MascaraSnake
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e7ad3d4bb2
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Merged in GZDB r2488
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2016-01-30 00:04:41 +01:00 |
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MascaraSnake
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c4085096a1
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Merged in GZDB r2485
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2016-01-26 13:10:30 +01:00 |
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MascaraSnake
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a45b2124d0
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Merged in GZDB r2483.
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2016-01-25 16:50:03 +01:00 |
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MascaraSnake
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f63c2f7665
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Merged in GZDB r2470.
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2016-01-23 03:15:37 +01:00 |
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MascaraSnake
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04abc827f7
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Merged in GZDB r2465.
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2016-01-23 01:30:20 +01:00 |
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MascaraSnake
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e81c8d6acc
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Added multimare support
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2016-01-12 22:07:23 +01:00 |
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MascaraSnake
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4e043b510f
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Made the precision with which the NiGHTS circles are drawn configurable
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2016-01-12 10:54:23 +01:00 |
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MascaraSnake
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32f3fbbd70
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Made NiGHTS path color configurable
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2016-01-12 01:05:42 +01:00 |
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MascaraSnake
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652ff5aaf3
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Render all lines in one pass
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2016-01-12 00:35:42 +01:00 |
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MascaraSnake
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4611851122
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Added capability for rendering the NiGHTS path
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2016-01-12 00:26:00 +01:00 |
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MascaraSnake
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368d0ce1bd
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Added option to extend the crosshair in classic modes to the map boundaries
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2016-01-11 20:33:37 +01:00 |
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MascaraSnake
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29f05db92d
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Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
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2015-12-31 16:46:40 +01:00 |
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MascaraSnake
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e971586805
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
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