Removing Right Watch

This commit is contained in:
Grant Bagwell 2021-01-06 14:38:45 +01:00
parent c68b7e1373
commit 094db08a7e
3 changed files with 2 additions and 3 deletions

View file

@ -622,7 +622,7 @@ void idWeapon::Restore( idRestoreGame *savefile ) {
savefile->ReadMat3(weaponHandDefaultAxis[i]);
}
// gui for stats device on player wrist in VR.
rvrStatGui = uiManager->FindGui( "guis/weapons/rvrstatgui.gui", true, false, true );
//rvrStatGui = uiManager->FindGui( "guis/weapons/rvrstatgui.gui", true, false, true );
lvrStatGui = uiManager->FindGui( "guis/weapons/lvrstatgui.gui", true, false, true );
//scale = 1.0f; // koz code to scale weapon models in the world borks the viewmodel when loading quick or autosaves, so make sure scale is correct here.
@ -1138,7 +1138,7 @@ void idWeapon::GetWeaponDef( const char *objectname, int ammoinclip ) {
}
// Koz begin - gui for stats device on player wrist in VR.
rvrStatGui = uiManager->FindGui("guis/weapons/rvrstatgui.gui", true, false, true);
//rvrStatGui = uiManager->FindGui("guis/weapons/rvrstatgui.gui", true, false, true);
lvrStatGui = uiManager->FindGui("guis/weapons/lvrstatgui.gui", true, false, true);
// Koz end

View file

@ -345,7 +345,6 @@ private:
// Koz begin
// VR Stat Gui - this is the 'watch' the player wears in VR to display stats.
class idUserInterface* rvrStatGui;
class idUserInterface* lvrStatGui;
// Koz end

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