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Actions
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Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
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2023-01-04 14:04:43 +01:00 |
Compilers
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Added, Tag Explorer plugin, UDMF: added multiple tags support.
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2023-01-04 13:15:34 +01:00 |
Config
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Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
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2023-01-04 17:09:21 +01:00 |
Controls
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Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
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2023-01-04 17:31:09 +01:00 |
Data
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2023-01-04 16:35:40 +01:00 |
Editing
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Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent.
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2023-01-04 20:00:35 +01:00 |
General
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Classic modes: further text label rendering optimization.
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2023-01-04 17:22:25 +01:00 |
Geometry
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Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
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2023-01-04 19:51:08 +01:00 |
GZBuilder
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Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label.
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2023-01-04 17:38:43 +01:00 |
IO
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Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
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2023-01-04 14:04:43 +01:00 |
Map
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Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
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2023-01-04 17:12:17 +01:00 |
Plugins
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GZDB merging - part 1
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2022-11-25 17:14:35 +00:00 |
Properties
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Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
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2023-01-04 13:47:31 +01:00 |
Rendering
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Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
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2023-01-04 19:51:08 +01:00 |
Resources
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2023-01-04 16:35:40 +01:00 |
SRB2
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Add angle arrow setting for individual thing definitions
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2022-12-19 20:55:10 +01:00 |
Types
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Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
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2023-01-04 17:09:21 +01:00 |
VisualModes
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Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
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2023-01-04 14:24:06 +01:00 |
Windows
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Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
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2023-01-04 17:31:09 +01:00 |
ZDoom
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GZDB merging - part 1
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2022-11-25 17:14:35 +00:00 |
app.manifest
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Builder.csproj
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2023-01-04 16:35:40 +01:00 |
Builder.sln
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ZB.ico
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Rebranded the editor from GZDoom Builder to Zone Builder
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2015-12-31 16:44:28 +01:00 |