2015-12-31 12:21:44 +00:00
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using System.Threading;
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namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
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{
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[ErrorChecker("Check map size", true, 50)]
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public class CheckMapSize : ErrorChecker
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{
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private const int PROGRESS_STEP = 1000;
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2016-05-18 23:31:12 +00:00
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public override bool SkipCheck { get { return General.Map.Config.SafeBoundary <= 0; } }
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2015-12-31 12:21:44 +00:00
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// Constructor
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public CheckMapSize()
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{
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// Total progress is done when all vertices are checked
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SetTotalProgress(General.Map.Map.Vertices.Count / PROGRESS_STEP);
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}
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// This runs the check
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public override void Run()
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{
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int progress = 0;
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int stepprogress = 0;
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float minx = int.MaxValue;
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float maxx = int.MinValue;
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float miny = int.MaxValue;
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float maxy = int.MinValue;
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// Go for all vertices
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foreach(Vertex v in General.Map.Map.Vertices)
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{
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if(v.Position.x < minx) minx = v.Position.x;
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if(v.Position.x > maxx) maxx = v.Position.x;
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if(v.Position.y < miny) miny = v.Position.y;
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if(v.Position.y > maxy) maxy = v.Position.y;
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// Handle thread interruption
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try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
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// We are making progress!
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if((++progress / PROGRESS_STEP) > stepprogress)
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{
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stepprogress = (progress / PROGRESS_STEP);
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AddProgress(1);
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}
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}
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// Map elements should not be more than 32767 mu apart
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2016-05-18 23:31:12 +00:00
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if(maxx - minx > General.Map.Config.SafeBoundary || maxy - miny > General.Map.Config.SafeBoundary)
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2015-12-31 12:21:44 +00:00
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{
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SubmitResult(new ResultMapTooBig(new Vector2D(minx, miny), new Vector2D(maxx, maxy)));
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}
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}
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}
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}
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