ZoneBuilder/Build/Compilers
MaxED 960db60973 Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
Updated ZDoom ACC (DamageActor).
Updated ZDoom_ACS.cfg (DamageActor).
2023-01-06 12:35:33 +01:00
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BCC Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Hexen Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Nodebuilders Add ZenNode option that builds its own blockmap, in case SRB2 can't make one somehow? 2021-10-25 21:01:35 +02:00
Zandronum Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ZDoom Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2023-01-06 12:35:33 +01:00