MaxED
0db92cb46c
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
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Fixed: CVARINFO parser was unable to parse negative int/float values.
Fixed: in some cases TextLabel text size was checked before it was calculated.
Internal, Visual mode: reduced the number of unnecessary geometry updates when changing map geometry.
Updated ZDoom_DECORATE.cfg (atan2 and VectorAngle).
2023-01-04 18:59:10 +01:00
MaxED
9cb14fc80b
Fixed: alpha-based texture picking wasn't implemented for 3d floor inner sides.
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Game configurations: added 2 secret Sector_Set3dFloor flags. Shhh! Don't tell anybody!
2023-01-04 13:44:56 +01:00
Ashnal
2f662d2dca
Fixes a (so I'm told) prominent crash related to undoing
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and looking towards some 3D floors that may not be
updated in the proper order
2022-08-20 22:31:30 -04:00
sphere
f4a771553b
Add support for most new blendmodes.
2021-06-17 11:05:08 +02:00
MascaraSnake
a45b2124d0
Merged in GZDB r2483.
2016-01-25 16:50:03 +01:00
MascaraSnake
36ec727743
Added functionality for rendering only sides/planes of a 3D floor
2016-01-13 19:27:21 +01:00
MascaraSnake
8b5a2916b8
Changed texture offset behavior of 3D floors to match with SRB2
2016-01-03 15:54:29 +01:00
MascaraSnake
e971586805
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00