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88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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*
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*---------------------------------------------------------------------
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*/
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#ifndef _GL_INTERN_H
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#define _GL_INTERN_H
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typedef enum
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{
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GLDT_UNREGISTERED,
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GLDT_BROKEN,
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GLDT_PATCH,
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GLDT_TEXTURE,
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GLDT_FLAT
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} GLTexType;
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typedef struct
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{
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int index;
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int width,height;
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int leftoffset,topoffset;
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int tex_width,tex_height;
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int realtexwidth, realtexheight;
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int buffer_width,buffer_height;
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int buffer_size;
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int glTexID[CR_LIMIT+MAXPLAYERS];
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GLTexType textype;
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boolean mipmap;
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} GLTexture;
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extern int gld_max_texturesize;
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extern char *gl_tex_format_string;
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extern int gl_tex_format;
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extern int gl_tex_filter;
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extern int gl_mipmap_filter;
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extern int gl_texture_filter_anisotropic;
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extern int gl_paletted_texture;
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extern int gl_shared_texture_palette;
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extern boolean use_mipmapping;
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extern int transparent_pal_index;
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extern unsigned char gld_palmap[256];
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extern GLTexture *last_gltexture;
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extern int last_cm;
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//e6y: in some cases textures with a zero index (NO_TEXTURE) should be registered
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GLTexture *gld_RegisterTexture(int texture_num, boolean mipmap, boolean force);
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void gld_BindTexture(GLTexture *gltexture);
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GLTexture *gld_RegisterPatch(int lump, int cm);
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void gld_BindPatch(GLTexture *gltexture, int cm);
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GLTexture *gld_RegisterFlat(int lump, boolean mipmap);
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void gld_BindFlat(GLTexture *gltexture);
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void gld_InitPalettedTextures(void);
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int gld_GetTexDimension(int value);
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void gld_SetTexturePalette(GLenum target);
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void gld_Precache(void);
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//PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT;
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#endif // _GL_INTERN_H
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