ZoneBuilder/Source/Core/IO/WAD.cs

479 lines
12 KiB
C#
Raw Normal View History

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.IO
{
2016-04-07 13:29:47 +00:00
internal class WAD : IDisposable
{
#region ================== Constants
// WAD types
private const string TYPE_IWAD = "IWAD";
private const string TYPE_PWAD = "PWAD";
// Encoder
public static readonly Encoding ENCODING = Encoding.ASCII;
//mxd. Official IWAD MD5 hashes
private static readonly HashSet<string> IWAD_HASHES = new HashSet<string>
{
////// DOOM IWADS //////
"d9153ced9fd5b898b36cc5844e35b520", // DOOM2 1.666g MD5
"30e3c2d0350b67bfbf47271970b74b2f", // DOOM2 1.666 MD5
"ea74a47a791fdef2e9f2ea8b8a9da13b", // DOOM2 1.7 MD5
"d7a07e5d3f4625074312bc299d7ed33f", // DOOM2 1.7a MD5
"c236745bb01d89bbb866c8fed81b6f8c", // DOOM2 1.8 MD5
"25e1459ca71d321525f84628f45ca8cd", // DOOM2 1.9 MD5
"3cb02349b3df649c86290907eed64e7b", // DOOM2 French MD5
"c3bea40570c23e511a7ed3ebcd9865f7", // BFG DOOM2 MD5
"981b03e6d1dc033301aa3095acc437ce", // DOOM 1.1 MD5
"792fd1fea023d61210857089a7c1e351", // DOOM 1.2 MD5
"464e3723a7e7f97039ac9fd057096adb", // DOOM 1.6b MD5
"54978d12de87f162b9bcc011676cb3c0", // DOOM 1.666 MD5
"11e1cd216801ea2657723abc86ecb01f", // DOOM 1.8 MD5
"1cd63c5ddff1bf8ce844237f580e9cf3", // DOOM 1.9 MD5
"fb35c4a5a9fd49ec29ab6e900572c524", // BFG DOOM MD5
"c4fe9fd920207691a9f493668e0a2083", // ULTIMATE DOOM MD5
"75c8cf89566741fa9d22447604053bd7", // PLUTONIA MD5
"3493be7e1e2588bc9c8b31eab2587a04", // PLUTONIA RARE MD5
"4e158d9953c79ccf97bd0663244cc6b6", // TNT MD5
"1d39e405bf6ee3df69a8d2646c8d5c49", // TNT Fixed MD5
"be626c12b7c9d94b1dfb9c327566b4ff", // PSN TNT MD5
////// HERETIC IWADS //////
"3117e399cdb4298eaa3941625f4b2923", // HERETIC 1.0 MD5
"1e4cb4ef075ad344dd63971637307e04", // HERETIC 1.2 MD5
"66d686b1ed6d35ff103f15dbd30e0341", // HERETIC 1.3 MD5
////// HEXEN IWADS //////
"c88a2bb3d783e2ad7b599a8e301e099e", // HEXEN Beta MD5
"b2543a03521365261d0a0f74d5dd90f0", // HEXEN 1.0 MD5
"abb033caf81e26f12a2103e1fa25453f", // HEXEN 1.1 MD5
"1077432e2690d390c256ac908b5f4efa", // HEXEN DK 1.0 MD5
"78d5898e99e220e4de64edaa0e479593", // HEXEN DK 1.1 MD5
////// STRIFE IWADS //////
"8f2d3a6a289f5d2f2f9c1eec02b47299", // STRIFE 1.0 MD5
"2fed2031a5b03892106e0f117f17901f", // STRIFE 1.2 MD5
};
#endregion
#region ================== Variables
// File objects
private string filename;
private FileStream file;
private BinaryReader reader;
private BinaryWriter writer;
// Header
private int numlumps;
private int lumpsoffset;
private bool isiwad; //mxd
private bool isofficialiwad; //mxd
// Lumps
private List<Lump> lumps;
// Status
private bool isreadonly;
private bool isdisposed;
#endregion
#region ================== Properties
public string Filename { get { return filename; } }
public Encoding Encoding { get { return ENCODING; } }
public bool IsReadOnly { get { return isreadonly; } }
public bool IsDisposed { get { return isdisposed; } }
public bool IsIWAD { get { return isiwad; } set { isiwad = value; } } //mxd
public bool IsOfficialIWAD { get { return isofficialiwad; } } //mxd
public List<Lump> Lumps { get { return lumps; } }
#endregion
#region ================== Constructor / Disposer
// Constructor to open or create a WAD file
public WAD(string pathfilename)
{
// Initialize
this.isreadonly = false;
this.Open(pathfilename);
}
// Constructor to open or create a WAD file
public WAD(string pathfilename, bool openreadonly)
{
// Initialize
this.isreadonly = openreadonly;
this.Open(pathfilename);
}
// Destructor
/*~WAD()
{
// Make sure everything is disposed
this.Dispose();
}*/
// Disposer
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Only possible when not read-only
if(!isreadonly)
{
// Flush writing changes
if(writer != null) writer.Flush();
if(file != null) file.Flush();
}
// Clean up
if(lumps != null) foreach(Lump l in lumps) l.Dispose();
if(writer != null) writer.Close();
if(reader != null) reader.Close();
if(file != null) file.Dispose();
// Done
isdisposed = true;
GC.SuppressFinalize(this); //mxd
}
}
#endregion
#region ================== IO
// Open a WAD file
private void Open(string pathfilename)
{
FileAccess access;
FileShare share;
// Keep filename
filename = pathfilename;
//mxd
CheckHash();
// Determine if opening for read only
if(isreadonly)
{
// Read only
access = FileAccess.Read;
share = FileShare.ReadWrite;
}
else
{
// Private access
access = FileAccess.ReadWrite;
share = FileShare.Read;
}
// Open the file stream
file = File.Open(pathfilename, FileMode.OpenOrCreate, access, share);
// Create file handling tools
reader = new BinaryReader(file, ENCODING);
if(!isreadonly) writer = new BinaryWriter(file, ENCODING);
// Is the WAD file zero length?
if(file.Length < 4)
{
// Create the headers in file
CreateHeaders();
}
else
{
// Read information from file
ReadHeaders();
}
}
// This creates new file headers
private void CreateHeaders()
{
// Default settings
isiwad = false; //mxd
isofficialiwad = false; //mxd
lumpsoffset = 12;
// New lumps array
lumps = new List<Lump>(numlumps);
// Write the headers
if(!isreadonly) WriteHeaders();
}
// This reads the WAD header and lumps table
private void ReadHeaders()
{
// Make sure the write is finished writing
if(!isreadonly) writer.Flush();
// Seek to beginning
file.Seek(0, SeekOrigin.Begin);
// Read WAD type
isiwad = (ENCODING.GetString(reader.ReadBytes(4)) == TYPE_IWAD); //mxd
// Number of lumps
numlumps = reader.ReadInt32();
if(numlumps < 0) throw new IOException("Invalid number of lumps in wad file.");
// Lumps table offset
lumpsoffset = reader.ReadInt32();
if(lumpsoffset < 0) throw new IOException("Invalid lumps offset in wad file.");
// Seek to the lumps table
file.Seek(lumpsoffset, SeekOrigin.Begin);
// Dispose old lumps and create new list
if(lumps != null) foreach(Lump l in lumps) l.Dispose();
lumps = new List<Lump>(numlumps);
// Go for all lumps
for(int i = 0; i < numlumps; i++)
{
// Read lump information
int offset = reader.ReadInt32();
int length = reader.ReadInt32();
byte[] fixedname = reader.ReadBytes(8);
// Create the lump
lumps.Add(new Lump(file, this, fixedname, offset, length));
}
}
// This writes the WAD header and lumps table
public void WriteHeaders()
{
// Seek to beginning
file.Seek(0, SeekOrigin.Begin);
// Write WAD type
writer.Write(ENCODING.GetBytes(isiwad ? TYPE_IWAD : TYPE_PWAD));
// Number of lumps
writer.Write(numlumps);
// Lumps table offset
writer.Write(lumpsoffset);
// Seek to the lumps table
file.Seek(lumpsoffset, SeekOrigin.Begin);
// Go for all lumps
for(int i = 0; i < lumps.Count; i++)
{
// Write lump information
writer.Write(lumps[i].Offset);
writer.Write(lumps[i].Length);
writer.Write(lumps[i].FixedName);
}
}
//mxd
private void CheckHash()
{
// Open the file stream
FileStream fs = File.Open(filename, FileMode.OpenOrCreate, FileAccess.Read, FileShare.ReadWrite);
// Empty file can't be official iwad
if(fs.Length > 4)
{
BinaryReader r = new BinaryReader(fs, ENCODING);
// Read WAD type
if(ENCODING.GetString(r.ReadBytes(4)) == TYPE_IWAD)
{
// Rewind
r.BaseStream.Position = 0;
// Check hash
MD5 hasher = MD5.Create();
byte[] data = hasher.ComputeHash(r.BaseStream);
// Create a new Stringbuilder to collect the bytes and create a string.
StringBuilder hash = new StringBuilder();
// Loop through each byte of the hashed data and format each one as a hexadecimal string.
for(int i = 0; i < data.Length; i++)
{
hash.Append(data[i].ToString("x2"));
}
isofficialiwad = IWAD_HASHES.Contains(hash.ToString());
if(!isreadonly && isofficialiwad) isreadonly = true;
}
// Close the reader
r.Close();
}
else
{
// Close the file
fs.Dispose();
}
}
// This flushes writing changes
/*public void Flush()
{
// Only possible when not read-only
if(!isreadonly)
{
// Flush writing changes
if(writer != null) writer.Flush();
if(file != null) file.Flush();
}
}*/
#endregion
#region ================== Lumps
// This creates a new lump in the WAD file
public Lump Insert(string name, int position, int datalength)
{
// We will be adding a lump
numlumps++;
// Extend the file
file.SetLength(file.Length + datalength + 16);
// Create the lump
Lump lump = new Lump(file, this, Lump.MakeFixedName(name, ENCODING), lumpsoffset, datalength);
lumps.Insert(position, lump);
// Advance lumps table offset
lumpsoffset += datalength;
// Write the new headers
WriteHeaders();
// Return the new lump
return lump;
}
// This removes a lump from the WAD file by index
public void RemoveAt(int index)
{
// Remove from list
Lump l = lumps[index];
lumps.RemoveAt(index);
l.Dispose();
numlumps--;
// Write the new headers
WriteHeaders();
}
// This removes a lump from the WAD file
public void Remove(Lump lump)
{
// Remove from list
lumps.Remove(lump);
lump.Dispose();
numlumps--;
// Write the new headers
WriteHeaders();
}
// This finds a lump by name, returns null when not found
public Lump FindLump(string name)
{
int index = FindLumpIndex(name);
return (index == -1 ? null : lumps[index]);
}
// This finds a lump by name, returns null when not found
public Lump FindLump(string name, int start)
{
int index = FindLumpIndex(name, start);
return (index == -1 ? null : lumps[index]);
}
// This finds a lump by name, returns null when not found
public Lump FindLump(string name, int start, int end)
{
int index = FindLumpIndex(name, start, end);
return (index == -1 ? null : lumps[index]);
}
// This finds a lump by name, returns -1 when not found
public int FindLumpIndex(string name)
{
// Do search
return FindLumpIndex(name, 0, lumps.Count - 1);
}
// This finds a lump by name, returns -1 when not found
public int FindLumpIndex(string name, int start)
{
// Do search
return FindLumpIndex(name, start, lumps.Count - 1);
}
// This finds a lump by name, returns -1 when not found
public int FindLumpIndex(string name, int start, int end)
{
if(name.Length > 8) return -1;//mxd. Can't be here. Go away!
long longname = Lump.MakeLongName(name);
// Fix end when it exceeds length
if(end > (lumps.Count - 1)) end = lumps.Count - 1;
// Loop through the lumps
for(int i = start; i <= end; i++)
{
// Check if the lump name matches
if(lumps[i].LongName == longname)
{
// Found the lump!
return i;
}
}
// Nothing found
return -1;
}
#endregion
}
}