ZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultStuckThingInLine.cs

102 lines
2.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultStuckThingInLine : ErrorResult
{
#region ================== Variables
private readonly Thing thing;
private readonly Linedef line; //mxd
#endregion
#region ================== Properties
public override int Buttons { get { return 1; } }
public override string Button1Text { get { return "Delete Thing"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultStuckThingInLine(Thing t, Linedef l)
{
// Initialize
thing = t;
line = l; //mxd
viewobjects.Add(t);
hidden = t.IgnoredErrorChecks.Contains(this.GetType()); //mxd
description = "This thing is stuck in a wall (single-sided line) and will likely not be able to move around.";
}
#endregion
#region ================== Methods
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
Type t = this.GetType();
if(hide) thing.IgnoredErrorChecks.Add(t);
else if(thing.IgnoredErrorChecks.Contains(t)) thing.IgnoredErrorChecks.Remove(t);
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Thing " + thing.Index + " (" + General.Map.Data.GetThingInfo(thing.SRB2Type).Title + ") is stuck in linedef " + line.Index + " at " + thing.Position.x + ", " + thing.Position.y;
}
// Rendering
public override void RenderOverlaySelection(IRenderer2D renderer)
{
renderer.RenderThing(thing, General.Colors.Selection, General.Settings.ActiveThingsAlpha);
}
// mxd. More rencering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotLinedef(line, General.Colors.Selection);
renderer.PlotVertex(line.Start, ColorCollection.VERTICES);
renderer.PlotVertex(line.End, ColorCollection.VERTICES);
}
// This removes the thing
public override bool Button1Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing");
thing.Dispose();
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
return true;
}
#endregion
}
}