ZoneBuilder/Build/Configurations/Includes
MaxED e34fe0d32f Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
2023-01-05 00:27:03 +01:00
..
Boom_common.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Boom_generalized.cfg Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2023-01-04 14:11:51 +01:00
Boom_linedefs.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Boom_misc.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Boom_things.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Common.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Doom2_things.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Doom_common.cfg Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2023-01-05 00:27:03 +01:00
Doom_linedefs.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Doom_misc.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Doom_sectors.cfg Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2023-01-04 14:11:51 +01:00
Doom_texturesets.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Doom_things.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Game_Doom.cfg Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00
Game_Heretic.cfg Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00
Game_Hexen.cfg Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00
Game_Strife.cfg Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00
GZDoom_things.cfg more config fixes 2023-01-04 17:41:14 +01:00
Heretic_common.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Heretic_linedefs.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Heretic_misc.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Heretic_sectors.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Heretic_texturesets.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Heretic_things.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Hexen_common.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Hexen_linedefs.cfg Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2023-01-05 00:15:28 +01:00
Hexen_misc.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Hexen_sectors.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Hexen_texturesets.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Hexen_things.cfg Fixed, Visual mode: "Rotate CW"/"Rotate CCW" actions should update thing-based effects when used on Things. 2023-01-04 22:09:46 +01:00
Skulltag_things.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Strife_common.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Strife_linedefs.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Strife_misc.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Strife_sectors.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Strife_texturesets.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Strife_things.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Test_params.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
UDMF_misc.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Zandronum_common.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Zandronum_linedefs.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Zandronum_misc.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Zandronum_texturesets.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Zandronum_things.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ZDoom_common.cfg Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check. 2023-01-04 22:59:30 +01:00
ZDoom_generalized.cfg Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2023-01-04 14:11:51 +01:00
ZDoom_linedefs.cfg Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2023-01-05 00:15:28 +01:00
ZDoom_misc.cfg Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2023-01-05 00:15:28 +01:00
ZDoom_sectors.cfg Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed. 2023-01-04 17:31:09 +01:00
ZDoom_things.cfg Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0. 2023-01-04 22:11:18 +01:00