Commit graph

18 commits

Author SHA1 Message Date
Grant Bagwell
121b8b7dd9 Final Few Things
Offhand Controls Mostly Fixed
Switch Sticks Added
Forward Movement Added
Performance Hints
2021-01-06 18:22:29 +01:00
Grant Bagwell
42e3158ab3 defaulted HitEffect 2021-01-06 14:51:57 +01:00
Grant Bagwell
480ad0f239 Updated Menu + Fixes
Fixed Snap Turns
Flashlight broken again (possibly offsets)
2020-12-13 21:29:52 +01:00
Grant Bagwell
8f1d0e0d1e Start of RoE / Updated Assets 2020-11-29 15:49:20 +01:00
Grant Bagwell
92fa4000ef Adding RoE weapons 2020-11-18 15:48:17 +01:00
Simon
15f78d843b Major Merge
Bringing all the changes done (mostly by baggyg) in the OVRPassToVR branch bringing over the major FP related changes to master.
Please refer to that branch for the individual changes that have all been brought over in this single commit.

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-11-15 18:52:37 +00:00
Simon
70c4e81938 Allow headset to dictate refresh rate for game 2020-10-16 20:45:26 +01:00
Simon
01b67f3b35 Get FOV from VrApi for Quest 1 & 2 support 2020-10-14 19:14:31 +01:00
Simon
74acf16f9d Implementation of OpenGL ES Multiview
Now render thread takes 50% CPU time since it only runs once.

More work is needed as GUIs are messed up
2020-10-07 19:05:09 +01:00
Simon
52b6370103 Draw PDA to HUD
Looks cool
2020-09-26 11:30:46 +01:00
Simon
7df7a5410d Again.. several..
- Corrected chainsaw orientation
- Added cvars for smooth turn / snap turn
- Made the scontrol scheme cvar actually work
- Laser sight controlled only by cvar
- No tracking while in big screen mode to avoid nausea
- Some code tidy up of stuff not used
2020-09-23 19:34:14 +01:00
Simon
fde667a5d4 A number of small improvements
- world scale should be a bit better (set to 42)
- It won't play the intro movie at all now
- PDA screen and menu will always appear in front of you now
- default.cfg no longer required and is removed
- Weapons (on a clean install) all appeared to be located correctly for me.
- BFG reload in the included pack doesn't cause script error
- config and saves are now located in /sdcard/Doom3Quest/config or /saves, rather than within the base directory, just copy your existing save folder to the right place
- virtual screen is now a bit closer (and should move back a bit of SS is increased)
2020-09-22 23:43:30 +01:00
Simon
8cd379a32d Grenades are throwable
They aren't perfect, not sure they ever will be.
Tweaked a few cvar names to make them consistent
Virtual screen with B button.
2020-09-20 22:56:36 +01:00
Simon
3214921aa4 Laser sight
and a few other minor tweaks
2020-09-19 22:30:26 +01:00
Simon
c6d666aba0 Visible flashlight in holster 2020-09-18 23:34:27 +01:00
Simon
6defa52225 Haptics
Weapon haptics working rather nicely!
World shake also triggers haptics
Velocity triggered attack for the  flashlight and chainsaw
vr_chibi (thanks to RBDOOM-BFG) just for a bit of a laugh
2020-09-17 22:46:48 +01:00
Simon
9a0823392c Almost too many fixes to mention!
start of weapons working (6DoF)
looks like glitchiness is fixed
stereo working correctly
most buttons working nicely
positional tracking (sort of)
2020-09-11 22:41:18 +01:00
Simon
b2b8f43c9d Initial Commit
Builds, runs, no stereo or much else is working, menus work ok though
2020-09-08 23:10:45 +01:00