Commit graph

15 commits

Author SHA1 Message Date
MaxED
960db60973 Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
Updated ZDoom ACC (DamageActor).
Updated ZDoom_ACS.cfg (DamageActor).
2023-01-06 12:35:33 +01:00
MaxED
d1d0e93cef Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures. 2023-01-06 12:26:20 +01:00
MaxED
95985a8894 Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
Changed: multi-part sectors are now better preserved after drawing new lines.
Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
Changed, Game configurations: changed default door action arguments to better match vanilla ones.
Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
Fixed(?): probably fixed inability to save map wad in Slade 3.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2023-01-05 00:15:28 +01:00
sphere
1f3f0358c7 Fix regression in repeating midtexture handling. 2021-03-14 00:16:36 +01:00
sphere
0c8effe3a3 Clean up the project, revert hacky flat alignment, fix About menu and browser handling. 2021-02-21 14:59:33 +01:00
MascaraSnake
9cf8014098 In SRB2, indefinitely tiled middle textures can still be offset from the pegged plane 2016-06-02 19:42:35 +02:00
MascaraSnake
289c2b7c5f Fixed a bug that caused offsets to be incorrectly applied to middle textures 2016-03-05 22:00:54 +01:00
MascaraSnake
552a4ea920 Added texture skewing for everything except 3D floors. This is only partially tested and may display incorrectly in some situations. 2016-02-28 19:58:42 +01:00
MascaraSnake
9ccea639bf Merged in GZDB r2487 2016-01-29 11:02:09 +01:00
MascaraSnake
52b6bf1445 Peg Midtextures flag is now recognized in Visual Mode 2016-01-28 19:29:07 +01:00
MascaraSnake
a45b2124d0 Merged in GZDB r2483. 2016-01-25 16:50:03 +01:00
MascaraSnake
9abe49ebb2 Merged in GZDB r2471. 2016-01-23 03:38:26 +01:00
MascaraSnake
48d1fcb4c7 Corrected the conditions for repeating middle textures 2016-01-06 23:56:45 +01:00
MascaraSnake
092f8581ab Render SRB2's repeating midtextures in Visual Mode 2016-01-04 17:45:46 +01:00
MascaraSnake
e971586805 Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00