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revenant rocket haptic
re-use fireball
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@ -437,6 +437,8 @@ public class bHaptics {
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key = "bullet";
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} else if (event.contains("damage") && event.contains("fireball")) {
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key = "fireball";
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} else if (event.contains("damage") && event.contains("rocket")) {
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key = "fireball"; // Just re-use this one
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} else if (event.contains("damage") && event.contains("noair")) {
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key = "noair";
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} else if (event.contains("damage") && event.contains("shotgun")) {
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