Updated Lua keyword list

This commit is contained in:
MascaraSnake 2016-09-17 18:37:12 +02:00
parent 62def0179d
commit f4b747a9d9

View file

@ -61,7 +61,7 @@ keywords
max = "int a, int b";
sin = "angle a";
cos = "angle a";
tan = "angle a";
tan = "angle a, boolean newtan?";
FixedAngle = "fixed a";
AngleFixed = "angle a";
InvAngle = "angle a";
@ -109,6 +109,7 @@ keywords
P_SPMAngle = "mobj_t source, int type, angle angle, [boolean allowaim?, [int flags2]]";
P_SpawnPlayerMissile = "mobj_t source, int type, [int flags2]";
P_MobjFlip = "mobj_t mobj";
P_GetMobjGravity = "mobj_t mobj";
P_WeaponOrPanel = "int type";
P_FlashPal = "player_t player, int type, int duration";
P_GetClosestAxis = "mobj_t mobj";
@ -152,7 +153,7 @@ keywords
P_DoJumpShield = "player_t player";
P_IsObjectInGoop = "mobj_t mobj";
// p_map
P_CheckPosition = "mobj_t mobj, fixed x, fixed y, fixed z";
P_CheckPosition = "mobj_t mobj, fixed x, fixed y";
P_TryMove = "mobj_t mobj, fixed x, fixed y, [boolean allowdrowoff?]";
P_Move = "mobj_t actor, int speed";
P_TeleportMove = "mobj_t mobj, fixed x, fixed y, fixed z";