ZoneBuilder/Source/Core/Editing
2023-05-08 13:35:44 +02:00
..
ClassicMode.cs Correct some player height checks for SRB2 2023-05-08 13:35:44 +02:00
CopyPasteManager.cs Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2023-05-08 13:21:15 +02:00
CustomThingsFilter.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EditingManager.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EditMode.cs Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2023-05-08 12:34:41 +02:00
EditModeAttribute.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
EditModeInfo.cs Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly. 2023-01-05 00:02:15 +01:00
GridSetup.cs Don't disable dynamic grid when changing the grid manually 2023-02-06 20:30:24 +01:00
NullThingsFilter.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ThingsFilter.cs Rename SRB2Type back to Type 2023-04-26 17:17:28 +02:00
UndoManager.cs Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode) 2023-05-08 12:46:17 +02:00
UndoSnapshot.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00