diff --git a/Projects/Android/jni/d3es-multithread-master/neo/game/physics/Force_Grab.cpp b/Projects/Android/jni/d3es-multithread-master/neo/game/physics/Force_Grab.cpp index 1868d7f..c0758ba 100644 --- a/Projects/Android/jni/d3es-multithread-master/neo/game/physics/Force_Grab.cpp +++ b/Projects/Android/jni/d3es-multithread-master/neo/game/physics/Force_Grab.cpp @@ -28,10 +28,9 @@ If you have questions concerning this license or the applicable additional terms #include "sys/platform.h" #include "framework/UsercmdGen.h" - #include "physics/Physics.h" - #include "physics/Force_Grab.h" +#include "WorldSpawn.h" #include "renderer/RenderSystem.h" @@ -151,7 +150,8 @@ void idForce_Grab::Evaluate( int time ) objectCenter = physics->GetAbsBounds( id ).GetCenter(); - if( g_grabberRandomMotion.GetBool() && !common->IsMultiplayer() ) + //TODO: SB g_grabberRandomMotion needs defining + if( /* g_grabberRandomMotion.GetBool() && */ !gameLocal.isMultiplayer ) { // Jitter the objectCenter around so it doesn't remain stationary float SinOffset = idMath::Sin( ( float )( gameLocal.time ) / 66.f ); diff --git a/Projects/Android/jni/d3es-multithread-master/neo/mobile/Android_game.mk b/Projects/Android/jni/d3es-multithread-master/neo/mobile/Android_game.mk index d9c09b1..48b116c 100644 --- a/Projects/Android/jni/d3es-multithread-master/neo/mobile/Android_game.mk +++ b/Projects/Android/jni/d3es-multithread-master/neo/mobile/Android_game.mk @@ -138,6 +138,7 @@ src_game = \ game/physics/Force_Constant.cpp \ game/physics/Force_Drag.cpp \ game/physics/Force_Field.cpp \ + game/physics/Force_Grab.cpp \ game/physics/Force_Spring.cpp \ game/physics/Physics.cpp \ game/physics/Physics_AF.cpp \