defaulted HitEffect

This commit is contained in:
Grant Bagwell 2021-01-06 14:51:57 +01:00
parent 03647b8998
commit 42e3158ab3

View file

@ -103,7 +103,7 @@ idCVar g_muzzleFlash( "g_muzzleFlash", "1", CVAR_GAME | CVAR_ARCHIVE | CV
idCVar g_projectileLights( "g_projectileLights", "0", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "show dynamic lights on projectiles" );
idCVar g_bloodEffects( "g_bloodEffects", "1", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "show blood splats, sprays and gibs" );
idCVar g_doubleVision( "g_doubleVision", "0", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "show double vision when taking damage" );
idCVar g_hitEffect( "g_hitEffect", "1", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "mess up player camera when taking damage" );
idCVar g_hitEffect( "g_hitEffect", "0", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "mess up player camera when taking damage" );
idCVar g_monsters( "g_monsters", "1", CVAR_GAME | CVAR_BOOL, "" );
idCVar g_decals( "g_decals", "1", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "show decals such as bullet holes" );
idCVar g_knockback( "g_knockback", "1000", CVAR_GAME | CVAR_INTEGER, "" );