MascaraSnake
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23f7be610a
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Things that float when the Ambush flag is checked are now handled via the config
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2016-01-14 23:13:34 +01:00 |
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MascaraSnake
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841f4087b6
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Special Z position handling for NiGHTS path items and hoops
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2016-01-13 22:28:16 +01:00 |
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MascaraSnake
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1e10c8b129
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Render Things whose Z position indicates the position of the center rather than the bottom accordingly
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2016-01-13 21:39:26 +01:00 |
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MascaraSnake
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ed44947404
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Things that float when given the Ambush flag are now displayed as such in Visual Mode
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2016-01-13 20:17:19 +01:00 |
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MascaraSnake
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f54af8087f
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Added exceptions for Thing types on which the Object Flip flag has no effect
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2016-01-13 17:42:53 +01:00 |
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MascaraSnake
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4611851122
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Added capability for rendering the NiGHTS path
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2016-01-12 00:26:00 +01:00 |
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MascaraSnake
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a3f2f131a1
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Render translucent walls in Visual Mode
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2016-01-04 20:26:34 +01:00 |
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MascaraSnake
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760dff9df0
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Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
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2016-01-04 12:55:41 +01:00 |
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MascaraSnake
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f69597c6d1
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Added colormap rendering to Visual Mode (alpha value is ignored for now)
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2016-01-04 00:01:07 +01:00 |
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MascaraSnake
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bbfb569d0f
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Vertex slopes are now rendered in Visual Mode.
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2016-01-02 14:21:15 +01:00 |
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MascaraSnake
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29f05db92d
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Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
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2015-12-31 16:46:40 +01:00 |
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MascaraSnake
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e971586805
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
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