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Added Fore_Grab to build
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d1c3dbad45
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2 changed files with 4 additions and 3 deletions
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@ -28,10 +28,9 @@ If you have questions concerning this license or the applicable additional terms
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#include "sys/platform.h"
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#include "framework/UsercmdGen.h"
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#include "physics/Physics.h"
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#include "physics/Force_Grab.h"
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#include "WorldSpawn.h"
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#include "renderer/RenderSystem.h"
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@ -151,7 +150,8 @@ void idForce_Grab::Evaluate( int time )
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objectCenter = physics->GetAbsBounds( id ).GetCenter();
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if( g_grabberRandomMotion.GetBool() && !common->IsMultiplayer() )
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//TODO: SB g_grabberRandomMotion needs defining
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if( /* g_grabberRandomMotion.GetBool() && */ !gameLocal.isMultiplayer )
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{
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// Jitter the objectCenter around so it doesn't remain stationary
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float SinOffset = idMath::Sin( ( float )( gameLocal.time ) / 66.f );
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@ -138,6 +138,7 @@ src_game = \
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game/physics/Force_Constant.cpp \
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game/physics/Force_Drag.cpp \
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game/physics/Force_Field.cpp \
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game/physics/Force_Grab.cpp \
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game/physics/Force_Spring.cpp \
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game/physics/Physics.cpp \
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game/physics/Physics_AF.cpp \
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