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Fix annoying bug where transparent surfaces wouldn't draw over skyboxes. Thanks to Stefan Langer a.k.a. #@ for providing the fix.
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1 changed files with 1 additions and 2 deletions
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@ -2282,9 +2282,8 @@ static shader_t *FinishShader( void ) {
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shader.numUnfoggedPasses = stage;
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// fogonly shaders don't have any normal passes
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if ( stage == 0 ) {
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if (stage == 0 && !shader.isSky)
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shader.sort = SS_FOG;
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}
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// determine which stage iterator function is appropriate
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ComputeStageIteratorFunc();
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