ZoneBuilder/Source/Core
MaxED 6651a14bc6 Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map.
Changed, "Flip Linedefs" action: the action will no longer flip single-sided linedefs with only front side.
Fixed a crash when trying to determine sprite angles when images with non-sprite names, starting with expected characters, were present in the Sprites namespace.
2023-01-05 00:44:34 +01:00
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Actions Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2023-01-05 00:15:28 +01:00
Compilers Added, Tag Explorer plugin, UDMF: added multiple tags support. 2023-01-04 13:15:34 +01:00
Config Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2023-01-05 00:27:03 +01:00
Controls Added, UDMF: Lock number is now displayed in Linedef info panel. 2023-01-05 00:29:33 +01:00
Data Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2023-01-04 16:35:40 +01:00
Editing Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2023-01-05 00:34:35 +01:00
General Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. 2023-01-05 00:44:34 +01:00
Geometry Changed: "Selection Options" window is now resized automatically. 2023-01-05 00:36:05 +01:00
GZBuilder Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2023-01-05 00:34:35 +01:00
IO Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. 2023-01-05 00:44:34 +01:00
Map Reverted some older changes to Linedef.Join(), which were made for older version of "enhanced" map element merging logic and in some cases were causing incorrect geometry to be created when using current merging logic. 2023-01-05 00:42:00 +01:00
Plugins GZDB merging - part 1 2022-11-25 17:14:35 +00:00
Properties Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2023-01-05 00:27:03 +01:00
Rendering Removed: activating the same 2D mode repeatedly no longer toggles View modes. 2023-01-04 23:49:39 +01:00
Resources Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2023-01-05 00:27:03 +01:00
SRB2 Add angle arrow setting for individual thing definitions 2022-12-19 20:55:10 +01:00
Types Added: angle selector button used in arguments custom fields controls now shows angle value. 2023-01-04 22:48:17 +01:00
VisualModes Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2023-01-04 23:43:14 +01:00
Windows Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2023-01-05 00:27:03 +01:00
ZDoom Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border. 2023-01-05 00:21:20 +01:00
app.manifest Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Builder.csproj Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2023-01-05 00:27:03 +01:00
Builder.sln Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ZB.ico Rebranded the editor from GZDoom Builder to Zone Builder 2015-12-31 16:44:28 +01:00