ZoneBuilder/Source/Core/Config/SectorEffectInfo.cs

86 lines
1.9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class SectorEffectInfo : INumberedTitle, IComparable<SectorEffectInfo>
{
#region ================== Constants
#endregion
#region ================== Variables
// Properties
private int index;
private string title;
private bool isknown;
private bool isgeneralized;
#endregion
#region ================== Properties
public int Index { get { return index; } }
public string Title { get { return title; } }
public bool IsGeneralized { get { return isgeneralized; } }
public bool IsKnown { get { return isknown; } }
public bool IsNull { get { return (index == 0); } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal SectorEffectInfo(int index, string title, bool isknown, bool isgeneralized)
{
// Initialize
this.index = index;
this.title = title;
this.isknown = isknown;
this.isgeneralized = isgeneralized;
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This presents the item as string
public override string ToString()
{
return index + " - " + title;
}
// This compares against another action info
public int CompareTo(SectorEffectInfo other)
{
if(this.index < other.index) return -1;
else if(this.index > other.index) return 1;
else return 0;
}
#endregion
}
}