ZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/DragLinedefsMode.cs
MaxED b6afbec977 Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
Changed, internal: made TextLabel and IRenderer2D public properties compatible with DB2 implementation.
Fixed some more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Map Analysis mode: error checks must be updated after switching map format.
2023-01-04 23:03:22 +01:00

200 lines
5.4 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
// No action or button for this mode, it is automatic.
// The EditMode attribute does not have to be specified unless the
// mode must be activated by class name rather than direct instance.
// In that case, just specifying the attribute like this is enough:
// [EditMode]
[EditMode(DisplayName = "Linedefs",
AllowCopyPaste = false,
Volatile = true)]
public sealed class DragLinedefsMode : DragGeometryMode
{
#region ================== Constants
#endregion
#region ================== Variables
private ICollection<Linedef> selectedlines;
private ICollection<Linedef> unselectedlines;
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor to start dragging immediately
public DragLinedefsMode(Vector2D dragstartmappos)
{
// Mark what we are dragging
General.Map.Map.ClearAllMarks(false);
General.Map.Map.MarkSelectedLinedefs(true, true);
ICollection<Vertex> verts = General.Map.Map.GetVerticesFromLinesMarks(true);
foreach(Vertex v in verts) v.Marked = true;
// Get line collections
selectedlines = General.Map.Map.GetSelectedLinedefs(true);
unselectedlines = General.Map.Map.GetSelectedLinedefs(false);
// Initialize
base.StartDrag(dragstartmappos);
undodescription = (selectedlines.Count == 1 ? "Drag linedef" : "Drag " + selectedlines.Count + " linedefs"); //mxd
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// Disenagaging
public override void OnDisengage()
{
// Select vertices from lines selection
General.Map.Map.ClearSelectedVertices();
ICollection<Vertex> verts = General.Map.Map.GetVerticesFromLinesMarks(true);
foreach(Vertex v in verts) v.Selected = true;
//mxd. Mark moved sectors (used in Linedef.Join())
HashSet<Sector> draggeddsectors = General.Map.Map.GetUnselectedSectorsFromLinedefs(selectedlines);
foreach(Sector s in draggeddsectors) s.Marked = true;
// Perform normal disengage
base.OnDisengage();
// Clear vertex selection
General.Map.Map.ClearSelectedVertices();
// When not cancelled
if(!cancelled)
{
//mxd. Get new lines from linedef marks...
HashSet<Linedef> newlines = new HashSet<Linedef>(General.Map.Map.GetMarkedLinedefs(true));
//mxd. Marked lines were created during linedef splitting
HashSet<Linedef> changedlines = new HashSet<Linedef>(selectedlines);
changedlines.UnionWith(newlines);
//mxd. Add sectors, which have all their linedefs selected (otherwise those would be destroyed after moving the selection)
HashSet<Sector> toadjust = General.Map.Map.GetUnselectedSectorsFromLinedefs(changedlines);
//mxd. Reattach/add/remove outer sidedefs
Tools.AdjustOuterSidedefs(toadjust, changedlines);
//mxd. Split outer sectors
Tools.SplitOuterSectors(changedlines);
// If only a single linedef was selected, deselect it now
if(selectedlines.Count == 1) General.Map.Map.ClearSelectedLinedefs();
}
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
UpdateRedraw();
if(CheckViewChanged())
{
// Start rendering things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.Map.Things, General.Settings.ActiveThingsAlpha);
renderer.RenderNiGHTSPath();
renderer.Finish();
}
}
renderer.Present();
}
// This redraws only the required things
protected override void UpdateRedraw()
{
// Start rendering structure
if(renderer.StartPlotter(true))
{
// Render lines and vertices
renderer.PlotLinedefSet(unselectedlines);
renderer.PlotLinedefSet(selectedlines);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
// Draw the dragged item highlighted
// This is important to know, because this item is used
// for snapping to the grid and snapping to nearest items
renderer.PlotVertex(dragitem, ColorCollection.HIGHLIGHT);
// Done
renderer.Finish();
}
//mxd. Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
renderer.RenderThingSet(unselectedthings, General.Settings.ActiveThingsAlpha);
renderer.RenderThingSet(selectedthings, General.Settings.ActiveThingsAlpha);
renderer.RenderNiGHTSPath();
renderer.Finish();
}
// Redraw overlay
if(renderer.StartOverlay(true))
{
renderer.RenderText(labels);
renderer.Finish();
}
}
#endregion
}
}