Reduce Quest 2 default SS to 1.1

also fix a crash I introduced
This commit is contained in:
Simon 2021-04-07 20:10:51 +01:00
parent f1400afcd6
commit 3bf538336d
3 changed files with 8 additions and 9 deletions

View File

@ -1617,7 +1617,7 @@ void * AppThreadFunction(void * parm ) {
questType = 2; questType = 2;
if (SS_MULTIPLIER == -1.0f) if (SS_MULTIPLIER == -1.0f)
{ {
SS_MULTIPLIER = 1.2f; SS_MULTIPLIER = 1.1f;
} }
if (NUM_MULTI_SAMPLES == -1) if (NUM_MULTI_SAMPLES == -1)

View File

@ -5741,13 +5741,6 @@ void idPlayerHand::NextWeapon( int dir )
vr_weaponHand.SetInteger( 1 - whichHand ); vr_weaponHand.SetInteger( 1 - whichHand );
} }
if (currentWeapon == WEAPON_CHAINSAW)
{
//Stop all chainsaw haptics immediately
common->HapticStopEvent("chainsaw_idle");
common->HapticStopEvent("chainsaw_fire");
}
idealWeapon = w; idealWeapon = w;
weaponSwitchTime = gameLocal.time + WEAPON_SWITCH_DELAY; weaponSwitchTime = gameLocal.time + WEAPON_SWITCH_DELAY;
owner->UpdateHudWeapon( whichHand ); owner->UpdateHudWeapon( whichHand );
@ -5761,6 +5754,12 @@ void idPlayerHand::NextWeapon( int dir )
} }
else else
{ {
if (currentWeapon == WEAPON_CHAINSAW)
{
//Stop all chainsaw haptics immediately
common->HapticStopEvent("chainsaw_idle");
common->HapticStopEvent("chainsaw_fire");
}
common->HapticEvent("weapon_switch", 0, 0, 100, 0, 0); common->HapticEvent("weapon_switch", 0, 0, 100, 0, 0);
} }

View File

@ -106,7 +106,7 @@ seta com_product_lang_ext "1"
seta com_showFPS "0" seta com_showFPS "0"
seta com_purgeAll "1" seta com_purgeAll "1"
seta vr_msaa "2" seta vr_msaa "2"
seta vr_supersampling "1.2" seta vr_supersampling "1.1"
seta vr_refresh "60" seta vr_refresh "60"
seta r_scaleMenusTo43 "1" seta r_scaleMenusTo43 "1"
seta r_debugArrowStep "120" seta r_debugArrowStep "120"