Commit graph

14 commits

Author SHA1 Message Date
MaxED
0db92cb46c Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
Fixed: CVARINFO parser was unable to parse negative int/float values.
Fixed: in some cases TextLabel text size was checked before it was calculated.
Internal, Visual mode: reduced the number of unnecessary geometry updates when changing map geometry.
Updated ZDoom_DECORATE.cfg (atan2 and VectorAngle).
2023-01-04 18:59:10 +01:00
MaxED
75f0f91a88 Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
MaxED
a82102a611 Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2023-01-04 13:30:21 +01:00
sphere
095aa9bb68 GZDB merging - part 1 2022-11-25 17:14:35 +00:00
sphere
cde434af8c Allow changing sector texture offsets, if the sector has tagless flat alignment. 2021-06-05 01:36:37 +02:00
biwa
4794b0effc More fixes for erroneously being able to select object multiple times when paint selecting 2021-03-22 20:31:16 +01:00
biwa
914fb7ea34 Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520 2021-03-22 20:30:28 +01:00
biwa
f8fbcbcd1f - Added option to enable additive paint selecting without holding shift independently from regular additive selecting 2021-03-22 20:28:58 +01:00
biwa
9f597a271c Added paint selecting to visual mode (PR#248 by biwa) 2021-03-22 19:52:25 +01:00
sphere
148f3d69ba Add actions to Visual Mode: for raising and lowering sectors/things by grid size, and for toggling Peg and Repeat Midtexture flags. 2021-03-21 19:26:10 +01:00
MascaraSnake
5cf574f42d Merged in GZDB r2474. 2016-01-23 03:53:31 +01:00
MascaraSnake
af2a941cf7 Merged in GZDB r2467. 2016-01-23 01:36:59 +01:00
MascaraSnake
29f05db92d Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things 2015-12-31 16:46:40 +01:00
MascaraSnake
e971586805 Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00