.. |
Actions
|
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
|
2023-01-05 00:15:28 +01:00 |
Compilers
|
Added, Tag Explorer plugin, UDMF: added multiple tags support.
|
2023-01-04 13:15:34 +01:00 |
Config
|
Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
|
2023-01-05 00:27:03 +01:00 |
Controls
|
Added, UDMF: Lock number is now displayed in Linedef info panel.
|
2023-01-05 00:29:33 +01:00 |
Data
|
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
|
2023-01-04 16:35:40 +01:00 |
Editing
|
Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
|
2023-01-05 00:34:35 +01:00 |
General
|
Changed: "Unable to save the map: there are too many unique sidedefs!" error message now displays info about sidedefs counts before and after sidedef compression.
|
2023-01-05 00:30:34 +01:00 |
Geometry
|
Changed: "Selection Options" window is now resized automatically.
|
2023-01-05 00:36:05 +01:00 |
GZBuilder
|
Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
|
2023-01-05 00:34:35 +01:00 |
IO
|
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
|
2023-01-05 00:15:28 +01:00 |
Map
|
Reverted some older changes to Linedef.Join(), which were made for older version of "enhanced" map element merging logic and in some cases were causing incorrect geometry to be created when using current merging logic.
|
2023-01-05 00:42:00 +01:00 |
Plugins
|
GZDB merging - part 1
|
2022-11-25 17:14:35 +00:00 |
Properties
|
Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
|
2023-01-05 00:27:03 +01:00 |
Rendering
|
Removed: activating the same 2D mode repeatedly no longer toggles View modes.
|
2023-01-04 23:49:39 +01:00 |
Resources
|
Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
|
2023-01-05 00:27:03 +01:00 |
SRB2
|
Add angle arrow setting for individual thing definitions
|
2022-12-19 20:55:10 +01:00 |
Types
|
Added: angle selector button used in arguments custom fields controls now shows angle value.
|
2023-01-04 22:48:17 +01:00 |
VisualModes
|
Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
|
2023-01-04 23:43:14 +01:00 |
Windows
|
Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
|
2023-01-05 00:27:03 +01:00 |
ZDoom
|
Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border.
|
2023-01-05 00:21:20 +01:00 |
app.manifest
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
Builder.csproj
|
Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
|
2023-01-05 00:27:03 +01:00 |
Builder.sln
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
ZB.ico
|
Rebranded the editor from GZDoom Builder to Zone Builder
|
2015-12-31 16:44:28 +01:00 |