/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * *--------------------------------------------------------------------- */ #ifndef _GL_INTERN_H #define _GL_INTERN_H typedef enum { GLDT_UNREGISTERED, GLDT_BROKEN, GLDT_PATCH, GLDT_TEXTURE, GLDT_FLAT } GLTexType; typedef struct { int index; int width,height; int leftoffset,topoffset; int tex_width,tex_height; int realtexwidth, realtexheight; int buffer_width,buffer_height; int buffer_size; int glTexID[CR_LIMIT+MAXPLAYERS]; GLTexType textype; boolean mipmap; } GLTexture; extern int gld_max_texturesize; extern char *gl_tex_format_string; extern int gl_tex_format; extern int gl_tex_filter; extern int gl_mipmap_filter; extern int gl_texture_filter_anisotropic; extern int gl_paletted_texture; extern int gl_shared_texture_palette; extern boolean use_mipmapping; extern int transparent_pal_index; extern unsigned char gld_palmap[256]; extern GLTexture *last_gltexture; extern int last_cm; //e6y: in some cases textures with a zero index (NO_TEXTURE) should be registered GLTexture *gld_RegisterTexture(int texture_num, boolean mipmap, boolean force); void gld_BindTexture(GLTexture *gltexture); GLTexture *gld_RegisterPatch(int lump, int cm); void gld_BindPatch(GLTexture *gltexture, int cm); GLTexture *gld_RegisterFlat(int lump, boolean mipmap); void gld_BindFlat(GLTexture *gltexture); void gld_InitPalettedTextures(void); int gld_GetTexDimension(int value); void gld_SetTexturePalette(GLenum target); void gld_Precache(void); //PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT; #endif // _GL_INTERN_H