x8914 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#endif + +// GL_EXT_framebuffer_blit +extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#endif + +// GL_EXT_framebuffer_multisample +extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, GLsizei height); + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif + +// GL_ARB_draw_buffers +extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp +#define GL_DEPTH_CLAMP 0x864F +#endif + +#if defined(WIN32) +// WGL_ARB_create_context +#ifndef WGL_ARB_create_context +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#endif + +extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList); +#endif + +#if 0 //defined(__linux__) +// GLX_ARB_create_context +#ifndef GLX_ARB_create_context +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#endif + +extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif + #endif diff --git a/code/renderercommon/tr_common.h b/code/renderercommon/tr_common.h index 6c301c9c..a7f99da8 100644 --- a/code/renderercommon/tr_common.h +++ b/code/renderercommon/tr_common.h @@ -23,8 +23,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define TR_COMMON_H #include "../qcommon/q_shared.h" -/*#include "../qcommon/qfiles.h"*/ -/*#include "../qcommon/qcommon.h"*/ #include "../renderercommon/tr_public.h" #include "qgl.h" @@ -75,6 +73,9 @@ qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ) float R_NoiseGet4f( float x, float y, float z, float t ); void R_NoiseInit( void ); +void R_IssuePendingRenderCommands( void ); +qhandle_t RE_RegisterShaderNoMip( const char *name ); + /* ==================================================================== diff --git a/code/renderergl2/tr_font.c b/code/renderercommon/tr_font.c similarity index 99% rename from code/renderergl2/tr_font.c rename to code/renderercommon/tr_font.c index 21226709..17148f45 100644 --- a/code/renderergl2/tr_font.c +++ b/code/renderercommon/tr_font.c @@ -68,7 +68,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // uncheck the exclude from build check box in the FreeType2 area of the Renderer project. -#include "tr_local.h" +#include "tr_common.h" #include "../qcommon/qcommon.h" #ifdef BUILD_FREETYPE diff --git a/code/renderergl1/tr_bsp.c b/code/renderergl1/tr_bsp.c index 40e15412..7ca4d977 100644 --- a/code/renderergl1/tr_bsp.c +++ b/code/renderergl1/tr_bsp.c @@ -203,7 +203,8 @@ static void R_LoadLightmaps( lump_t *l ) { } } tr.lightmaps[i] = R_CreateImage( va("*lightmap%d",i), image, - LIGHTMAP_SIZE, LIGHTMAP_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + LIGHTMAP_SIZE, LIGHTMAP_SIZE, IMGTYPE_COLORALPHA, + IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, 0 ); } if ( r_lightmap->integer == 2 ) { diff --git a/code/renderergl1/tr_font.c b/code/renderergl1/tr_font.c deleted file mode 100644 index 0c3d2236..00000000 --- a/code/renderergl1/tr_font.c +++ /dev/null @@ -1,554 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// tr_font.c -// -// -// The font system uses FreeType 2.x to render TrueType fonts for use within the game. -// As of this writing ( Nov, 2000 ) Team Arena uses these fonts for all of the ui and -// about 90% of the cgame presentation. A few areas of the CGAME were left uses the old -// fonts since the code is shared with standard Q3A. -// -// If you include this font rendering code in a commercial product you MUST include the -// following somewhere with your product, see www.freetype.org for specifics or changes. -// The Freetype code also uses some hinting techniques that MIGHT infringe on patents -// held by apple so be aware of that also. -// -// As of Q3A 1.25+ and Team Arena, we are shipping the game with the font rendering code -// disabled. This removes any potential patent issues and it keeps us from having to -// distribute an actual TrueTrype font which is 1. expensive to do and 2. seems to require -// an act of god to accomplish. -// -// What we did was pre-render the fonts using FreeType ( which is why we leave the FreeType -// credit in the credits ) and then saved off the glyph data and then hand touched up the -// font bitmaps so they scale a bit better in GL. -// -// There are limitations in the way fonts are saved and reloaded in that it is based on -// point size and not name. So if you pre-render Helvetica in 18 point and Impact in 18 point -// you will end up with a single 18 point data file and image set. Typically you will want to -// choose 3 sizes to best approximate the scaling you will be doing in the ui scripting system -// -// In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team Arena, we -// use three or four scales, most of them exactly equaling the specific rendered size. We -// rendered three sizes in Team Arena, 12, 16, and 20. -// -// To generate new font data you need to go through the following steps. -// 1. delete the fontImage_x_xx.tga files and fontImage_xx.dat files from the fonts path. -// 2. in a ui script, specificy a font, smallFont, and bigFont keyword with font name and -// point size. the original TrueType fonts must exist in fonts at this point. -// 3. run the game, you should see things normally. -// 4. Exit the game and there will be three dat files and at least three tga files. The -// tga's are in 256x256 pages so if it takes three images to render a 24 point font you -// will end up with fontImage_0_24.tga through fontImage_2_24.tga -// 5. In future runs of the game, the system looks for these images and data files when a s -// specific point sized font is rendered and loads them for use. -// 6. Because of the original beta nature of the FreeType code you will probably want to hand -// touch the font bitmaps. -// -// Currently a define in the project turns on or off the FreeType code which is currently -// defined out. To pre-render new fonts you need enable the define ( BUILD_FREETYPE ) and -// uncheck the exclude from build check box in the FreeType2 area of the Renderer project. - - -#include "tr_local.h" -#include "../qcommon/qcommon.h" - -#ifdef BUILD_FREETYPE -#include -#include FT_ERRORS_H -#include FT_SYSTEM_H -#include FT_IMAGE_H -#include FT_FREETYPE_H -#include FT_OUTLINE_H - -#define _FLOOR(x) ((x) & -64) -#define _CEIL(x) (((x)+63) & -64) -#define _TRUNC(x) ((x) >> 6) - -FT_Library ftLibrary = NULL; -#endif - -#define MAX_FONTS 6 -static int registeredFontCount = 0; -static fontInfo_t registeredFont[MAX_FONTS]; - -#ifdef BUILD_FREETYPE -void R_GetGlyphInfo(FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch) { - *left = _FLOOR( glyph->metrics.horiBearingX ); - *right = _CEIL( glyph->metrics.horiBearingX + glyph->metrics.width ); - *width = _TRUNC(*right - *left); - - *top = _CEIL( glyph->metrics.horiBearingY ); - *bottom = _FLOOR( glyph->metrics.horiBearingY - glyph->metrics.height ); - *height = _TRUNC( *top - *bottom ); - *pitch = ( qtrue ? (*width+3) & -4 : (*width+7) >> 3 ); -} - - -FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) { - FT_Bitmap *bit2; - int left, right, width, top, bottom, height, pitch, size; - - R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch); - - if ( glyph->format == ft_glyph_format_outline ) { - size = pitch*height; - - bit2 = ri.Malloc(sizeof(FT_Bitmap)); - - bit2->width = width; - bit2->rows = height; - bit2->pitch = pitch; - bit2->pixel_mode = ft_pixel_mode_grays; - //bit2->pixel_mode = ft_pixel_mode_mono; - bit2->buffer = ri.Malloc(pitch*height); - bit2->num_grays = 256; - - Com_Memset( bit2->buffer, 0, size ); - - FT_Outline_Translate( &glyph->outline, -left, -bottom ); - - FT_Outline_Get_Bitmap( ftLibrary, &glyph->outline, bit2 ); - - glyphOut->height = height; - glyphOut->pitch = pitch; - glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1; - glyphOut->bottom = bottom; - - return bit2; - } else { - ri.Printf(PRINT_ALL, "Non-outline fonts are not supported\n"); - } - return NULL; -} - -void WriteTGA (char *filename, byte *data, int width, int height) { - byte *buffer; - int i, c; - int row; - unsigned char *flip; - unsigned char *src, *dst; - - buffer = ri.Malloc(width*height*4 + 18); - Com_Memset (buffer, 0, 18); - buffer[2] = 2; // uncompressed type - buffer[12] = width&255; - buffer[13] = width>>8; - buffer[14] = height&255; - buffer[15] = height>>8; - buffer[16] = 32; // pixel size - - // swap rgb to bgr - c = 18 + width * height * 4; - for (i=18 ; iglyph, &glyph); - if (bitmap) { - glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1; - } else { - return &glyph; - } - - if (glyph.height > *maxHeight) { - *maxHeight = glyph.height; - } - - if (calcHeight) { - ri.Free(bitmap->buffer); - ri.Free(bitmap); - return &glyph; - } - -/* - // need to convert to power of 2 sizes so we do not get - // any scaling from the gl upload - for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1) - ; - for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1) - ; -*/ - - scaled_width = glyph.pitch; - scaled_height = glyph.height; - - // we need to make sure we fit - if (*xOut + scaled_width + 1 >= 255) { - *xOut = 0; - *yOut += *maxHeight + 1; - } - - if (*yOut + *maxHeight + 1 >= 255) { - *yOut = -1; - *xOut = -1; - ri.Free(bitmap->buffer); - ri.Free(bitmap); - return &glyph; - } - - - src = bitmap->buffer; - dst = imageOut + (*yOut * 256) + *xOut; - - if (bitmap->pixel_mode == ft_pixel_mode_mono) { - for (i = 0; i < glyph.height; i++) { - int j; - unsigned char *_src = src; - unsigned char *_dst = dst; - unsigned char mask = 0x80; - unsigned char val = *_src; - for (j = 0; j < glyph.pitch; j++) { - if (mask == 0x80) { - val = *_src++; - } - if (val & mask) { - *_dst = 0xff; - } - mask >>= 1; - - if ( mask == 0 ) { - mask = 0x80; - } - _dst++; - } - - src += glyph.pitch; - dst += 256; - } - } else { - for (i = 0; i < glyph.height; i++) { - Com_Memcpy(dst, src, glyph.pitch); - src += glyph.pitch; - dst += 256; - } - } - - // we now have an 8 bit per pixel grey scale bitmap - // that is width wide and pf->ftSize->metrics.y_ppem tall - - glyph.imageHeight = scaled_height; - glyph.imageWidth = scaled_width; - glyph.s = (float)*xOut / 256; - glyph.t = (float)*yOut / 256; - glyph.s2 = glyph.s + (float)scaled_width / 256; - glyph.t2 = glyph.t + (float)scaled_height / 256; - - *xOut += scaled_width + 1; - - ri.Free(bitmap->buffer); - ri.Free(bitmap); - } - - return &glyph; -} -#endif - -static int fdOffset; -static byte *fdFile; - -int readInt( void ) { - int i = fdFile[fdOffset]+(fdFile[fdOffset+1]<<8)+(fdFile[fdOffset+2]<<16)+(fdFile[fdOffset+3]<<24); - fdOffset += 4; - return i; -} - -typedef union { - byte fred[4]; - float ffred; -} poor; - -float readFloat( void ) { - poor me; -#if defined Q3_BIG_ENDIAN - me.fred[0] = fdFile[fdOffset+3]; - me.fred[1] = fdFile[fdOffset+2]; - me.fred[2] = fdFile[fdOffset+1]; - me.fred[3] = fdFile[fdOffset+0]; -#elif defined Q3_LITTLE_ENDIAN - me.fred[0] = fdFile[fdOffset+0]; - me.fred[1] = fdFile[fdOffset+1]; - me.fred[2] = fdFile[fdOffset+2]; - me.fred[3] = fdFile[fdOffset+3]; -#endif - fdOffset += 4; - return me.ffred; -} - -void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { -#ifdef BUILD_FREETYPE - FT_Face face; - int j, k, xOut, yOut, lastStart, imageNumber; - int scaledSize, newSize, maxHeight, left; - unsigned char *out, *imageBuff; - glyphInfo_t *glyph; - image_t *image; - qhandle_t h; - float max; - float dpi = 72; - float glyphScale; -#endif - void *faceData; - int i, len; - char name[1024]; - - if (!fontName) { - ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n"); - return; - } - - if (pointSize <= 0) { - pointSize = 12; - } - - R_IssuePendingRenderCommands(); - - if (registeredFontCount >= MAX_FONTS) { - ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n"); - return; - } - - Com_sprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize); - for (i = 0; i < registeredFontCount; i++) { - if (Q_stricmp(name, registeredFont[i].name) == 0) { - Com_Memcpy(font, ®isteredFont[i], sizeof(fontInfo_t)); - return; - } - } - - len = ri.FS_ReadFile(name, NULL); - if (len == sizeof(fontInfo_t)) { - ri.FS_ReadFile(name, &faceData); - fdOffset = 0; - fdFile = faceData; - for(i=0; iglyphs[i].height = readInt(); - font->glyphs[i].top = readInt(); - font->glyphs[i].bottom = readInt(); - font->glyphs[i].pitch = readInt(); - font->glyphs[i].xSkip = readInt(); - font->glyphs[i].imageWidth = readInt(); - font->glyphs[i].imageHeight = readInt(); - font->glyphs[i].s = readFloat(); - font->glyphs[i].t = readFloat(); - font->glyphs[i].s2 = readFloat(); - font->glyphs[i].t2 = readFloat(); - font->glyphs[i].glyph = readInt(); - Q_strncpyz(font->glyphs[i].shaderName, (const char *)&fdFile[fdOffset], sizeof(font->glyphs[i].shaderName)); - fdOffset += sizeof(font->glyphs[i].shaderName); - } - font->glyphScale = readFloat(); - Com_Memcpy(font->name, &fdFile[fdOffset], MAX_QPATH); - -// Com_Memcpy(font, faceData, sizeof(fontInfo_t)); - Q_strncpyz(font->name, name, sizeof(font->name)); - for (i = GLYPH_START; i < GLYPH_END; i++) { - font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName); - } - Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t)); - return; - } - -#ifndef BUILD_FREETYPE - ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType code not available\n"); -#else - if (ftLibrary == NULL) { - ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType not initialized.\n"); - return; - } - - len = ri.FS_ReadFile(fontName, &faceData); - if (len <= 0) { - ri.Printf(PRINT_WARNING, "RE_RegisterFont: Unable to read font file '%s'\n", fontName); - return; - } - - // allocate on the stack first in case we fail - if (FT_New_Memory_Face( ftLibrary, faceData, len, 0, &face )) { - ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to allocate new face.\n"); - return; - } - - - if (FT_Set_Char_Size( face, pointSize << 6, pointSize << 6, dpi, dpi)) { - ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to set face char size.\n"); - return; - } - - //*font = ®isteredFonts[registeredFontCount++]; - - // make a 256x256 image buffer, once it is full, register it, clean it and keep going - // until all glyphs are rendered - - out = ri.Malloc(1024*1024); - if (out == NULL) { - ri.Printf(PRINT_WARNING, "RE_RegisterFont: ri.Malloc failure during output image creation.\n"); - return; - } - Com_Memset(out, 0, 1024*1024); - - maxHeight = 0; - - for (i = GLYPH_START; i < GLYPH_END; i++) { - RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue); - } - - xOut = 0; - yOut = 0; - i = GLYPH_START; - lastStart = i; - imageNumber = 0; - - while ( i <= GLYPH_END ) { - - glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse); - - if (xOut == -1 || yOut == -1 || i == GLYPH_END) { - // ran out of room - // we need to create an image from the bitmap, set all the handles in the glyphs to this point - // - - scaledSize = 256*256; - newSize = scaledSize * 4; - imageBuff = ri.Malloc(newSize); - left = 0; - max = 0; - for ( k = 0; k < (scaledSize) ; k++ ) { - if (max < out[k]) { - max = out[k]; - } - } - - if (max > 0) { - max = 255/max; - } - - for ( k = 0; k < (scaledSize) ; k++ ) { - imageBuff[left++] = 255; - imageBuff[left++] = 255; - imageBuff[left++] = 255; - - imageBuff[left++] = ((float)out[k] * max); - } - - Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i.tga", imageNumber++, pointSize); - if (r_saveFontData->integer) { - WriteTGA(name, imageBuff, 256, 256); - } - - //Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize); - image = R_CreateImage(name, imageBuff, 256, 256, qfalse, qfalse, GL_CLAMP_TO_EDGE); - h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse); - for (j = lastStart; j < i; j++) { - font->glyphs[j].glyph = h; - Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName)); - } - lastStart = i; - Com_Memset(out, 0, 1024*1024); - xOut = 0; - yOut = 0; - ri.Free(imageBuff); - i++; - } else { - Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t)); - i++; - } - } - - // change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 ) - glyphScale = 72.0f / dpi; - - // we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font - glyphScale *= 48.0f / pointSize; - - registeredFont[registeredFontCount].glyphScale = glyphScale; - font->glyphScale = glyphScale; - Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t)); - - if (r_saveFontData->integer) { - ri.FS_WriteFile(va("fonts/fontImage_%i.dat", pointSize), font, sizeof(fontInfo_t)); - } - - ri.Free(out); - - ri.FS_FreeFile(faceData); -#endif -} - - - -void R_InitFreeType(void) { -#ifdef BUILD_FREETYPE - if (FT_Init_FreeType( &ftLibrary )) { - ri.Printf(PRINT_WARNING, "R_InitFreeType: Unable to initialize FreeType.\n"); - } -#endif - registeredFontCount = 0; -} - - -void R_DoneFreeType(void) { -#ifdef BUILD_FREETYPE - if (ftLibrary) { - FT_Done_FreeType( ftLibrary ); - ftLibrary = NULL; - } -#endif - registeredFontCount = 0; -} - diff --git a/code/renderergl1/tr_image.c b/code/renderergl1/tr_image.c index 4ad15c37..f5afb06e 100644 --- a/code/renderergl1/tr_image.c +++ b/code/renderergl1/tr_image.c @@ -113,7 +113,7 @@ void GL_TextureMode( const char *string ) { // change all the existing mipmap texture objects for ( i = 0 ; i < tr.numImages ; i++ ) { glt = tr.images[ i ]; - if ( glt->mipmap ) { + if ( glt->flags & IMGFLAG_MIPMAP ) { GL_Bind (glt); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); @@ -146,71 +146,141 @@ R_ImageList_f =============== */ void R_ImageList_f( void ) { - int i; - image_t *image; - int texels; - const char *yesno[] = { - "no ", "yes" - }; + int i; + int estTotalSize = 0; - ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n"); - texels = 0; + ri.Printf(PRINT_ALL, "\n -w-- -h-- type -size- --name-------\n"); - for ( i = 0 ; i < tr.numImages ; i++ ) { - image = tr.images[ i ]; + for ( i = 0 ; i < tr.numImages ; i++ ) + { + image_t *image = tr.images[i]; + char *format = "???? "; + char *sizeSuffix; + int estSize; + int displaySize; - texels += image->uploadWidth*image->uploadHeight; - ri.Printf (PRINT_ALL, "%4i: %4i %4i %s %d ", - i, image->uploadWidth, image->uploadHeight, yesno[image->mipmap], image->TMU ); - switch ( image->internalFormat ) { - case 1: - ri.Printf( PRINT_ALL, "I " ); - break; - case 2: - ri.Printf( PRINT_ALL, "IA " ); - break; - case 3: - ri.Printf( PRINT_ALL, "RGB " ); - break; - case 4: - ri.Printf( PRINT_ALL, "RGBA " ); - break; - case GL_RGBA8: - ri.Printf( PRINT_ALL, "RGBA8" ); - break; - case GL_RGB8: - ri.Printf( PRINT_ALL, "RGB8" ); - break; - case GL_RGB4_S3TC: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - ri.Printf( PRINT_ALL, "S3TC " ); - break; - case GL_RGBA4: - ri.Printf( PRINT_ALL, "RGBA4" ); - break; - case GL_RGB5: - ri.Printf( PRINT_ALL, "RGB5 " ); - break; - default: - ri.Printf( PRINT_ALL, "???? " ); + estSize = image->uploadHeight * image->uploadWidth; + + switch(image->internalFormat) + { + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + format = "sDXT1"; + // 64 bits per 16 pixels, so 4 bits per pixel + estSize /= 2; + break; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + format = "sDXT5"; + // 128 bits per 16 pixels, so 1 byte per pixel + break; + case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: + format = "sBPTC"; + // 128 bits per 16 pixels, so 1 byte per pixel + break; + case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: + format = "LATC "; + // 128 bits per 16 pixels, so 1 byte per pixel + break; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + format = "DXT1 "; + // 64 bits per 16 pixels, so 4 bits per pixel + estSize /= 2; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + format = "DXT5 "; + // 128 bits per 16 pixels, so 1 byte per pixel + break; + case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: + format = "BPTC "; + // 128 bits per 16 pixels, so 1 byte per pixel + break; + case GL_RGB4_S3TC: + format = "S3TC "; + // same as DXT1? + estSize /= 2; + break; + case GL_RGBA4: + case GL_RGBA8: + case GL_RGBA: + format = "RGBA "; + // 4 bytes per pixel + estSize *= 4; + break; + case GL_LUMINANCE8: + case GL_LUMINANCE16: + case GL_LUMINANCE: + format = "L "; + // 1 byte per pixel? + break; + case GL_RGB5: + case GL_RGB8: + case GL_RGB: + format = "RGB "; + // 3 bytes per pixel? + estSize *= 3; + break; + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE16_ALPHA16: + case GL_LUMINANCE_ALPHA: + format = "LA "; + // 2 bytes per pixel? + estSize *= 2; + break; + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + format = "sRGB "; + // 3 bytes per pixel? + estSize *= 3; + break; + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + format = "sRGBA"; + // 4 bytes per pixel? + estSize *= 4; + break; + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + format = "sL "; + // 1 byte per pixel? + break; + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + format = "sLA "; + // 2 byte per pixel? + estSize *= 2; + break; } - switch ( image->wrapClampMode ) { - case GL_REPEAT: - ri.Printf( PRINT_ALL, "rept " ); - break; - case GL_CLAMP_TO_EDGE: - ri.Printf( PRINT_ALL, "clmp " ); - break; - default: - ri.Printf( PRINT_ALL, "%4i ", image->wrapClampMode ); - break; + // mipmap adds about 50% + if (image->flags & IMGFLAG_MIPMAP) + estSize += estSize / 2; + + sizeSuffix = "b "; + displaySize = estSize; + + if (displaySize > 1024) + { + displaySize /= 1024; + sizeSuffix = "kb"; } - - ri.Printf( PRINT_ALL, " %s\n", image->imgName ); + + if (displaySize > 1024) + { + displaySize /= 1024; + sizeSuffix = "Mb"; + } + + if (displaySize > 1024) + { + displaySize /= 1024; + sizeSuffix = "Gb"; + } + + ri.Printf(PRINT_ALL, "%4i: %4ix%4i %s %4i%s %s\n", i, image->uploadWidth, image->uploadHeight, format, displaySize, sizeSuffix, image->imgName); + estTotalSize += estSize; } + ri.Printf (PRINT_ALL, " ---------\n"); - ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels); + ri.Printf (PRINT_ALL, " approx %i bytes\n", estTotalSize); ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages ); } @@ -773,11 +843,12 @@ R_CreateImage This is the only way any image_t are created ================ */ -image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, - qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) { +image_t *R_CreateImage( const char *name, byte *pic, int width, int height, + imgType_t type, imgFlags_t flags, int internalFormat ) { image_t *image; qboolean isLightmap = qfalse; long hash; + int glWrapClampMode; if (strlen(name) >= MAX_QPATH ) { ri.Error (ERR_DROP, "R_CreateImage: \"%s\" is too long", name); @@ -794,14 +865,17 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height image->texnum = 1024 + tr.numImages; tr.numImages++; - image->mipmap = mipmap; - image->allowPicmip = allowPicmip; + image->type = type; + image->flags = flags; strcpy (image->imgName, name); image->width = width; image->height = height; - image->wrapClampMode = glWrapClampMode; + if (flags & IMGFLAG_CLAMPTOEDGE) + glWrapClampMode = GL_CLAMP_TO_EDGE; + else + glWrapClampMode = GL_REPEAT; // lightmaps are always allocated on TMU 1 if ( qglActiveTextureARB && isLightmap ) { @@ -817,8 +891,8 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height GL_Bind(image); Upload32( (unsigned *)pic, image->width, image->height, - image->mipmap, - allowPicmip, + image->flags & IMGFLAG_MIPMAP, + image->flags & IMGFLAG_PICMIP, isLightmap, &image->internalFormat, &image->uploadWidth, @@ -953,7 +1027,8 @@ Finds or loads the given image. Returns NULL if it fails, not a default image. ============== */ -image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) { +image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ) +{ image_t *image; int width, height; byte *pic; @@ -972,14 +1047,8 @@ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmi if ( !strcmp( name, image->imgName ) ) { // the white image can be used with any set of parms, but other mismatches are errors if ( strcmp( name, "*white" ) ) { - if ( image->mipmap != mipmap ) { - ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed mipmap parm\n", name ); - } - if ( image->allowPicmip != allowPicmip ) { - ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed allowPicmip parm\n", name ); - } - if ( image->wrapClampMode != glWrapClampMode ) { - ri.Printf( PRINT_ALL, "WARNING: reused image %s with mixed glWrapClampMode parm\n", name ); + if ( image->flags != flags ) { + ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", name, image->flags, flags ); } } return image; @@ -994,7 +1063,7 @@ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmi return NULL; } - image = R_CreateImage( ( char * ) name, pic, width, height, mipmap, allowPicmip, glWrapClampMode ); + image = R_CreateImage( ( char * ) name, pic, width, height, type, flags, 0 ); ri.Free( pic ); return image; } @@ -1030,7 +1099,7 @@ static void R_CreateDlightImage( void ) { data[y][x][3] = 255; } } - tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 ); } @@ -1117,7 +1186,7 @@ static void R_CreateFogImage( void ) { // standard openGL clamping doesn't really do what we want -- it includes // the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does // what we want. - tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 ); ri.Hunk_FreeTempMemory( data ); borderColor[0] = 1.0; @@ -1161,7 +1230,7 @@ static void R_CreateDefaultImage( void ) { data[x][DEFAULT_SIZE-1][2] = data[x][DEFAULT_SIZE-1][3] = 255; } - tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qtrue, qfalse, GL_REPEAT ); + tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_MIPMAP, 0); } /* @@ -1177,7 +1246,7 @@ void R_CreateBuiltinImages( void ) { // we use a solid white image instead of disabling texturing Com_Memset( data, 255, sizeof( data ) ); - tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT ); + tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0); // with overbright bits active, we need an image which is some fraction of full color, // for default lightmaps, etc @@ -1190,12 +1259,12 @@ void R_CreateBuiltinImages( void ) { } } - tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT ); + tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0); for(x=0;x<32;x++) { // scratchimage is usually used for cinematic drawing - tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qfalse, qtrue, GL_CLAMP_TO_EDGE ); + tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_PICMIP | IMGFLAG_CLAMPTOEDGE, 0); } R_CreateDlightImage(); diff --git a/code/renderergl1/tr_local.h b/code/renderergl1/tr_local.h index e9fc2c6e..fc56f6b6 100644 --- a/code/renderergl1/tr_local.h +++ b/code/renderergl1/tr_local.h @@ -80,6 +80,27 @@ typedef struct { float modelMatrix[16]; } orientationr_t; +typedef enum +{ + IMGTYPE_COLORALPHA, // for color, lightmap, diffuse, and specular + IMGTYPE_NORMAL, + IMGTYPE_NORMALHEIGHT, + IMGTYPE_DELUXE, // normals are swizzled, deluxe are not +} imgType_t; + +typedef enum +{ + IMGFLAG_NONE = 0x0000, + IMGFLAG_MIPMAP = 0x0001, + IMGFLAG_PICMIP = 0x0002, + IMGFLAG_CUBEMAP = 0x0004, + IMGFLAG_NO_COMPRESSION = 0x0010, + IMGFLAG_NOLIGHTSCALE = 0x0020, + IMGFLAG_CLAMPTOEDGE = 0x0040, + IMGFLAG_SRGB = 0x0080, + IMGFLAG_GENNORMALMAP = 0x0100, +} imgFlags_t; + typedef struct image_s { char imgName[MAX_QPATH]; // game path, including extension int width, height; // source image @@ -91,9 +112,8 @@ typedef struct image_s { int internalFormat; int TMU; // only needed for voodoo2 - qboolean mipmap; - qboolean allowPicmip; - int wrapClampMode; // GL_CLAMP_TO_EDGE or GL_REPEAT + imgType_t type; + imgFlags_t flags; struct image_s* next; } image_t; @@ -1197,10 +1217,10 @@ qboolean R_GetEntityToken( char *buffer, int size ); model_t *R_AllocModel( void ); void R_Init( void ); -image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ); +image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ); -image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, qboolean mipmap - , qboolean allowPicmip, int wrapClampMode ); +image_t *R_CreateImage( const char *name, byte *pic, int width, int height, + imgType_t type, imgFlags_t flags, int internalFormat ); void R_SetColorMappings( void ); void R_GammaCorrect( byte *buffer, int bufSize ); diff --git a/code/renderergl1/tr_shader.c b/code/renderergl1/tr_shader.c index 8fcd1122..a6b3c6ff 100644 --- a/code/renderergl1/tr_shader.c +++ b/code/renderergl1/tr_shader.c @@ -636,7 +636,17 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) } else { - stage->bundle[0].image[0] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_REPEAT ); + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_NONE; + + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[0].image[0] = R_FindImageFile( token, type, flags ); + if ( !stage->bundle[0].image[0] ) { ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); @@ -649,6 +659,9 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) // else if ( !Q_stricmp( token, "clampmap" ) ) { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_CLAMPTOEDGE; + token = COM_ParseExt( text, qfalse ); if ( !token[0] ) { @@ -656,7 +669,13 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) return qfalse; } - stage->bundle[0].image[0] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_CLAMP_TO_EDGE ); + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[0].image[0] = R_FindImageFile( token, type, flags ); if ( !stage->bundle[0].image[0] ) { ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); @@ -686,7 +705,15 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) } num = stage->bundle[0].numImageAnimations; if ( num < MAX_IMAGE_ANIMATIONS ) { - stage->bundle[0].image[num] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_REPEAT ); + imgFlags_t flags = IMGFLAG_SRGB; + + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); if ( !stage->bundle[0].image[num] ) { ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); @@ -1229,7 +1256,7 @@ static void ParseSkyParms( char **text ) { for (i=0 ; i<6 ; i++) { Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga" , token, suf[i] ); - shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_CLAMP_TO_EDGE ); + shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, IMGFLAG_SRGB | IMGFLAG_MIPMAP | IMGFLAG_PICMIP | IMGFLAG_CLAMPTOEDGE ); if ( !shader.sky.outerbox[i] ) { shader.sky.outerbox[i] = tr.defaultImage; @@ -1260,7 +1287,7 @@ static void ParseSkyParms( char **text ) { for (i=0 ; i<6 ; i++) { Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga" , token, suf[i] ); - shader.sky.innerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_REPEAT ); + shader.sky.innerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, IMGFLAG_SRGB | IMGFLAG_MIPMAP | IMGFLAG_PICMIP ); if ( !shader.sky.innerbox[i] ) { shader.sky.innerbox[i] = tr.defaultImage; } @@ -2512,11 +2539,26 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag // if not defined in the in-memory shader descriptions, // look for a single supported image file // - image = R_FindImageFile( name, mipRawImage, mipRawImage, mipRawImage ? GL_REPEAT : GL_CLAMP_TO_EDGE ); - if ( !image ) { - ri.Printf( PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name ); - shader.defaultShader = qtrue; - return FinishShader(); + { + imgFlags_t flags; + + flags = IMGFLAG_NONE; + + if (mipRawImage) + { + flags |= IMGFLAG_MIPMAP | IMGFLAG_PICMIP; + } + else + { + flags |= IMGFLAG_CLAMPTOEDGE; + } + + image = R_FindImageFile( name, IMGTYPE_COLORALPHA, flags ); + if ( !image ) { + ri.Printf( PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name ); + shader.defaultShader = qtrue; + return FinishShader(); + } } // diff --git a/code/renderergl2/qgl2.h b/code/renderergl2/qgl2.h deleted file mode 100644 index 2c9c2240..00000000 --- a/code/renderergl2/qgl2.h +++ /dev/null @@ -1,407 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -/* -** QGL.H -*/ - -#ifndef __QGL2_H__ -#define __QGL2_H__ - -#include "../renderercommon/qgl.h" - -// GL_EXT_draw_range_elements -extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); - -// GL_EXT_multi_draw_arrays -extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei); -extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei); - -// GL_ARB_shading_language_100 -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#endif - -// GL_ARB_vertex_program -extern void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -extern void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *); -extern void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized, - GLsizei stride, const GLvoid * pointer); -extern void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index); -extern void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index); - -// GL_ARB_vertex_buffer_object -extern void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer); -extern void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers); -extern void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers); -extern GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer); -extern void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); -extern void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); -extern void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); -extern void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params); -extern void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params); - -// GL_ARB_shader_objects -extern void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj); -extern GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname); -extern void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj); -extern GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType); -extern void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string, - const GLint * length); -extern void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj); -extern GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void); -extern void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj); -extern void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj); -extern void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj); -extern void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj); -extern void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0); -extern void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1); -extern void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -extern void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -extern void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0); -extern void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1); -extern void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2); -extern void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -extern void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value); -extern void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value); -extern void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value); -extern void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value); -extern void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value); -extern void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value); -extern void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value); -extern void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -extern void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -extern void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -extern void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params); -extern void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params); -extern void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); -extern void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, - GLhandleARB * obj); -extern GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name); -extern void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length, - GLint * size, GLenum * type, GLcharARB * name); -extern void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params); -extern void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params); -extern void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); - -// GL_ARB_vertex_shader -extern void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name); -extern void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, - GLint * size, GLenum * type, GLcharARB * name); -extern GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name); - -// GL_ARB_texture_compression -extern void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, - GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -extern void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, - GLint border, GLsizei imageSize, const GLvoid *data); -extern void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, - GLsizei imageSize, const GLvoid *data); -extern void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -extern void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -extern void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid *data); -extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod, - GLvoid *img); - -// GL_NVX_gpu_memory_info -#ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B -#endif - -// GL_ATI_meminfo -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD -#endif - -// GL_ARB_texture_float -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#endif - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel -#define GL_HALF_FLOAT_ARB 0x140B -#endif - -// GL_EXT_framebuffer_object -extern GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer); -extern void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer); -extern void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers); -extern void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers); -extern void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -extern void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params); -extern GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer); -extern void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer); -extern void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); -extern void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); -extern GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target); -extern void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, - GLint level); -extern void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, - GLint level); -extern void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, - GLint level, GLint zoffset); -extern void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, - GLuint renderbuffer); -extern void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target); - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#endif - -// GL_EXT_packed_depth_stencil -#ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 -#endif - -// GL_ARB_occlusion_query -extern void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids); -extern void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); -extern GLboolean (APIENTRY * qglIsQueryARB)(GLuint id); -extern void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id); -extern void (APIENTRY * qglEndQueryARB)(GLenum target); -extern void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params); -extern void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params); -extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params); - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query -#define GL_SAMPLES_PASSED_ARB 0x8914 -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#endif - -// GL_EXT_framebuffer_blit -extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter); - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -#endif - -// GL_EXT_framebuffer_multisample -extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, - GLenum internalformat, GLsizei width, GLsizei height); - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -#endif - -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#endif - -#ifndef GL_EXT_framebuffer_sRGB -#define GL_EXT_framebuffer_sRGB -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#endif - -#ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 -#endif - -#ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F -#endif - -// GL_ARB_draw_buffers -extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -#endif - -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp -#define GL_DEPTH_CLAMP 0x864F -#endif - -#if defined(WIN32) -// WGL_ARB_create_context -#ifndef WGL_ARB_create_context -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define ERROR_INVALID_VERSION_ARB 0x2095 -#define ERROR_INVALID_PROFILE_ARB 0x2096 -#endif - -extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList); -#endif - -#if 0 //defined(__linux__) -// GLX_ARB_create_context -#ifndef GLX_ARB_create_context -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 -#endif - -extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); -#endif - -#endif diff --git a/code/renderergl2/tr_image.c b/code/renderergl2/tr_image.c index 8a1f574f..b1bec4b0 100644 --- a/code/renderergl2/tr_image.c +++ b/code/renderergl2/tr_image.c @@ -146,7 +146,6 @@ R_ImageList_f =============== */ void R_ImageList_f( void ) { -#if 1 int i; int estTotalSize = 0; @@ -283,107 +282,6 @@ void R_ImageList_f( void ) { ri.Printf (PRINT_ALL, " ---------\n"); ri.Printf (PRINT_ALL, " approx %i bytes\n", estTotalSize); ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages ); -#else - int i; - image_t *image; - int texels; - const char *yesno[] = { - "no ", "yes" - }; - - ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n"); - texels = 0; - - for ( i = 0 ; i < tr.numImages ; i++ ) { - image = tr.images[ i ]; - - texels += image->uploadWidth*image->uploadHeight; - ri.Printf (PRINT_ALL, "%4i: %4i %4i %s %d ", - i, image->uploadWidth, image->uploadHeight, yesno[(image->flags & IMGFLAG_MIPMAP) ? 1 : 0], image->TMU ); - switch ( image->internalFormat ) { - case 1: - ri.Printf( PRINT_ALL, "I " ); - break; - case 2: - ri.Printf( PRINT_ALL, "IA " ); - break; - case 3: - ri.Printf( PRINT_ALL, "RGB " ); - break; - case 4: - ri.Printf( PRINT_ALL, "RGBA " ); - break; - case GL_RGBA8: - ri.Printf( PRINT_ALL, "RGBA8" ); - break; - case GL_RGB8: - ri.Printf( PRINT_ALL, "RGB8" ); - break; - case GL_RGB4_S3TC: - ri.Printf( PRINT_ALL, "S3TC " ); - break; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - ri.Printf( PRINT_ALL, "DXT1 " ); - break; - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - ri.Printf( PRINT_ALL, "DXT5 " ); - break; - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - ri.Printf( PRINT_ALL, "LATC " ); - break; - case GL_RGBA4: - ri.Printf( PRINT_ALL, "RGBA4" ); - break; - case GL_RGB5: - ri.Printf( PRINT_ALL, "RGB5 " ); - break; - case GL_SRGB_EXT: - ri.Printf( PRINT_ALL, "sRGB " ); - break; - case GL_SRGB8_EXT: - ri.Printf( PRINT_ALL, "sRGB8" ); - break; - case GL_SRGB_ALPHA_EXT: - case GL_SRGB8_ALPHA8_EXT: - ri.Printf( PRINT_ALL, "sRGBA" ); - break; - /* - case GL_SLUMINANCE_EXT: - break; - case GL_SLUMINANCE8_EXT: - break; - case GL_SLUMINANCE_ALPHA_EXT: - break; - case GL_SLUMINANCE8_ALPHA8_EXT: - break; - */ - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - ri.Printf( PRINT_ALL, "sDXT1" ); - break; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - ri.Printf( PRINT_ALL, "sDXT5" ); - break; - case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: - ri.Printf( PRINT_ALL, "BPTC " ); - break; - case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: - ri.Printf( PRINT_ALL, "sBPTC" ); - break; - default: - ri.Printf( PRINT_ALL, "???? " ); - } - - if (image->flags & IMGFLAG_CLAMPTOEDGE) - ri.Printf( PRINT_ALL, "clmp " ); - else - ri.Printf( PRINT_ALL, "rept " ); - - ri.Printf( PRINT_ALL, " %s\n", image->imgName ); - } - ri.Printf (PRINT_ALL, " ---------\n"); - ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels); - ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages ); -#endif } //======================================================================= diff --git a/code/renderergl2/tr_local.h b/code/renderergl2/tr_local.h index 1509b823..c15c475c 100644 --- a/code/renderergl2/tr_local.h +++ b/code/renderergl2/tr_local.h @@ -34,7 +34,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "tr_fbo.h" #include "tr_postprocess.h" #include "../renderercommon/iqm.h" -#include "qgl2.h" +#include "../renderercommon/qgl.h" #define GL_INDEX_TYPE GL_UNSIGNED_INT typedef unsigned int glIndex_t;