Update Kart config, with Justburner's updates.

This commit is contained in:
sphere 2021-02-21 23:25:22 +01:00
parent 2b6098b594
commit 9ca9e63244

View file

@ -1,11 +1,11 @@
/*********************************************************\ /*********************************************************\
Zone Builder Game Configuration Zone Builder Game Configuration
For Sonic Robo Blast 2 Kart Version 1.0 For Sonic Robo Blast 2 Kart Version 1.x
Based on the Configuration for Sonic Robo Blast 2 Version 2.1 Based on the configurations for Sonic Robo Blast 2 Versions 2.1 & 2.2
For Sonic Robo Blast 2 Version 2.1
Contributors (alphabetical): Contributors (alphabetical):
* Foxboy * Foxboy
* JJames19119 * JJames19119
* Justburner
* Kalaron * Kalaron
* Kristos * Kristos
* MascaraSnake * MascaraSnake
@ -14,6 +14,7 @@
* Oogaland * Oogaland
* Rob * Rob
* Shadow Hog * Shadow Hog
* sphere
* SRB2-Playah * SRB2-Playah
* SSNTails * SSNTails
* ST218 * ST218
@ -25,7 +26,7 @@
type = "Doom Builder 2 Game Configuration"; type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game // This is the title to show for this game
game = "Sonic Robo Blast 2 Kart - 1.0"; game = "Sonic Robo Blast 2 Kart - 1.x";
//GZDB specific. Don't try to load lumps that don't exist. //GZDB specific. Don't try to load lumps that don't exist.
basegame = 0; basegame = 0;
@ -629,13 +630,6 @@ linedeftypes
flags64text = "[6] Flip in reverse gravity"; flags64text = "[6] Flip in reverse gravity";
} }
4
{
title = "Speed Pad";
prefix = "(4)";
flags512text = "[9] No teleport to center";
}
5 5
{ {
title = "Camera Scanner"; title = "Camera Scanner";
@ -652,11 +646,9 @@ linedeftypes
{ {
title = "Sector Flat Alignment"; title = "Sector Flat Alignment";
prefix = "(7)"; prefix = "(7)";
flags64text = "[6] Align only floor"; flags2048text = "[11] Align only ceiling";
flags2text = "[1] Align only ceiling"; flags4096text = "[12] Align only floor";
flags512text = "[9] Rotate flats"; flags8192text = "[13] Tag by offset";
flags16384text = "[14] Rotate only floor";
flags1024text = "[10] Rotate only ceiling";
} }
10 10
@ -672,12 +664,18 @@ linedeftypes
prefix = "(13)"; prefix = "(13)";
} }
40 40
{ {
title = "Visual Portal Between Tagged Linedefs"; title = "Visual Portal Between Tagged Linedefs";
prefix = "(40)"; prefix = "(40)";
} }
41
{
title = "Horizon Effect";
prefix = "(41)";
}
50 50
{ {
title = "Instantly Lower Floor on Level Load"; title = "Instantly Lower Floor on Level Load";
@ -707,14 +705,6 @@ linedeftypes
{ {
title = "Parameters"; title = "Parameters";
2
{
title = "Custom Exit";
prefix = "(2)";
flags2text = "[1] Check emeralds";
flags64text = "[6] Skip score tally";
}
3 3
{ {
title = "Zoom Tube Parameters"; title = "Zoom Tube Parameters";
@ -722,11 +712,21 @@ linedeftypes
flags512text = "[9] Ignore player direction"; flags512text = "[9] Ignore player direction";
} }
4
{
title = "Speed Pad Parameters";
prefix = "(4)";
flags512text = "[9] No teleport to center";
flags1024text = "[10] Force spinning frames";
}
8 8
{ {
title = "Special Sector Properties"; title = "Special Sector Properties";
prefix = "(8)"; prefix = "(8)";
flags32text = "[5] Invert precipitation";
flags64text = "[6] Touch only ceiling"; flags64text = "[6] Touch only ceiling";
flags128text = "[7] Allow opposite gravity";
flags256text = "[8] Touch sector edge"; flags256text = "[8] Touch sector edge";
flags512text = "[9] Touch floor or ceiling"; flags512text = "[9] Touch floor or ceiling";
} }
@ -735,7 +735,12 @@ linedeftypes
{ {
title = "Chain Parameters"; title = "Chain Parameters";
prefix = "(9)"; prefix = "(9)";
flags64text = "[6] Fixed spinning direction"; flags32text = "[5] Swing instead of spin";
flags128text = "[7] Make chain from end item";
flags64text = "[6] Player-turnable chain";
flags256text = "[8] Spawn link at origin";
flags512text = "[9] Don't clip inside ground";
flags1024text = "[10] No distance check";
} }
11 11
@ -753,6 +758,13 @@ linedeftypes
flags64text = "[6] Randomize speed"; flags64text = "[6] Randomize speed";
} }
14
{
title = "Bustable Block Parameters";
prefix = "(14)";
flags32text = "[5] Particles launch from center";
}
64 64
{ {
title = "Continuously Appearing/Disappearing FOF"; title = "Continuously Appearing/Disappearing FOF";
@ -776,6 +788,7 @@ linedeftypes
{ {
title = "First Line"; title = "First Line";
prefix = "(20)"; prefix = "(20)";
flags32text = "[5] Renders outer sides only";
flags64text = "[6] Trigger linedef executor"; flags64text = "[6] Trigger linedef executor";
flags128text = "[7] Intangible"; flags128text = "[7] Intangible";
flags256text = "[8] Stopped by pushables"; flags256text = "[8] Stopped by pushables";
@ -792,6 +805,12 @@ linedeftypes
{ {
title = "Parameters"; title = "Parameters";
prefix = "(22)"; prefix = "(22)";
flags8text = "[3] Set translucency by X offset";
flags32text = "[5] Render outer sides only";
flags64text = "[6] Trigger linedef executor";
flags128text = "[7] Intangible";
flags256text = "[8] Stopped by pushables";
flags512text = "[9] Render flats";
} }
30 30
@ -1701,6 +1720,18 @@ linedeftypes
flags64text = "[6] Trigger more than once"; flags64text = "[6] Trigger more than once";
} }
323
{
title = "Record Attack Load";
prefix = "(323)";
}
328
{
title = "Encore Load";
prefix = "(328)";
}
399 399
{ {
title = "Level Load"; title = "Level Load";
@ -1975,6 +2006,7 @@ linedeftypes
flags2text = "[1] Keep after death"; flags2text = "[1] Keep after death";
flags8text = "[3] Set delay by backside sector"; flags8text = "[3] Set delay by backside sector";
flags64text = "[6] For everyone"; flags64text = "[6] For everyone";
flags256text = "[8] Hide credits";
flags512text = "[9] Don't loop"; flags512text = "[9] Don't loop";
} }
@ -2063,7 +2095,6 @@ linedeftypes
flags8text = "[3] Set delay by backside sector"; flags8text = "[3] Set delay by backside sector";
} }
445 445
{ {
title = "Make FOF Disappear/Reappear"; title = "Make FOF Disappear/Reappear";
@ -2827,16 +2858,6 @@ thingtypes
title = "Match Start"; title = "Match Start";
sprite = "SUPTG0"; sprite = "SUPTG0";
} }
/*34
{
title = "CTF Red Team Start";
sprite = "SIGNF0";
}
35
{
title = "CTF Blue Team Start";
sprite = "SIGND0";
}*/
} }
enemies enemies