diff --git a/Projects/Android/jni/Doom3Quest/Doom3Quest_SurfaceView.c b/Projects/Android/jni/Doom3Quest/Doom3Quest_SurfaceView.c index e3d6f0b..4d28099 100644 --- a/Projects/Android/jni/Doom3Quest/Doom3Quest_SurfaceView.c +++ b/Projects/Android/jni/Doom3Quest/Doom3Quest_SurfaceView.c @@ -1617,7 +1617,7 @@ void * AppThreadFunction(void * parm ) { questType = 2; if (SS_MULTIPLIER == -1.0f) { - SS_MULTIPLIER = 1.2f; + SS_MULTIPLIER = 1.1f; } if (NUM_MULTI_SAMPLES == -1) diff --git a/Projects/Android/jni/d3es-multithread-master/neo/game/Player.cpp b/Projects/Android/jni/d3es-multithread-master/neo/game/Player.cpp index ec40d9a..b0f4257 100644 --- a/Projects/Android/jni/d3es-multithread-master/neo/game/Player.cpp +++ b/Projects/Android/jni/d3es-multithread-master/neo/game/Player.cpp @@ -5741,13 +5741,6 @@ void idPlayerHand::NextWeapon( int dir ) vr_weaponHand.SetInteger( 1 - whichHand ); } - if (currentWeapon == WEAPON_CHAINSAW) - { - //Stop all chainsaw haptics immediately - common->HapticStopEvent("chainsaw_idle"); - common->HapticStopEvent("chainsaw_fire"); - } - idealWeapon = w; weaponSwitchTime = gameLocal.time + WEAPON_SWITCH_DELAY; owner->UpdateHudWeapon( whichHand ); @@ -5761,6 +5754,12 @@ void idPlayerHand::NextWeapon( int dir ) } else { + if (currentWeapon == WEAPON_CHAINSAW) + { + //Stop all chainsaw haptics immediately + common->HapticStopEvent("chainsaw_idle"); + common->HapticStopEvent("chainsaw_fire"); + } common->HapticEvent("weapon_switch", 0, 0, 100, 0, 0); } diff --git a/assets/quest2_default.cfg b/assets/quest2_default.cfg index 1a955f6..5234d56 100644 --- a/assets/quest2_default.cfg +++ b/assets/quest2_default.cfg @@ -106,7 +106,7 @@ seta com_product_lang_ext "1" seta com_showFPS "0" seta com_purgeAll "1" seta vr_msaa "2" -seta vr_supersampling "1.2" +seta vr_supersampling "1.1" seta vr_refresh "60" seta r_scaleMenusTo43 "1" seta r_debugArrowStep "120"