diff --git a/Projects/Android/jni/d3es-multithread-master/neo/game/gamesys/SysCvar.cpp b/Projects/Android/jni/d3es-multithread-master/neo/game/gamesys/SysCvar.cpp index e0d3536..aa2778b 100644 --- a/Projects/Android/jni/d3es-multithread-master/neo/game/gamesys/SysCvar.cpp +++ b/Projects/Android/jni/d3es-multithread-master/neo/game/gamesys/SysCvar.cpp @@ -103,7 +103,7 @@ idCVar g_muzzleFlash( "g_muzzleFlash", "1", CVAR_GAME | CVAR_ARCHIVE | CV idCVar g_projectileLights( "g_projectileLights", "0", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "show dynamic lights on projectiles" ); idCVar g_bloodEffects( "g_bloodEffects", "1", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "show blood splats, sprays and gibs" ); idCVar g_doubleVision( "g_doubleVision", "0", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "show double vision when taking damage" ); -idCVar g_hitEffect( "g_hitEffect", "1", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "mess up player camera when taking damage" ); +idCVar g_hitEffect( "g_hitEffect", "0", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "mess up player camera when taking damage" ); idCVar g_monsters( "g_monsters", "1", CVAR_GAME | CVAR_BOOL, "" ); idCVar g_decals( "g_decals", "1", CVAR_GAME | CVAR_ARCHIVE | CVAR_BOOL, "show decals such as bullet holes" ); idCVar g_knockback( "g_knockback", "1000", CVAR_GAME | CVAR_INTEGER, "" );