diff --git a/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.cpp b/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.cpp index 55f97ab..ea2fb07 100644 --- a/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.cpp +++ b/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.cpp @@ -622,7 +622,7 @@ void idWeapon::Restore( idRestoreGame *savefile ) { savefile->ReadMat3(weaponHandDefaultAxis[i]); } // gui for stats device on player wrist in VR. - rvrStatGui = uiManager->FindGui( "guis/weapons/rvrstatgui.gui", true, false, true ); + //rvrStatGui = uiManager->FindGui( "guis/weapons/rvrstatgui.gui", true, false, true ); lvrStatGui = uiManager->FindGui( "guis/weapons/lvrstatgui.gui", true, false, true ); //scale = 1.0f; // koz code to scale weapon models in the world borks the viewmodel when loading quick or autosaves, so make sure scale is correct here. @@ -1138,7 +1138,7 @@ void idWeapon::GetWeaponDef( const char *objectname, int ammoinclip ) { } // Koz begin - gui for stats device on player wrist in VR. - rvrStatGui = uiManager->FindGui("guis/weapons/rvrstatgui.gui", true, false, true); + //rvrStatGui = uiManager->FindGui("guis/weapons/rvrstatgui.gui", true, false, true); lvrStatGui = uiManager->FindGui("guis/weapons/lvrstatgui.gui", true, false, true); // Koz end diff --git a/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.h b/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.h index 92afe30..e373a57 100644 --- a/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.h +++ b/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.h @@ -345,7 +345,6 @@ private: // Koz begin // VR Stat Gui - this is the 'watch' the player wears in VR to display stats. - class idUserInterface* rvrStatGui; class idUserInterface* lvrStatGui; // Koz end diff --git a/assets/pak399.pk4 b/assets/pak399.pk4 index 8c7f00e..d0b6f2f 100644 Binary files a/assets/pak399.pk4 and b/assets/pak399.pk4 differ