ZoneBuilder/Source/Plugins/BuilderModes/ClassicModes
2023-05-08 13:06:38 +02:00
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BaseClassicMode.cs Add action for deselecting things, tweak other new actions 2023-04-27 02:23:27 +02:00
BlockMapMode.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
BridgeMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
CeilingAlignMode.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
CurveLinedefsMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
DragGeometryMode.cs Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list. 2023-01-05 00:51:21 +01:00
DragLinedefsMode.cs Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791 2023-05-07 14:53:28 +02:00
DragSectorsMode.cs Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791 2023-05-07 14:53:28 +02:00
DragThingsMode.cs Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791 2023-05-07 14:53:28 +02:00
DragVerticesMode.cs Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791 2023-05-07 14:53:28 +02:00
DrawCurveMode.cs Update some flavor text 2023-04-18 22:41:31 +02:00
DrawEllipseMode.cs Added: guidelines color is now configurable. 2023-01-06 13:34:54 +01:00
DrawGeometryMode.cs Fixed a bug that could cause a crash when going over the maximum linedef limit 2023-05-08 13:06:38 +02:00
DrawGridMode.cs Draw Grid Mode: fixed a crash that happened when having locking slices to grid enabled 2023-04-25 00:55:30 +02:00
DrawRectangleMode.cs Update flavor text some more 2023-04-25 00:53:30 +02:00
DrawShapeMode.cs Rename SRB2Type back to Type 2023-04-26 17:17:28 +02:00
EditSelectionMode.cs Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode) 2023-05-08 12:46:17 +02:00
ErrorCheckMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
FindReplaceMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
FlatAlignMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
FloorAlignMode.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
InsertThingsRadiallyMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
LinedefsMode.cs Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2023-05-08 12:34:41 +02:00
MakeSectorMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
ParallelLinedefMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
PerpendicularLinedefMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
PerpendicularVertexMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
SectorsMode.cs Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2023-05-08 12:34:41 +02:00
ThingsMode.cs Fix error that prevented dragging a single unselected map element 2023-05-07 15:57:04 +02:00
TriangulatorMode.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VertexIntoShapeMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
VertexSlopeAssistMode.cs Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
VerticesMode.cs Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2023-05-08 12:34:41 +02:00