..
Actions
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
Compilers
Added, Tag Explorer plugin, UDMF: added multiple tags support.
2023-01-04 13:15:34 +01:00
Config
Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
2023-01-04 17:09:21 +01:00
Controls
Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
2023-01-04 17:31:09 +01:00
Data
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2023-01-04 16:35:40 +01:00
Editing
Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent.
2023-01-04 20:00:35 +01:00
General
Classic modes: further text label rendering optimization.
2023-01-04 17:22:25 +01:00
Geometry
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
2023-01-04 20:06:08 +01:00
GZBuilder
Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label.
2023-01-04 17:38:43 +01:00
IO
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
Map
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
2023-01-04 20:06:08 +01:00
Plugins
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
Properties
Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
2023-01-04 13:47:31 +01:00
Rendering
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
2023-01-04 20:06:08 +01:00
Resources
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2023-01-04 16:35:40 +01:00
SRB2
Add angle arrow setting for individual thing definitions
2022-12-19 20:55:10 +01:00
Types
Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
2023-01-04 17:09:21 +01:00
VisualModes
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2023-01-04 14:24:06 +01:00
Windows
Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
2023-01-04 17:31:09 +01:00
ZDoom
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
app.manifest
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
Builder.csproj
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
2023-01-04 20:06:08 +01:00
Builder.sln
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
ZB.ico
Rebranded the editor from GZDoom Builder to Zone Builder
2015-12-31 16:44:28 +01:00