mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-15 09:01:40 +00:00
933 lines
28 KiB
C#
933 lines
28 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class ConfigForm : DelayedForm
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{
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// Variables
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private GameConfiguration gameconfig;
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private ConfigurationInfo configinfo;
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private List<DefinedTextureSet> copiedsets;
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private bool preventchanges;
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private bool reloadresources;
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//mxd. "Copy/Paste" stuff
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private ConfigurationInfo configinfocopy;
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// Properties
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public bool ReloadResources { get { return reloadresources; } }
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// Constructor
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public ConfigForm()
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{
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ListViewItem lvi;
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// Initialize
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InitializeComponent();
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// Make list column header full width
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columnname.Width = listconfigs.ClientRectangle.Width - SystemInformation.VerticalScrollBarWidth - 2;
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// Fill list of configurations
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foreach(ConfigurationInfo ci in General.Configs)
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{
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// Add a copy
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lvi = listconfigs.Items.Add(ci.Name);
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lvi.Tag = ci.Clone();
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lvi.Checked = ci.Enabled; //mxd
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lvi.ForeColor = (ci.Enabled ? SystemColors.WindowText : SystemColors.InactiveCaptionText); //mxd
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// This is the current configuration?
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if((General.Map != null) && (General.Map.ConfigSettings.Filename == ci.Filename))
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lvi.Selected = true;
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}
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// No skill
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skill.Value = 0;
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skin.Text = "Sonic";
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gametype.Value = -1;
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// Nodebuilders are allowed to be empty
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nodebuildersave.Items.Add(new NodebuilderInfo());
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nodebuildertest.Items.Add(new NodebuilderInfo());
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// Fill comboboxes with nodebuilders
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nodebuildersave.Items.AddRange(General.Nodebuilders.ToArray());
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nodebuildertest.Items.AddRange(General.Nodebuilders.ToArray());
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// Fill list of editing modes
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foreach(EditModeInfo emi in General.Editing.ModesInfo)
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{
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// Is this mode selectable by the user?
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if(emi.IsOptional)
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{
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lvi = listmodes.Items.Add(emi.Attributes.DisplayName);
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lvi.Tag = emi;
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lvi.SubItems.Add(emi.Plugin.Plug.Name);
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lvi.UseItemStyleForSubItems = true; //mxd
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}
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}
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//mxd
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listconfigs.ItemChecked += listconfigs_ItemChecked;
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listconfigs.SelectedIndexChanged += listconfigs_SelectedIndexChanged;
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//mxd. Trigger change to update the right panel...
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listconfigs_MouseUp(this, new MouseEventArgs(MouseButtons.None, 0, 0, 0, 0));
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}
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// This shows a specific page
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public void ShowTab(int index)
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{
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tabs.SelectedIndex = index;
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}
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// Configuration item selected
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private void listconfigs_SelectedIndexChanged(object sender, EventArgs e)
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{
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// Item selected?
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if(listconfigs.SelectedItems.Count > 0)
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{
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// Enable panels
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tabs.Enabled = true;
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preventchanges = true;
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//mxd. Store current engine name
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if(configinfo != null && !String.IsNullOrEmpty(cbEngineSelector.Text))
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configinfo.TestProgramName = cbEngineSelector.Text;
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// Get config info of selected item
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configinfo = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
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//mxd. Load the game configuration
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gameconfig = new GameConfiguration(configinfo.Configuration);
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// Set defaults
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configinfo.ApplyDefaults(gameconfig);
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// Fill resources list
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configdata.EditResourceLocationList(configinfo.Resources);
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// Go for all nodebuilder save items
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nodebuildersave.SelectedIndex = -1;
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for(int i = 0; i < nodebuildersave.Items.Count; i++)
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{
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// Get item
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NodebuilderInfo ni = nodebuildersave.Items[i] as NodebuilderInfo;
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// Item matches configuration setting?
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if(String.CompareOrdinal(ni.Name, configinfo.NodebuilderSave) == 0)
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{
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// Select this item
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nodebuildersave.SelectedIndex = i;
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break;
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}
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}
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// Go for all nodebuilder test items
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nodebuildertest.SelectedIndex = -1;
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for(int i = 0; i < nodebuildertest.Items.Count; i++)
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{
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// Get item
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NodebuilderInfo ni = nodebuildertest.Items[i] as NodebuilderInfo;
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// Item matches configuration setting?
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if(String.CompareOrdinal(ni.Name, configinfo.NodebuilderTest) == 0)
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{
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// Select this item
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nodebuildertest.SelectedIndex = i;
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break;
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}
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}
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label8.Visible = !gameconfig.SRB2;
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skill.Visible = !gameconfig.SRB2;
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label12.Visible = gameconfig.SRB2;
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skin.Visible = gameconfig.SRB2;
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label14.Visible = gameconfig.SRB2;
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gametype.Visible = gameconfig.SRB2;
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// Fill skills list
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skill.ClearInfo();
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skill.AddInfo(gameconfig.Skills.ToArray());
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// Fill skins list
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skin.Items.Clear();
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foreach (string s in gameconfig.Skins)
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skin.Items.Add(s);
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// Fill gametypes list
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gametype.ClearInfo();
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gametype.AddInfo(gameconfig.Gametypes.ToArray());
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//mxd. Fill engines list
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cbEngineSelector.Items.Clear();
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foreach(EngineInfo info in configinfo.TestEngines)
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cbEngineSelector.Items.Add(info.TestProgramName);
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cbEngineSelector.SelectedIndex = configinfo.CurrentEngineIndex;
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btnRemoveEngine.Enabled = configinfo.TestEngines.Count > 1;
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// Fill texture sets list
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listtextures.Items.Clear();
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foreach(DefinedTextureSet ts in configinfo.TextureSets)
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{
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ListViewItem item = listtextures.Items.Add(ts.Name);
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item.Tag = ts;
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item.ImageIndex = 0;
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}
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listtextures.Sort();
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// Go for all the editing modes in the list
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foreach(ListViewItem lvi in listmodes.Items)
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{
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EditModeInfo emi = (lvi.Tag as EditModeInfo);
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//mxd. Disable item if the mode does not support current map format
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if(emi.Attributes.SupportedMapFormats != null &&
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Array.IndexOf(emi.Attributes.SupportedMapFormats, gameconfig.FormatInterface) == -1)
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{
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lvi.Text = emi.Attributes.DisplayName + " (map format not supported)";
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lvi.ForeColor = SystemColors.GrayText;
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lvi.BackColor = SystemColors.InactiveBorder;
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lvi.Checked = false;
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}
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else
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{
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lvi.Text = emi.Attributes.DisplayName;
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lvi.ForeColor = SystemColors.WindowText;
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lvi.BackColor = SystemColors.Window;
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lvi.Checked = (configinfo.EditModes.ContainsKey(emi.Type.FullName) && configinfo.EditModes[emi.Type.FullName]);
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}
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}
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// Update listmodes columns width (mxd)
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listmodes.AutoResizeColumns(ColumnHeaderAutoResizeStyle.ColumnContent);
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// Fill start modes
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RefillStartModes();
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// Done
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preventchanges = false;
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}
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}
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// Key released
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private void listconfigs_KeyUp(object sender, KeyEventArgs e)
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{
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// Nothing selected?
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if(listconfigs.SelectedItems.Count == 0)
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{
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// Disable panels
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gameconfig = null;
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configinfo = null;
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configdata.FixedResourceLocationList(new DataLocationList());
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configdata.EditResourceLocationList(new DataLocationList());
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nodebuildersave.SelectedIndex = -1;
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nodebuildertest.SelectedIndex = -1;
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testapplication.Text = "";
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testparameters.Text = "";
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shortpaths.Checked = false;
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skill.Value = 0;
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skill.ClearInfo();
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skin.Text = "Sonic";
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skin.Items.Clear();
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gametype.Value = -1;
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gametype.ClearInfo();
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customparameters.Checked = false;
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tabs.Enabled = false;
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listtextures.Items.Clear();
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}
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}
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// Mouse released
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private void listconfigs_MouseUp(object sender, MouseEventArgs e)
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{
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listconfigs_KeyUp(sender, new KeyEventArgs(Keys.None));
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}
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//mxd
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private void listconfigs_ItemChecked(object sender, ItemCheckedEventArgs e)
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{
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e.Item.ForeColor = (e.Item.Checked ? SystemColors.WindowText : SystemColors.InactiveCaptionText);
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}
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// Resource locations changed
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private void resourcelocations_OnContentChanged()
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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configinfo.Resources.Clear();
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configinfo.Resources.AddRange(configdata.GetResources());
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if(!preventchanges) reloadresources = true;
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}
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// Nodebuilder selection changed
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private void nodebuildersave_SelectedIndexChanged(object sender, EventArgs e)
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{
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// Leave during setup or when no configuration selected
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if(preventchanges || configinfo == null || nodebuildersave.SelectedItem == null) return;
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// Apply to selected configuration
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configinfo.NodebuilderSave = (nodebuildersave.SelectedItem as NodebuilderInfo).Name;
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configinfo.Changed = true; //mxd
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}
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// Nodebuilder selection changed
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private void nodebuildertest_SelectedIndexChanged(object sender, EventArgs e)
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{
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// Leave during setup or when no configuration selected
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if(preventchanges || configinfo == null || nodebuildertest.SelectedItem == null) return;
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// Apply to selected configuration
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configinfo.NodebuilderTest = (nodebuildertest.SelectedItem as NodebuilderInfo).Name;
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configinfo.Changed = true; //mxd
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}
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// Test application changed
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private void testapplication_TextChanged(object sender, EventArgs e)
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{
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// Leave during setup or when no configuration is selected
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if(preventchanges || configinfo == null) return;
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// Apply to selected configuration
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configinfo.TestProgram = testapplication.Text;
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//mxd. User entered engine name before picking the engine?
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if(cbEngineSelector.SelectedIndex == -1)
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{
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ApplyTestEngineNameChange();
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}
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// Update engine name
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else
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{
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// Use engine directory name?
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string enginename = Path.GetDirectoryName(configinfo.TestProgram);
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if(!string.IsNullOrEmpty(enginename))
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{
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int pos = enginename.LastIndexOf(Path.DirectorySeparatorChar);
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if(pos != -1) enginename = enginename.Substring(pos + 1);
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}
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// Use engine filename
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else
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{
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enginename = Path.GetFileNameWithoutExtension(configinfo.TestProgram);
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}
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configinfo.TestProgramName = enginename;
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cbEngineSelector.Items[cbEngineSelector.SelectedIndex] = enginename;
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}
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configinfo.Changed = true; //mxd
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}
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// Test parameters changed
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private void testparameters_TextChanged(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if(preventchanges || configinfo == null) return;
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// Apply to selected configuration
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configinfo = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
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configinfo.TestParameters = testparameters.Text;
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configinfo.Changed = true; //mxd
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// Show example result
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CreateParametersExample();
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}
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// This creates a new parameters example
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private void CreateParametersExample()
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{
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// Map loaded?
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if(General.Map != null)
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{
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// Make converted parameters
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testresult.Text = General.Map.Launcher.ConvertParameters(testparameters.Text, skill.Value, skin.Text, gametype.Value, shortpaths.Checked);
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}
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}
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//mxd
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private void ApplyTestEngineNameChange()
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{
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int index = (int)cbEngineSelector.Tag;
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if(index != -1 && cbEngineSelector.Text != cbEngineSelector.Items[index].ToString())
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{
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cbEngineSelector.Items[index] = cbEngineSelector.Text;
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configinfo.TestProgramName = cbEngineSelector.Text;
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configinfo.Changed = true; //mxd
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}
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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ConfigurationInfo ci;
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//mxd. Check resources
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for(int i = 0; i < listconfigs.Items.Count; i++)
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{
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// Get configuration item
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ci = listconfigs.Items[i].Tag as ConfigurationInfo;
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if(!ci.Resources.IsValid())
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{
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MessageBox.Show(this, "At least one resource doesn't exist in '" + ci.Name + "' game configuration!", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
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tabs.SelectedTab = tabresources;
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listconfigs.Focus();
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listconfigs.Items[i].Selected = true;
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return;
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}
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}
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//mxd. Apply changes of current test engine name, if there are any
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//TODO: move engine selector stuff into separate component!
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if(configinfo != null) ApplyTestEngineNameChange();
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//mxd. Apply configuration items. They should be in the same order, riiiight?
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for(int i = 0; i < listconfigs.Items.Count; i++)
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{
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// Get configuration item
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ci = listconfigs.Items[i].Tag as ConfigurationInfo;
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ci.Enabled = listconfigs.Items[i].Checked;
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// Apply settings
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General.Configs[i].Enabled = ci.Enabled;
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if(ci.Changed) General.Configs[i].Apply(ci);
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}
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// Close
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Close
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Browse test program
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private void browsetestprogram_Click(object sender, EventArgs e)
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{
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// Set initial directory
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if(testapplication.Text.Length > 0)
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{
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try { testprogramdialog.InitialDirectory = Path.GetDirectoryName(testapplication.Text); }
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catch(Exception) { }
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}
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// Browse for test program
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if(testprogramdialog.ShowDialog() == DialogResult.OK)
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{
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// Apply
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testapplication.Text = testprogramdialog.FileName;
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}
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}
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// Customize parameters (un)checked
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private void customparameters_CheckedChanged(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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configinfo.CustomParameters = customparameters.Checked;
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configinfo.Changed = true; //mxd
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// Update interface
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labelparameters.Visible = customparameters.Checked;
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testparameters.Visible = customparameters.Checked;
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shortpaths.Visible = customparameters.Checked;
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// Check if a map is loaded
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if(General.Map != null)
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{
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// Show parameters example result
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labelresult.Visible = customparameters.Checked;
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testresult.Visible = customparameters.Checked;
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noresultlabel.Visible = false;
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}
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else
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{
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// Cannot show parameters example result
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labelresult.Visible = false;
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testresult.Visible = false;
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noresultlabel.Visible = customparameters.Checked;
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}
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}
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// Use short paths changed
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private void shortpaths_CheckedChanged(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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configinfo.TestShortPaths = shortpaths.Checked;
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configinfo.Changed = true; //mxd
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CreateParametersExample();
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}
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// Skill changes
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private void skill_ValueChanges(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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configinfo.TestSkill = skill.Value;
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configinfo.Changed = true; //mxd
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CreateParametersExample();
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}
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// Skin changes
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private void skin_SelectedIndexChanged(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if (configinfo == null) return;
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// Apply to selected configuration
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configinfo.TestSkin = skin.Text;
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configinfo.Changed = true; //mxd
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CreateParametersExample();
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}
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// Gametype changes
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private void gametype_ValueChanges(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if (configinfo == null) return;
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// Apply to selected configuration
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configinfo.TestGametype = gametype.Value;
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configinfo.Changed = true; //mxd
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CreateParametersExample();
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}
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// Make new texture set
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private void addtextureset_Click(object sender, EventArgs e)
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{
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DefinedTextureSet s = new DefinedTextureSet("New Texture Set");
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TextureSetForm form = new TextureSetForm();
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form.Setup(s);
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if(form.ShowDialog(this) == DialogResult.OK)
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{
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// Add to texture sets
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configinfo.TextureSets.Add(s);
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configinfo.Changed = true; //mxd
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ListViewItem item = listtextures.Items.Add(s.Name);
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item.Tag = s;
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item.ImageIndex = 0;
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listtextures.Sort();
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reloadresources = true;
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}
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}
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// Edit texture set
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private void edittextureset_Click(object sender, EventArgs e)
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|
{
|
|
// Texture Set selected?
|
|
if(listtextures.SelectedItems.Count > 0)
|
|
{
|
|
DefinedTextureSet s = (listtextures.SelectedItems[0].Tag as DefinedTextureSet);
|
|
TextureSetForm form = new TextureSetForm();
|
|
form.Setup(s);
|
|
form.ShowDialog(this);
|
|
listtextures.SelectedItems[0].Text = s.Name;
|
|
listtextures.Sort();
|
|
reloadresources = true;
|
|
}
|
|
}
|
|
|
|
// Remove texture set
|
|
private void removetextureset_Click(object sender, EventArgs e)
|
|
{
|
|
// Texture Set selected?
|
|
while(listtextures.SelectedItems.Count > 0)
|
|
{
|
|
// Remove from config info and list
|
|
DefinedTextureSet s = (listtextures.SelectedItems[0].Tag as DefinedTextureSet);
|
|
configinfo.TextureSets.Remove(s);
|
|
configinfo.Changed = true; //mxd
|
|
listtextures.SelectedItems[0].Remove();
|
|
reloadresources = true;
|
|
}
|
|
}
|
|
|
|
// Texture Set selected/deselected
|
|
private void listtextures_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
edittextureset.Enabled = (listtextures.SelectedItems.Count > 0);
|
|
removetextureset.Enabled = (listtextures.SelectedItems.Count > 0);
|
|
copytexturesets.Enabled = (listtextures.SelectedItems.Count > 0);
|
|
}
|
|
|
|
// Doubleclicking a texture set
|
|
private void listtextures_DoubleClick(object sender, EventArgs e)
|
|
{
|
|
edittextureset_Click(sender, e);
|
|
}
|
|
|
|
// Copy selected texture sets
|
|
private void copytexturesets_Click(object sender, EventArgs e)
|
|
{
|
|
// Make copies
|
|
copiedsets = new List<DefinedTextureSet>();
|
|
foreach(ListViewItem item in listtextures.SelectedItems)
|
|
{
|
|
DefinedTextureSet s = (item.Tag as DefinedTextureSet);
|
|
copiedsets.Add(s.Copy());
|
|
}
|
|
|
|
// Enable button
|
|
pastetexturesets.Enabled = true;
|
|
}
|
|
|
|
// Paste copied texture sets
|
|
private void pastetexturesets_Click(object sender, EventArgs e)
|
|
{
|
|
if(copiedsets != null)
|
|
{
|
|
// Add copies
|
|
foreach(DefinedTextureSet ts in copiedsets)
|
|
{
|
|
DefinedTextureSet s = ts.Copy();
|
|
ListViewItem item = listtextures.Items.Add(s.Name);
|
|
item.Tag = s;
|
|
item.ImageIndex = 0;
|
|
configinfo.TextureSets.Add(s);
|
|
}
|
|
listtextures.Sort();
|
|
reloadresources = true;
|
|
configinfo.Changed = true; //mxd
|
|
}
|
|
}
|
|
|
|
// This will add the default sets from game configuration
|
|
private void restoretexturesets_Click(object sender, EventArgs e)
|
|
{
|
|
// Ask nicely first
|
|
if(MessageBox.Show(this, "This will add the default Texture Sets from the Game Configuration. Do you want to continue?",
|
|
"Add Default Sets", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
|
|
{
|
|
// Add copies
|
|
foreach(DefinedTextureSet ts in gameconfig.TextureSets)
|
|
{
|
|
DefinedTextureSet s = ts.Copy();
|
|
ListViewItem item = listtextures.Items.Add(s.Name);
|
|
item.Tag = s;
|
|
item.ImageIndex = 0;
|
|
configinfo.TextureSets.Add(s);
|
|
}
|
|
listtextures.Sort();
|
|
reloadresources = true;
|
|
configinfo.Changed = true; //mxd
|
|
}
|
|
}
|
|
|
|
// This is called when an editing mode item is checked or unchecked
|
|
private void listmodes_ItemChecked(object sender, ItemCheckedEventArgs e)
|
|
{
|
|
if(preventchanges) return; //mxd
|
|
|
|
// Leave when no configuration selected
|
|
if(configinfo == null) return;
|
|
|
|
// mxd. Not the best way to detect a disabled item, but we will go with that...
|
|
if(e.Item.ForeColor == SystemColors.GrayText) e.Item.Checked = false;
|
|
|
|
// Apply changes
|
|
EditModeInfo emi = (e.Item.Tag as EditModeInfo);
|
|
bool currentstate = (configinfo.EditModes.ContainsKey(emi.Type.FullName) && configinfo.EditModes[emi.Type.FullName]);
|
|
if(e.Item.Checked && !currentstate)
|
|
{
|
|
// Add
|
|
configinfo.EditModes[emi.Type.FullName] = true;
|
|
configinfo.Changed = true; //mxd
|
|
}
|
|
else if(!e.Item.Checked && currentstate)
|
|
{
|
|
// Remove
|
|
configinfo.EditModes[emi.Type.FullName] = false;
|
|
configinfo.Changed = true; //mxd
|
|
}
|
|
|
|
preventchanges = true;
|
|
RefillStartModes();
|
|
preventchanges = false;
|
|
}
|
|
|
|
// Help requested
|
|
private void ConfigForm_HelpRequested(object sender, HelpEventArgs hlpevent)
|
|
{
|
|
General.ShowHelp("w_gameconfigurations.html");
|
|
hlpevent.Handled = true;
|
|
}
|
|
|
|
// This refills the start mode cobobox
|
|
private void RefillStartModes()
|
|
{
|
|
// Refill the startmode combobox
|
|
startmode.Items.Clear();
|
|
foreach(ListViewItem item in listmodes.Items)
|
|
{
|
|
if(item.Checked)
|
|
{
|
|
EditModeInfo emi = (item.Tag as EditModeInfo);
|
|
if(emi.Attributes.SafeStartMode)
|
|
{
|
|
int newindex = startmode.Items.Add(emi);
|
|
if(emi.Type.Name == configinfo.StartMode) startmode.SelectedIndex = newindex;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Select the first in the combobox if none are selected
|
|
if((startmode.SelectedItem == null) && (startmode.Items.Count > 0))
|
|
{
|
|
startmode.SelectedIndex = 0;
|
|
EditModeInfo emi = (startmode.SelectedItem as EditModeInfo);
|
|
configinfo.StartMode = emi.Type.Name;
|
|
configinfo.Changed = true; //mxd
|
|
}
|
|
}
|
|
|
|
// Start mode combobox changed
|
|
private void startmode_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges || (configinfo == null)) return;
|
|
|
|
// Apply start mode
|
|
if(startmode.SelectedItem != null)
|
|
{
|
|
EditModeInfo emi = (startmode.SelectedItem as EditModeInfo);
|
|
configinfo.StartMode = emi.Type.Name;
|
|
configinfo.Changed = true; //mxd
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void btnNewEngine_Click(object sender, EventArgs e)
|
|
{
|
|
preventchanges = true;
|
|
|
|
EngineInfo newInfo = new EngineInfo();
|
|
newInfo.TestSkill = (int)Math.Ceiling(gameconfig.Skills.Count / 2f); //set Medium skill level
|
|
newInfo.TestSkin = "Sonic";
|
|
newInfo.TestGametype = -1; //Single player
|
|
configinfo.TestEngines.Add(newInfo);
|
|
configinfo.Changed = true;
|
|
|
|
//store current engine name
|
|
if(!String.IsNullOrEmpty(cbEngineSelector.Text))
|
|
configinfo.TestProgramName = cbEngineSelector.Text;
|
|
|
|
//refresh engines list
|
|
cbEngineSelector.Items.Clear();
|
|
foreach(EngineInfo info in configinfo.TestEngines)
|
|
cbEngineSelector.Items.Add(info.TestProgramName);
|
|
|
|
cbEngineSelector.SelectedIndex = configinfo.TestEngines.Count - 1;
|
|
btnRemoveEngine.Enabled = true;
|
|
|
|
preventchanges = false;
|
|
|
|
// Open engine browser
|
|
browsetestprogram_Click(this, EventArgs.Empty);
|
|
}
|
|
|
|
//mxd
|
|
private void btnRemoveEngine_Click(object sender, EventArgs e)
|
|
{
|
|
preventchanges = true;
|
|
|
|
//remove params
|
|
int index = cbEngineSelector.SelectedIndex;
|
|
cbEngineSelector.SelectedIndex = -1;
|
|
configinfo.TestEngines.RemoveAt(index);
|
|
configinfo.Changed = true; //mxd
|
|
|
|
//refresh engines list
|
|
cbEngineSelector.Items.Clear();
|
|
foreach(EngineInfo info in configinfo.TestEngines)
|
|
cbEngineSelector.Items.Add(info.TestProgramName);
|
|
|
|
if(index >= configinfo.TestEngines.Count)
|
|
index = configinfo.TestEngines.Count - 1;
|
|
|
|
cbEngineSelector.SelectedIndex = index;
|
|
|
|
if(configinfo.TestEngines.Count < 2)
|
|
btnRemoveEngine.Enabled = false;
|
|
|
|
preventchanges = false;
|
|
}
|
|
|
|
//mxd
|
|
private void cbEngineSelector_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if(cbEngineSelector.SelectedIndex == -1) return;
|
|
|
|
//set new values
|
|
configinfo.CurrentEngineIndex = cbEngineSelector.SelectedIndex;
|
|
configinfo.Changed = true; //mxd
|
|
cbEngineSelector.Tag = cbEngineSelector.SelectedIndex; //store for later use
|
|
|
|
// Set test application and parameters
|
|
if(!configinfo.CustomParameters)
|
|
{
|
|
configinfo.TestParameters = gameconfig.TestParameters;
|
|
configinfo.TestShortPaths = gameconfig.TestShortPaths;
|
|
}
|
|
|
|
configinfo.TestProgramName = cbEngineSelector.Text;
|
|
testapplication.Text = configinfo.TestProgram;
|
|
testparameters.Text = configinfo.TestParameters;
|
|
shortpaths.Checked = configinfo.TestShortPaths;
|
|
|
|
int skilllevel = configinfo.TestSkill;
|
|
skill.Value = skilllevel - 1; //mxd. WHY???
|
|
skill.Value = skilllevel;
|
|
skin.Text = configinfo.TestSkin;
|
|
int gametypevalue = configinfo.TestGametype;
|
|
gametype.Value = gametypevalue - 1;
|
|
gametype.Value = gametypevalue;
|
|
customparameters.Checked = configinfo.CustomParameters;
|
|
}
|
|
|
|
//mxd
|
|
private void cbEngineSelector_DropDown(object sender, EventArgs e)
|
|
{
|
|
ApplyTestEngineNameChange();
|
|
}
|
|
|
|
//mxd
|
|
private void ConfigForm_Shown(object sender, EventArgs e)
|
|
{
|
|
if(listconfigs.SelectedItems.Count > 0) listconfigs.SelectedItems[0].EnsureVisible();
|
|
}
|
|
|
|
#region ============= Copy/Paste context menu (mxd)
|
|
|
|
private void copypastemenu_Opening(object sender, System.ComponentModel.CancelEventArgs e)
|
|
{
|
|
if(listconfigs.SelectedIndices.Count < 1)
|
|
{
|
|
e.Cancel = true;
|
|
return;
|
|
}
|
|
|
|
ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
|
|
bool havecopiedconfig = configinfocopy != null;
|
|
bool formatinterfacesmatch = havecopiedconfig && current.FormatInterface == configinfocopy.FormatInterface;
|
|
|
|
pasteall.Enabled = formatinterfacesmatch;
|
|
pasteengines.Enabled = (havecopiedconfig && configinfocopy.TestEngines.Count > 0);
|
|
pasteresources.Enabled = (havecopiedconfig && configinfocopy.Resources.Count > 0);
|
|
pastecolorpresets.Enabled = (formatinterfacesmatch && configinfocopy.LinedefColorPresets.Length > 0);
|
|
}
|
|
|
|
private void copyall_Click(object sender, EventArgs e)
|
|
{
|
|
if(listconfigs.SelectedIndices.Count < 1) return;
|
|
ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
|
|
configinfocopy = current.Clone();
|
|
|
|
//display info
|
|
General.Interface.DisplayStatus(StatusType.Info, "Copied '" + configinfocopy.Name + "' game configuration");
|
|
}
|
|
|
|
private void pasteall_Click(object sender, EventArgs e)
|
|
{
|
|
if(listconfigs.SelectedIndices.Count < 1) return;
|
|
|
|
//get current configinfo
|
|
ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
|
|
current.PasteFrom(configinfocopy);
|
|
|
|
//update display
|
|
cbEngineSelector.Text = string.Empty; // Otherwise current text from cbEngineSelector will override the pasted one
|
|
listconfigs_SelectedIndexChanged(listconfigs, EventArgs.Empty);
|
|
General.Interface.DisplayStatus(StatusType.Info, "Pasted game configuration from '" + configinfocopy.Name + "'");
|
|
}
|
|
|
|
private void pasteresources_Click(object sender, EventArgs e)
|
|
{
|
|
if(listconfigs.SelectedIndices.Count < 1) return;
|
|
|
|
//get current configinfo
|
|
ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
|
|
current.PasteResourcesFrom(configinfocopy);
|
|
|
|
//update display
|
|
listconfigs_SelectedIndexChanged(listconfigs, EventArgs.Empty);
|
|
General.Interface.DisplayStatus(StatusType.Info, "Pasted resources from '" + configinfocopy.Name + "'");
|
|
}
|
|
|
|
private void pasteengines_Click(object sender, EventArgs e)
|
|
{
|
|
if(listconfigs.SelectedIndices.Count < 1) return;
|
|
|
|
//get current configinfo
|
|
ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
|
|
current.PasteTestEnginesFrom(configinfocopy);
|
|
|
|
//update display
|
|
cbEngineSelector.Text = string.Empty; // Otherwise current text from cbEngineSelector will override the pasted one
|
|
listconfigs_SelectedIndexChanged(listconfigs, EventArgs.Empty);
|
|
General.Interface.DisplayStatus(StatusType.Info, "Pasted engines list from '" + configinfocopy.Name + "'");
|
|
}
|
|
|
|
private void pastecolorpresets_Click(object sender, EventArgs e)
|
|
{
|
|
if(listconfigs.SelectedIndices.Count < 1) return;
|
|
|
|
//get current configinfo
|
|
ConfigurationInfo current = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
|
|
current.PasteColorPresetsFrom(configinfocopy);
|
|
|
|
//update display
|
|
listconfigs_SelectedIndexChanged(listconfigs, EventArgs.Empty);
|
|
General.Interface.DisplayStatus(StatusType.Info, "Pasted color presets from '" + configinfocopy.Name + "'");
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|