ZoneBuilder/Build/Compilers/ZDoom
MaxED 960db60973 Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
Updated ZDoom ACC (DamageActor).
Updated ZDoom_ACS.cfg (DamageActor).
2023-01-06 12:35:33 +01:00
..
acc.cfg Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
acc.exe GZDB merging - part 1 2022-11-25 17:14:35 +00:00
zcommon.acs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
zdefs.acs Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2023-01-05 00:15:28 +01:00
zspecial.acs Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2023-01-06 12:35:33 +01:00
zwvars.acs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00