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b7fbb443e2
Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected. Internal: some TextLabel refactoring.
30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using System.Drawing;
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using SlimDX.Direct3D9;
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using Font = System.Drawing.Font;
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namespace CodeImp.DoomBuilder.Rendering
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{
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//mxd. TextLabel wrapper
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public abstract class CustomTextLabel : ITextLabel
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{
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protected TextLabel label; // Derived classes must create this!
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// Required to render text label
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public bool SkipRendering { get { return label.SkipRendering; } }
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public Texture Texture { get { return label.Texture; } }
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public VertexBuffer VertexBuffer { get { return label.VertexBuffer; } }
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public Font Font { get { return label.Font; } set { label.Font = value; } }
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public string Text { get { return label.Text; } set { label.Text = value; } }
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// Access/setup
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public TextLabel TextLabel { get { return label; } }
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public PixelColor Color { get { return label.Color; } set { label.Color = value; } }
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public PixelColor BackColor { get { return label.BackColor; } set { label.BackColor = value; } }
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public SizeF TextSize { get { return label.TextSize; } }
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public void Update(float translatex, float translatey, float scalex, float scaley)
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{
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label.Update(translatex, translatey, scalex, scaley);
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}
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}
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}
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