Improve Stair Sector Builder controls & fix a few misspelled status messages.

This commit is contained in:
sphere 2021-05-15 15:20:17 +02:00
parent 48de314342
commit c8f83515e4
5 changed files with 36 additions and 17 deletions

View file

@ -1738,7 +1738,7 @@ namespace CodeImp.DoomBuilder
internal void ToggleFog()
{
General.Settings.GZDrawFog = !General.Settings.GZDrawFog;
General.MainWindow.DisplayStatus(StatusType.Action, "Fog rendering is " + (General.Settings.GZDrawFog ? "ENABLED" : "DISABLED"));
General.MainWindow.DisplayStatus(StatusType.Action, "Fog rendering is " + (General.Settings.GZDrawFog ? "ENABLED" : "DISABLED") + ".");
General.MainWindow.RedrawDisplay();
General.MainWindow.UpdateGZDoomPanel();
}
@ -1747,7 +1747,7 @@ namespace CodeImp.DoomBuilder
internal void ToggleSky()
{
General.Settings.GZDrawSky = !General.Settings.GZDrawSky;
General.MainWindow.DisplayStatus(StatusType.Action, "Sky rendering is " + (General.Settings.GZDrawSky ? "ENABLED" : "DISABLED"));
General.MainWindow.DisplayStatus(StatusType.Action, "Sky rendering is " + (General.Settings.GZDrawSky ? "ENABLED" : "DISABLED") + ".");
General.MainWindow.RedrawDisplay();
General.MainWindow.UpdateGZDoomPanel();
}
@ -1767,7 +1767,7 @@ namespace CodeImp.DoomBuilder
General.Settings.GZDrawSky = enable;
General.Settings.GZDrawLightsMode = (enable ? LightRenderMode.ALL : LightRenderMode.NONE);
General.Settings.GZDrawModelsMode = (enable ? ModelRenderMode.ALL : ModelRenderMode.NONE);
General.MainWindow.DisplayStatus(StatusType.Action, "Advanced effects are " + (enable ? "ENABLED" : "DISABLED"));
General.MainWindow.DisplayStatus(StatusType.Action, "Advanced effects are " + (enable ? "ENABLED" : "DISABLED") + ".");
General.MainWindow.RedrawDisplay();
General.MainWindow.UpdateGZDoomPanel();
@ -1777,7 +1777,7 @@ namespace CodeImp.DoomBuilder
internal void ToggleEventLines()
{
General.Settings.GZShowEventLines = !General.Settings.GZShowEventLines;
General.MainWindow.DisplayStatus(StatusType.Action, "Event lines are " + (General.Settings.GZShowEventLines ? "ENABLED" : "DISABLED"));
General.MainWindow.DisplayStatus(StatusType.Action, "Event lines are " + (General.Settings.GZShowEventLines ? "ENABLED" : "DISABLED") + ".");
General.MainWindow.RedrawDisplay();
General.MainWindow.UpdateGZDoomPanel();
}
@ -1786,7 +1786,7 @@ namespace CodeImp.DoomBuilder
internal void ToggleVisualVertices()
{
General.Settings.GZShowVisualVertices = !General.Settings.GZShowVisualVertices;
General.MainWindow.DisplayStatus(StatusType.Action, "Visual vertices are " + (General.Settings.GZShowVisualVertices ? "ENABLED" : "DISABLED"));
General.MainWindow.DisplayStatus(StatusType.Action, "Visual vertices are " + (General.Settings.GZShowVisualVertices ? "ENABLED" : "DISABLED") + ".");
General.MainWindow.RedrawDisplay();
General.MainWindow.UpdateGZDoomPanel();
}

View file

@ -382,8 +382,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
BuilderPlug.Me.SyncronizeThingEdit = !BuilderPlug.Me.SyncronizeThingEdit;
General.Interface.DisplayStatus(StatusType.Info, (BuilderPlug.Me.SyncronizeThingEdit ?
"Things editing is SYNCRONIZED" :
"Things editing is not syncronized"));
"Things editing is synchronized!" :
"Things editing is not synchronized."));
// Update interface
BuilderPlug.Me.MenusForm.SyncronizeThingEditButton.Checked = BuilderPlug.Me.SyncronizeThingEdit;

View file

@ -227,8 +227,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
BuilderPlug.Me.ViewSelectionNumbers = buttonselectionnumbers.Checked;
General.Interface.RedrawDisplay();
General.Interface.DisplayStatus(StatusType.Info, (buttonselectionnumbers.Checked ?
"Show selection numbers" :
"Don't show selection numbers"));
"Show selection numbers." :
"Don't show selection numbers."));
}
//mxd
@ -237,8 +237,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
BuilderPlug.Me.ViewSelectionEffects = buttonselectioneffects.Checked;
General.Interface.RedrawDisplay();
General.Interface.DisplayStatus(StatusType.Info, (buttonselectioneffects.Checked ?
"Show sector tags and effects" :
"Don't show sector tags and effects"));
"Show sector tags and effects." :
"Don't show sector tags and effects."));
}
//mxd
@ -246,8 +246,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
BuilderPlug.Me.MarqueSelectTouching = buttonMarqueSelectTouching.Checked;
General.Interface.DisplayStatus(StatusType.Info, (buttonMarqueSelectTouching.Checked ?
"Select map elements touching selection rectangle" :
"Select map elements inside of selection rectangle"));
"Select map elements touching the selection rectangle." :
"Select map elements inside of the selection rectangle."));
}
//mxd
@ -255,8 +255,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
BuilderPlug.Me.LockSectorTextureOffsetsWhileDragging = buttonTextureOffsetLock.Checked;
General.Interface.DisplayStatus(StatusType.Info, (buttonTextureOffsetLock.Checked ?
"Lock texture offsets when dragging sectors" :
"Don't lock texture offsets when dragging sectors"));
"Lock texture offsets when dragging sectors." :
"Don't lock texture offsets when dragging sectors."));
}
//mxd

View file

@ -477,7 +477,7 @@ namespace CodeImp.DoomBuilder.StairSectorBuilderMode
}
}
private void singleseteps_CheckedChanged(object sender, EventArgs e)
private void singlesteps_CheckedChanged(object sender, EventArgs e)
{
if (singlesteps.Checked)
{

View file

@ -226,7 +226,10 @@
this.spacing.AllowNegative = false;
this.spacing.AllowRelative = false;
this.spacing.ButtonStep = 8;
this.spacing.ButtonStepBig = 16F;
this.spacing.ButtonStepFloat = 1F;
this.spacing.ButtonStepSmall = 1F;
this.spacing.ButtonStepsUseModifierKeys = true;
this.spacing.Location = new System.Drawing.Point(81, 33);
this.spacing.Name = "spacing";
this.spacing.Size = new System.Drawing.Size(56, 24);
@ -277,7 +280,7 @@
this.singlesteps.TabIndex = 0;
this.singlesteps.Text = "Single steps";
this.singlesteps.UseVisualStyleBackColor = true;
this.singlesteps.CheckedChanged += new System.EventHandler(this.singleseteps_CheckedChanged);
this.singlesteps.CheckedChanged += new System.EventHandler(this.singlesteps_CheckedChanged);
//
// groupBox2
//
@ -321,7 +324,10 @@
this.sectordepth.AllowNegative = false;
this.sectordepth.AllowRelative = false;
this.sectordepth.ButtonStep = 8;
this.sectordepth.ButtonStepBig = 16F;
this.sectordepth.ButtonStepFloat = 1F;
this.sectordepth.ButtonStepSmall = 1F;
this.sectordepth.ButtonStepsUseModifierKeys = true;
this.sectordepth.Location = new System.Drawing.Point(81, 3);
this.sectordepth.Name = "sectordepth";
this.sectordepth.Size = new System.Drawing.Size(56, 24);
@ -628,6 +634,10 @@
this.floorbase.AllowNegative = true;
this.floorbase.AllowRelative = false;
this.floorbase.ButtonStep = 8;
this.floorbase.ButtonStepBig = 16F;
this.floorbase.ButtonStepFloat = 1F;
this.floorbase.ButtonStepSmall = 1F;
this.floorbase.ButtonStepsUseModifierKeys = true;
this.floorbase.ButtonStepFloat = 1F;
this.floorbase.Location = new System.Drawing.Point(45, 48);
this.floorbase.Name = "floorbase";
@ -691,7 +701,10 @@
this.floorheightmod.AllowNegative = true;
this.floorheightmod.AllowRelative = false;
this.floorheightmod.ButtonStep = 8;
this.floorheightmod.ButtonStepBig = 16F;
this.floorheightmod.ButtonStepFloat = 1F;
this.floorheightmod.ButtonStepSmall = 1F;
this.floorheightmod.ButtonStepsUseModifierKeys = true;
this.floorheightmod.Location = new System.Drawing.Point(45, 22);
this.floorheightmod.Name = "floorheightmod";
this.floorheightmod.Size = new System.Drawing.Size(56, 24);
@ -846,7 +859,10 @@
this.ceilingheightmod.AllowNegative = true;
this.ceilingheightmod.AllowRelative = false;
this.ceilingheightmod.ButtonStep = 8;
this.ceilingheightmod.ButtonStepBig = 16F;
this.ceilingheightmod.ButtonStepFloat = 1F;
this.ceilingheightmod.ButtonStepSmall = 1F;
this.ceilingheightmod.ButtonStepsUseModifierKeys = true;
this.ceilingheightmod.Location = new System.Drawing.Point(45, 22);
this.ceilingheightmod.Name = "ceilingheightmod";
this.ceilingheightmod.Size = new System.Drawing.Size(56, 24);
@ -896,7 +912,10 @@
this.ceilingbase.AllowNegative = true;
this.ceilingbase.AllowRelative = false;
this.ceilingbase.ButtonStep = 8;
this.ceilingbase.ButtonStepBig = 16F;
this.ceilingbase.ButtonStepFloat = 1F;
this.ceilingbase.ButtonStepSmall = 1F;
this.ceilingbase.ButtonStepsUseModifierKeys = true;
this.ceilingbase.Location = new System.Drawing.Point(45, 48);
this.ceilingbase.Name = "ceilingbase";
this.ceilingbase.Size = new System.Drawing.Size(56, 24);