ZoneBuilder/Source/Plugins/StairSectorBuilder
MaxED 803a37f4a4 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2023-01-04 16:35:40 +01:00
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Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2023-01-04 13:47:31 +01:00
Resources Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
BuilderPlug.cs Stair sector builder: renamen "Single sectors" option to "Single steps". Added option to keep distinct sectors when using single steps 2021-05-09 17:36:18 +02:00
StairSectorBuilder.csproj Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
StairSectorBuilderForm.cs Improve Stair Sector Builder controls & fix a few misspelled status messages. 2021-05-15 15:20:17 +02:00
StairSectorBuilderForm.designer.cs Improve Stair Sector Builder controls & fix a few misspelled status messages. 2021-05-15 15:20:17 +02:00
StairSectorBuilderForm.resx Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
StairSectorBuilderMode.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2023-01-04 16:35:40 +01:00