diff --git a/Build/Scripting/Lua.cfg b/Build/Scripting/Lua.cfg index 699ebc3..d6573dd 100644 --- a/Build/Scripting/Lua.cfg +++ b/Build/Scripting/Lua.cfg @@ -61,7 +61,7 @@ keywords max = "int a, int b"; sin = "angle a"; cos = "angle a"; - tan = "angle a"; + tan = "angle a, boolean newtan?"; FixedAngle = "fixed a"; AngleFixed = "angle a"; InvAngle = "angle a"; @@ -109,6 +109,7 @@ keywords P_SPMAngle = "mobj_t source, int type, angle angle, [boolean allowaim?, [int flags2]]"; P_SpawnPlayerMissile = "mobj_t source, int type, [int flags2]"; P_MobjFlip = "mobj_t mobj"; + P_GetMobjGravity = "mobj_t mobj"; P_WeaponOrPanel = "int type"; P_FlashPal = "player_t player, int type, int duration"; P_GetClosestAxis = "mobj_t mobj"; @@ -152,7 +153,7 @@ keywords P_DoJumpShield = "player_t player"; P_IsObjectInGoop = "mobj_t mobj"; // p_map - P_CheckPosition = "mobj_t mobj, fixed x, fixed y, fixed z"; + P_CheckPosition = "mobj_t mobj, fixed x, fixed y"; P_TryMove = "mobj_t mobj, fixed x, fixed y, [boolean allowdrowoff?]"; P_Move = "mobj_t actor, int speed"; P_TeleportMove = "mobj_t mobj, fixed x, fixed y, fixed z";