mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 14:51:52 +00:00
80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using CodeImp.DoomBuilder.Map;
|
|
using System.Threading;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[ErrorChecker("Check unknown flats", true, 40)]
|
|
public class CheckUnknownFlats : ErrorChecker
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const int PROGRESS_STEP = 1000;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Destructor
|
|
|
|
// Constructor
|
|
public CheckUnknownFlats()
|
|
{
|
|
// Total progress is done when all sectors are checked
|
|
SetTotalProgress(General.Map.Map.Sectors.Count / PROGRESS_STEP);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This runs the check
|
|
public override void Run()
|
|
{
|
|
int progress = 0;
|
|
int stepprogress = 0;
|
|
|
|
// Go for all the sectors
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
// Check floor texture
|
|
if(s.LongFloorTexture != MapSet.EmptyLongName && !General.Map.Data.GetFlatExists(s.FloorTexture))
|
|
SubmitResult(new ResultUnknownFlat(s, false));
|
|
|
|
// Check ceiling texture
|
|
if(s.LongCeilTexture != MapSet.EmptyLongName && !General.Map.Data.GetFlatExists(s.CeilTexture))
|
|
SubmitResult(new ResultUnknownFlat(s, true));
|
|
|
|
// Handle thread interruption
|
|
try { Thread.Sleep(0); }
|
|
catch(ThreadInterruptedException) { return; }
|
|
|
|
// We are making progress!
|
|
if((++progress / PROGRESS_STEP) > stepprogress)
|
|
{
|
|
stepprogress = (progress / PROGRESS_STEP);
|
|
AddProgress(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|