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ZoneBuilder/Source/Core
MaxED d09000dc71 Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
2023-01-04 15:48:07 +01:00
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Actions Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Compilers Added, Tag Explorer plugin, UDMF: added multiple tags support. 2023-01-04 13:15:34 +01:00
Config Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode. 2023-01-04 15:48:07 +01:00
Controls Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. 2023-01-04 14:24:06 +01:00
Data Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Editing Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0. 2023-01-04 14:26:07 +01:00
General one fix 2023-01-04 14:08:48 +01:00
Geometry Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2023-01-04 13:30:21 +01:00
GZBuilder Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. 2023-01-04 14:24:06 +01:00
IO Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Map Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
Plugins GZDB merging - part 1 2022-11-25 17:14:35 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2023-01-04 13:47:31 +01:00
Rendering Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode. 2023-01-04 15:48:07 +01:00
Resources Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2023-01-04 14:11:51 +01:00
SRB2 Add angle arrow setting for individual thing definitions 2022-12-19 20:55:10 +01:00
Types GZDB merging - part 1 2022-11-25 17:14:35 +00:00
VisualModes Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. 2023-01-04 14:24:06 +01:00
Windows Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode. 2023-01-04 15:48:07 +01:00
ZDoom GZDB merging - part 1 2022-11-25 17:14:35 +00:00
app.manifest Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Builder.csproj Fixed, Script Editor: in some cases "[EP]" (Entry Position) markers were processed incorrectly when inserting a snippet. 2023-01-04 13:39:13 +01:00
Builder.sln Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ZB.ico Rebranded the editor from GZDoom Builder to Zone Builder 2015-12-31 16:44:28 +01:00