ZoneBuilder/Build/Compilers/BCC/std.acs

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/*
The following declarations are based on the declarations found in the
zdefs.acs and zspecial.acs files, both shipped with the acc compiler.
*/
region std {
enum ON = 1;
enum OFF = 0;
enum YES = 1;
enum NO = 0;
enum LINE_FRONT = 0;
enum LINE_BACK = 1;
enum SIDE_FRONT = 0;
enum SIDE_BACK = 1;
enum TEXTURE_TOP = 0;
enum TEXTURE_MIDDLE = 1;
enum TEXTURE_BOTTOM = 2;
enum TEXFLAG_TOP = 1;
enum TEXFLAG_MIDDLE = 2;
enum TEXFLAG_BOTTOM = 4;
enum TEXFLAG_ADDOFFSET = 8;
enum {
GAME_SINGLE_PLAYER,
GAME_NET_COOPERATIVE,
GAME_NET_DEATHMATCH,
GAME_TITLE_MAP
};
enum CLASS_FIGHTER = 0;
enum CLASS_CLERIC = 1;
enum CLASS_MAGE = 2;
enum {
SKILL_VERY_EASY,
SKILL_EASY,
SKILL_NORMAL,
SKILL_HARD,
SKILL_VERY_HARD
};
enum {
BLOCK_NOTHING,
BLOCK_CREATURES,
BLOCK_EVERYTHING,
BLOCK_RAILING,
BLOCK_PLAYERS
};
enum SCROLL = 0;
enum CARRY = 1;
enum SCROLL_AND_CARRY = 2;
enum {
MOD_UNKNOWN,
MOD_ROCKET = 5,
MOD_R_SPLASH,
MOD_PLASMARIFLE,
MOD_BFG_BOOM,
MOD_BFG_SPLASH,
MOD_CHAINSAW,
MOD_SSHOTGUN,
MOD_WATER,
MOD_SLIME,
MOD_LAVA,
MOD_CRUSH,
MOD_TELEFRAG,
MOD_FALLING,
MOD_SUICIDE,
MOD_BARREL,
MOD_EXIT,
MOD_SPLASH,
MOD_HIT,
MOD_RAILGUN,
MOD_ICE,
MOD_DISINTEGRATE,
MOD_POISON,
MOD_ELECTRIC
};
enum MOVIE_PLAYED = 0;
enum MOVIE_PLAYED_NOVIDEO = 1;
enum MOVIE_PLAYED_ABORTED = 2;
enum MOVIE_FAILED = -1;
enum {
PROP_FROZEN,
PROP_NOTARGET,
PROP_INSTANTWEAPONSWITCH,
PROP_FLY,
PROP_TOTALLYFROZEN,
PROP_INVULNERABILITY,
PROP_STRENGTH,
PROP_INVISIBILITY,
PROP_RADIATIONSUIT,
PROP_ALLMAP,
PROP_INFRARED,
PROP_WEAPONLEVEL2,
PROP_FLIGHT,
PROP_SPEED = 15,
PROP_BUDDHA
};
enum {
INPUT_OLDBUTTONS,
INPUT_BUTTONS,
INPUT_PITCH,
INPUT_YAW,
INPUT_ROLL,
INPUT_FORWARDMOVE,
INPUT_SIDEMOVE,
INPUT_UPMOVE
};
enum {
MODINPUT_OLDBUTTONS = 8,
MODINPUT_BUTTONS,
MODINPUT_PITCH,
MODINPUT_YAW,
MODINPUT_ROLL,
MODINPUT_FORWARDMOVE,
MODINPUT_SIDEMOVE,
MODINPUT_UPMOVE
};
enum BT_ATTACK = 0x1;
enum BT_USE = 0x2;
enum BT_JUMP = 0x4;
enum BT_CROUCH = 0x8;
enum BT_TURN180 = 0x10;
enum BT_ALTATTACK = 0x20;
enum BT_RELOAD = 0x40;
enum BT_ZOOM = 0x80;
enum BT_SPEED = 0x100;
enum BT_STRAFE = 0x200;
enum BT_MOVERIGHT = 0x400;
enum BT_MOVELEFT = 0x800;
enum BT_BACK = 0x1000;
enum BT_FORWARD = 0x2000;
enum BT_RIGHT = 0x4000;
enum BT_LEFT = 0x8000;
enum BT_LOOKUP = 0x10000;
enum BT_LOOKDOWN = 0x20000;
enum BT_MOVEUP = 0x40000;
enum BT_MOVEDOWN = 0x80000;
enum BT_SHOWSCORES = 0x100000;
enum BT_USER1 = 0x200000;
enum BT_USER2 = 0x400000;
enum BT_USER3 = 0x800000;
enum BT_USER4 = 0x1000000;
enum {
CR_UNTRANSLATED = -1,
CR_BRICK,
CR_TAN,
CR_GRAY,
CR_GREY = CR_GRAY,
CR_GREEN,
CR_BROWN,
CR_GOLD,
CR_RED,
CR_BLUE,
CR_ORANGE,
CR_WHITE,
CR_YELLOW,
CR_BLACK = 12,
CR_LIGHTBLUE,
CR_CREAM,
CR_OLIVE,
CR_DARKGREEN,
CR_DARKRED,
CR_DARKBROWN,
CR_PURPLE,
CR_DARKGRAY,
CR_DARKGREY = CR_DARKGRAY,
CR_CYAN
};
enum HUDMSG_PLAIN = 0;
enum HUDMSG_FADEOUT = 1;
enum HUDMSG_TYPEON = 2;
enum HUDMSG_FADEINOUT = 3;
enum HUDMSG_LOG = 0x80000000;
enum HUDMSG_COLORSTRING = 0x40000000;
enum HUDMSG_ADDBLEND = 0x20000000;
enum HUDMSG_ALPHA = 0x10000000;
enum HUDMSG_NOWRAP = 0x8000000;
enum HUDMSG_LAYER_OVERHUD = 0x0;
enum HUDMSG_LAYER_UNDERHUD = 0x1000;
enum HUDMSG_LAYER_OVERMAP = 0x2000;
enum HUDMSG_NOTWITH3DVIEW = 0x10000;
enum HUDMSG_NOTWITHFULLMAP = 0x20000;
enum HUDMSG_NOTWITHOVERLAYMAP = 0x40000;
enum {
MARINEWEAPON_DUMMY,
MARINEWEAPON_FIST,
MARINEWEAPON_BERSERKFIST,
MARINEWEAPON_CHAINSAW,
MARINEWEAPON_PISTOL,
MARINEWEAPON_SHOTGUN,
MARINEWEAPON_SUPERSHOTGUN,
MARINEWEAPON_CHAINGUN,
MARINEWEAPON_ROCKETLAUNCHER,
MARINEWEAPON_PLASMARIFLE,
MARINEWEAPON_RAILGUN,
MARINEWEAPON_BFG
};
enum {
APROP_HEALTH,
APROP_SPEED,
APROP_DAMAGE,
APROP_ALPHA,
APROP_RENDERSTYLE,
APROP_SEESOUND,
APROP_ATTACKSOUND,
APROP_PAINSOUND,
APROP_DEATHSOUND,
APROP_ACTIVESOUND,
APROP_AMBUSH,
APROP_INVULNERABLE,
APROP_JUMPZ,
APROP_CHASEGOAL,
APROP_FRIGHTENED,
APROP_GRAVITY,
APROP_FRIENDLY,
APROP_SPAWNHEALTH,
APROP_DROPPED,
APROP_NOTARGET,
APROP_SPECIES,
APROP_NAMETAG,
APROP_SCORE,
APROP_NOTRIGGER,
APROP_DAMAGEFACTOR,
APROP_MASTERTID,
APROP_TARGETTID,
APROP_TRACERTID,
APROP_WATERLEVEL,
APROP_SCALEX,
APROP_SCALEY,
APROP_DORMANT,
APROP_MASS,
APROP_ACCURACY,
APROP_STAMINA,
APROP_HEIGHT,
APROP_RADIUS,
APROP_REACTIONTIME,
APROP_MELEERANGE,
APROP_VIEWHEIGHT,
APROP_ATTACKZOFFSET,
APROP_STENCILCOLOR
};
enum {
STYLE_NONE,
STYLE_NORMAL,
STYLE_FUZZY,
STYLE_SOULTRANS,
STYLE_OPTFUZZY,
STYLE_STENCIL,
STYLE_ADDSTENCIL,
STYLE_ADDSHADED,
STYLE_TRANSLUCENT = 64,
STYLE_ADD,
STYLE_SHADED,
STYLE_TRANSLUCENTSTENCIL,
STYLE_SHADOW,
STYLE_SUBTRACT
};
enum {
LEVELINFO_PAR_TIME,
LEVELINFO_CLUSTERNUM,
LEVELINFO_LEVELNUM,
LEVELINFO_TOTAL_SECRETS,
LEVELINFO_FOUND_SECRETS,
LEVELINFO_TOTAL_ITEMS,
LEVELINFO_FOUND_ITEMS,
LEVELINFO_TOTAL_MONSTERS,
LEVELINFO_KILLED_MONSTERS,
LEVELINFO_SUCK_TIME
};
enum {
PLAYERINFO_TEAM,
PLAYERINFO_AIMDIST,
PLAYERINFO_COLOR,
PLAYERINFO_GENDER,
PLAYERINFO_NEVERSWITCH,
PLAYERINFO_MOVEBOB,
PLAYERINFO_STILLBOB,
PLAYERINFO_PLAYERCLASS,
PLAYERINFO_FOV,
PLAYERINFO_DESIREDFOV
};
enum NOT_BOTTOM = 1;
enum NOT_MIDDLE = 2;
enum NOT_TOP = 4;
enum NOT_FLOOR = 8;
enum NOT_CEILING = 16;
enum DAMAGE_PLAYERS = 1;
enum DAMAGE_NONPLAYERS = 2;
enum DAMAGE_IN_AIR = 4;
enum DAMAGE_SUBCLASSES_PROTECT = 8;
enum MRF_OLDEFFECTS = 0x0;
enum MRF_ADDSTAMINA = 0x1;
enum MRF_FULLHEALTH = 0x2;
enum MRF_UNDOBYTOMEOFPOWER = 0x4;
enum MRF_UNDOBYCHAOSDEVICE = 0x8;
enum MRF_FAILNOTELEFRAG = 0x10;
enum MRF_FAILNOLAUGH = 0x20;
enum MRF_WHENINVULNERABLE = 0x40;
enum MRF_LOSEACTUALWEAPON = 0x80;
enum MRF_NEWTIDBEHAVIOUR = 0x100;
enum MRF_UNDOBYDEATH = 0x200;
enum MRF_UNDOBYDEATHFORCED = 0x400;
enum MRF_UNDOBYDEATHSAVES = 0x800;
enum {
T_ROCK1 = 41,
T_ROCK2,
T_ROCK3,
T_DIRT1,
T_DIRT2,
T_DIRT3,
T_DIRT4,
T_DIRT5,
T_DIRT6,
T_STAINEDGLASS1 = 54,
T_STAINEDGLASS2,
T_STAINEDGLASS3,
T_STAINEDGLASS4,
T_STAINEDGLASS5,
T_STAINEDGLASS6,
T_STAINEDGLASS7,
T_STAINEDGLASS8,
T_STAINEDGLASS9,
T_STAINEDGLASS0
};
enum {
T_NONE,
T_SHOTGUY,
T_CHAINGUY,
T_BARON,
T_ZOMBIE,
T_IMP,
T_ARACHNOTRON,
T_SPIDERMASTERMIND,
T_DEMON,
T_SPECTRE,
T_IMPFIREBALL,
T_CLIP,
T_SHELLS,
T_CACODEMON = 19,
T_REVENANT,
T_BRIDGE,
T_ARMORBONUS,
T_STIMPACK,
T_MEDKIT,
T_SOULSPHERE,
T_SHOTGUN = 27,
T_CHAINGUN,
T_ROCKETLAUNCHER,
T_PLASMAGUN,
T_BFG,
T_CHAINSAW,
T_SUPERSHOTGUN,
T_PLASMABOLT = 51,
T_TRACER = 53,
T_GREENARMOR = 68,
T_BLUEARMOR,
T_CELL = 75,
T_BLUEKEYCARD = 85,
T_REDKEYCARD,
T_YELLOWKEYCARD,
T_YELLOWSKULLKEY,
T_REDSKULLKEY,
T_BLUESKULLKEY,
T_TEMPLARGEFLAME = 98,
T_STEALTHBARON = 100,
T_STEALTHKNIGHT,
T_STEALTHZOMBIE,
T_STEALTHSHOTGUY,
T_LOSTSOUL = 110,
T_VILE,
T_MANCUBUS,
T_HELLKNIGHT,
T_CYBERDEMON,
T_PAINELEMENTAL,
T_WOLFSS,
T_STEALTHARACHNOTRON,
T_STEALTHVILE,
T_STEALTHCACODEMON,
T_STEALTHCHAINGUY,
T_STEALTHSERGEANT,
T_STEALTHIMP,
T_STEALTHMANCUBUS,
T_STEALTHREVENANT,
T_BARREL,
T_CACODEMONSHOT,
T_ROCKET,
T_BFGSHOT,
T_ARACHNOTRONPLASMA,
T_BLOOD,
T_PUFF,
T_MEGASPHERE,
T_INVULNERABILITY,
T_BERSERK,
T_INVISIBILITY,
T_IRONFEET,
T_COMPUTERMAP,
T_LIGHTAMP,
T_AMMOBOX,
T_ROCKETAMMO,
T_ROCKETBOX,
T_BATTERY,
T_SHELLBOX,
T_BACKPACK,
T_GUTS,
T_BLOODPOOL,
T_BLOODPOOL1,
T_BLOODPOOL2,
T_FLAMINGBARREL,
T_BRAINS,
T_SCRIPTEDMARINE,
T_HEALTHBONUS,
T_MANCUBUSSHOT,
T_BARONBALL
};
enum {
T_CLINK = 1,
T_MUMMYLEADER,
T_BEAST,
T_MUMMY,
T_KNIGHT = 6,
T_IMPLEADER,
T_MUMMYGHOST,
T_MUMMYLEADERGHOST,
T_WIMPYWANDAMMO = 11,
T_HEFTYWANDAMMO,
T_ITEMEGG = 14,
T_ITEMFLIGHT,
T_ITEMTELEPORT = 18,
T_WIZARD,
T_IRONLICH,
T_ITEMHEALTHPOTION = 23,
T_ITEMHEALTHFLASH,
T_ITEMHEALTHFLASK = T_ITEMHEALTHFLASH,
T_ITEMHEALTHFULL,
T_CROSSBOW = 27,
T_BLASTER,
T_PHOENIXROD,
T_SKULLROD,
T_MACE,
T_GAUNTLETS,
T_WIMPYCROSSBOWAMMO,
T_HEFTYCROSSBOWAMMO,
T_WIMPYMACEAMMO,
T_HEFTYMACEAMMO,
T_WIMPYBLASTERAMMO,
T_HEFTYBLASTERAMMO,
T_MORPHBLAST = 40,
T_SHIELD1 = 68,
T_SHIELD2,
T_ITEMTIMEBOMB = 72,
T_ITEMTORCH,
T_BLUEKEY = 85,
T_GREENKEY,
T_YELLOWKEY,
T_SOUND_WIND = 110,
T_SOUND_WATERFALL,
T_BEASTBALL = 120,
T_FEATHER,
T_CHICKEN,
T_VOLCANOBALL,
T_TINYVOLCANOBALL,
T_POD,
T_PODGENERATOR,
T_KNIGHTAXE,
T_KNIGHTBLOODAXE,
T_KNIGHTGHOST,
T_MUMMYHEAD = 131,
T_SNAKE,
T_ITEMINVULNERABILITY,
T_ITEMTOME,
T_ITEMINVISIBILITY,
T_ITEMBAGOFHOLDING,
T_ITEMALLMAP,
T_SNAKEPROJECTILE,
T_SNAKEPROJECTILEBIG,
T_WIZARDSHOT,
T_DSPARILTELEPORTDEST,
T_DSPARILONSERPENT,
T_DSPARILALONE,
T_SERPENTFIREBALL,
T_DSPARILBLUESHOT,
T_DSPARILWIZARDSPAWNER,
T_CROSSBOWMAINBLAST,
T_CROSSBOWMINIBLAST,
T_CROSSBOWPOWERBLAST,
T_VOLCANO,
T_POWERWANDMINIBLAST,
T_POWERWANDBIGGERBLAST,
T_DEATHBALL,
T_NOGRAVITYMACEBALL,
T_BOUNCYMACEBALL,
T_HEAVYMACEBALL,
T_RIPPER,
T_WIMPYSKULLRODAMMO,
T_HEFTYSKULLRODAMMO,
T_SKULLRODBLAST,
T_WIMPYPHOENIXRODAMMO,
T_HEFTYPHOENIXRODAMMO,
T_PHOENIXSHOT,
T_IRONLICHBLUESHOT,
T_WHIRLWIND,
T_REDTELEGLITTER,
T_BLUETELEGLITTER
};
enum {
T_CENTAUR = 1,
T_CENTAURLEADER,
T_DEMON1,
T_ETTIN,
T_FIREGARGOYLE,
T_WATERLURKER,
T_WATERLURKERLEADER,
T_WRAITH,
T_WRAITHBURIED,
T_FIREBALL1,
T_MANA1,
T_MANA2,
T_ITEMBOOTS,
T_ITEMPORK,
T_ITEMSUMMON = 16,
T_ITEMTPORTOTHER,
T_BISHOP = 19,
T_ICEGOLEM,
T_DRAGONSKINBRACERS = 22,
T_ITEMBOOSTMANA = 26,
T_FIGHTERAXE,
T_FIGHTERHAMMER,
T_FIGHTERSWORD1,
T_FIGHTERSWORD2,
T_FIGHTERSWORD3,
T_CLERICSTAFF,
T_CLERICHOLY1,
T_CLERICHOLY2,
T_CLERICHOLY3,
T_MAGESHARDS,
T_MAGESTAFF1,
T_MAGESTAFF2,
T_MAGESTAFF3,
T_ARROW = 50,
T_DART,
T_POISONDART,
T_RIPPERBALL,
T_BLADE = 64,
T_ICESHARD,
T_FLAME_SMALL,
T_FLAME_LARGE,
T_MESHARMOR,
T_FALCONSHIELD,
T_PLATINUMHELM,
T_AMULETOFWARDING,
T_ITEMFLECHETTE,
T_ITEMREPULSION = 74,
T_MANA3,
T_PUZZSKULL,
T_PUZZGEMBIG,
T_PUZZGEMRED,
T_PUZZGEMGREEN1,
T_PUZZGEMGREEN2,
T_PUZZGEMBLUE1,
T_PUZZGEMBLUE2,
T_PUZZBOOK1,
T_PUZZBOOK2,
T_METALKEY,
T_SMALLMETALKEY,
T_AXEKEY,
T_FIREKEY,
T_EMERALDKEY,
T_MACEKEY,
T_SILVERKEY,
T_RUSTYKEY,
T_HORNKEY,
T_SERPENTKEY,
T_WATERDRIP,
T_TEMPSMALLFLAME,
T_PERMSMALLFLAME,
T_PERMLARGEFLAME = 99,
T_DEMON_MASH,
T_DEMON2_MASH,
T_ETTIN_MASH,
T_CENTAUR_MASH,
T_THRUSTSPIKEUP,
T_THRUSTSPIKEDOWN,
T_FLESH_DRIP1,
T_FLESH_DRIP2,
T_SPARK_DRIP
};
enum ACTOR_NONE = 0x0;
enum ACTOR_WORLD = 0x1;
enum ACTOR_PLAYER = 0x2;
enum ACTOR_BOT = 0x4;
enum ACTOR_VOODOODOLL = 0x8;
enum ACTOR_MONSTER = 0x10;
enum ACTOR_ALIVE = 0x20;
enum ACTOR_DEAD = 0x40;
enum ACTOR_MISSILE = 0x80;
enum ACTOR_GENERIC = 0x100;
enum {
SECSEQ_FLOOR = 1,
SECSEQ_CEILING,
SECSEQ_FULLHEIGHT,
SECSEQ_INTERIOR
};
enum CHAN_AUTO = 0;
enum CHAN_WEAPON = 1;
enum CHAN_VOICE = 2;
enum CHAN_ITEM = 3;
enum CHAN_BODY = 4;
enum CHAN_LISTENERZ = 0x8;
enum CHAN_MAYBE_LOCAL = 0x10;
enum CHAN_UI = 0x20;
enum CHAN_NOPAUSE = 0x40;
enum ATTN_NONE = 0;
enum ATTN_NORM = 1.0;
enum ATTN_IDLE = 1.001;
enum ATTN_STATIC = 3.0;
enum {
SOUND_SEE,
SOUND_ATTACK,
SOUND_PAIN,
SOUND_DEATH,
SOUND_ACTIVE,
SOUND_USE,
SOUND_BOUNCE,
SOUND_WALLBOUNCE,
SOUND_CRUSHPAIN,
SOUND_HOWL
};
enum SDF_ABSANGLE = 0x1;
enum SDF_PERMANENT = 0x2;
enum AAPTR_DEFAULT = 0x0;
enum AAPTR_NULL = 0x1;
enum AAPTR_TARGET = 0x2;
enum AAPTR_MASTER = 0x4;
enum AAPTR_TRACER = 0x8;
enum AAPTR_PLAYER_GETTARGET = 0x10;
enum AAPTR_PLAYER_GETCONVERSATION = 0x20;
enum AAPTR_PLAYER1 = 0x40;
enum AAPTR_PLAYER2 = 0x80;
enum AAPTR_PLAYER3 = 0x100;
enum AAPTR_PLAYER4 = 0x200;
enum AAPTR_PLAYER5 = 0x400;
enum AAPTR_PLAYER6 = 0x800;
enum AAPTR_PLAYER7 = 0x1000;
enum AAPTR_PLAYER8 = 0x2000;
enum AAPTR_FRIENDPLAYER = 0x4000;
enum PTROP_UNSAFETARGET = 0x1;
enum PTROP_UNSAFEMASTER = 0x2;
enum PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET | PTROP_UNSAFEMASTER;
enum {
ARMORINFO_CLASSNAME,
ARMORINFO_SAVEAMOUNT,
ARMORINFO_SAVEPERCENT,
ARMORINFO_MAXABSORB,
ARMORINFO_MAXFULLABSORB,
ARMORINFO_ACTUALSAVEAMOUNT,
};
enum SPAC_NONE = 0x0;
enum SPAC_CROSS = 0x1;
enum SPAC_USE = 0x2;
enum SPAC_MCROSS = 0x4;
enum SPAC_IMPACT = 0x8;
enum SPAC_PUSH = 0x10;
enum SPAC_PCROSS = 0x20;
enum SPAC_ANYCROSS = 0x40;
enum SPAC_MUSE = 0x80;
enum SPAC_MPUSH = 0x100;
enum SPAC_USEBACK = 0x200;
enum TEAM_BLUE = 0;
enum TEAM_RED = 1;
enum NO_TEAM = 2;
enum {
TPROP_NAME,
TPROP_SCORE,
TPROP_ISVALID,
TPROP_NUMPLAYERS,
TPROP_NUMLIVEPLAYERS,
TPROP_TEXTCOLOR,
TPROP_PLAYERSTARTNUM,
TPROP_SPREAD,
TPROP_CARRIER,
TPROP_ASSISTER,
TPROP_FRAGCOUNT,
TPROP_DEATHCOUNT,
TPROP_WINCOUNT,
TPROP_POINTCOUNT,
TPROP_RETURNTICS,
TPROP_TEAMITEM,
TPROP_WINNERTHEME,
TPROP_LOSERTHEME
};
enum {
IS_WAITINGFORPLAYERS,
IS_FIRSTCOUNTDOWN,
IS_INPROGRESS,
IS_BOSSFIGHT,
IS_WAVECOMPLETE,
IS_COUNDOWN
};
enum {
T_GRENADE = 216,
T_BFG10KSHOT,
T_DARKIMPFIREBALL,
T_CACOLANTERNSHOT,
T_ABADDONSHOT = 221
};
enum {
T_DARKIMP = 155,
T_BLOODDEMON,
T_SSGGUY,
T_HECTEBUS,
T_CACOLANTERN,
T_BELPHEGOR = 215,
T_ABADDON = 220
};
enum {
T_PISTOL = 162,
T_GRENADELAUNCHER,
T_RAILGUN,
T_BFG10000,
T_MINIGUN = 214
};
enum {
T_MAXHEALTHBONUS = 166,
T_MAXARMORBONUS,
T_REDARMOR
};
enum {
T_TURBOSPHERE = 169,
T_ANTIGRAVBELT,
T_TIMEFREEZER,
T_INFRAGOGGLES,
T_INFRATRACKER,
T_TRANSLUCENCY,
T_DOOMSPHERE,
T_RANDOMPOWERUP
};
enum {
T_BLUEFLAG = 177,
T_REDFLAG,
T_WHITEFLAG
};
enum {
T_STRENGTH = 180,
T_RAGE,
T_DRAIN,
T_SPREAD,
T_RESISTANCE,
T_REGENERATION,
T_PROSPERITY,
T_REFLECTION,
T_HIGHJUMP,
T_HASTE
};
enum {
EV_KEYDOWN = 1,
EV_KEYREPEAT,
EV_KEYUP,
EV_CHAR,
EV_MOUSEMOVE,
EV_LBUTTONDOWN,
EV_LBUTTONUP,
EV_LBUTTONDBLCLICK,
EV_MBUTTONDOWN,
EV_MBUTTONUP,
EV_MBUTTONDBLCLICK,
EV_RBUTTONDOWN,
EV_RBUTTONUP,
EV_RBUTTONDBLCLICK,
EV_WHEELDOWN,
EV_WHEELUP
};
enum GKM_SHIFT = 0x100;
enum GKM_CTRL = 0x200;
enum GKM_ALT = 0x400;
enum GKM_LBUTTON = 0x800;
enum GKM_MBUTTON = 0x1000;
enum GKM_RBUTTON = 0x2000;
enum {
GK_PGDN = 1,
GK_PGUP,
GK_HOME,
GK_END,
GK_LEFT,
GK_RIGHT,
GK_ALERT,
GK_BACKSPACE,
GK_TAB,
GK_LINEFEED,
GK_DOWN = GK_LINEFEED,
GK_VTAB,
GK_UP = GK_VTAB,
GK_FORMFEED,
GK_RETURN,
GK_F1,
GK_F2,
GK_F3,
GK_F4,
GK_F5,
GK_F6,
GK_F7,
GK_F8,
GK_F9,
GK_F10,
GK_F11,
GK_F12,
GK_DEL,
GK_ESCAPE,
GK_FREE1,
GK_FREE2,
GK_FREE3,
GK_CESCAPE
};
enum CHANGELEVEL_KEEPFACING = 0x1;
enum CHANGELEVEL_RESETINVENTORY = 0x2;
enum CHANGELEVEL_NOMONSTERS = 0x4;
enum CHANGELEVEL_CHANGESKILL = 0x8;
enum CHANGELEVEL_NOINTERMISSION = 0x10;
enum CHANGELEVEL_RESETHEALTH = 0x20;
enum CHANGELEVEL_PRERAISEWEAPON = 0x40;
enum NO_CHANGE = 32767.0;
enum SECF_SILENT = 0x1;
enum SECF_NOFALLINGDAMAGE = 0x2;
enum SECF_FLOORDROP = 0x4;
enum SECF_NORESPAWN = 0x8;
enum BLOCKF_CREATURES = 0x1;
enum BLOCKF_MONSTERS = 0x2;
enum BLOCKF_PLAYERS = 0x4;
enum BLOCKF_FLOATERS = 0x8;
enum BLOCKF_PROJECTILES = 0x10;
enum BLOCKF_EVERYTHING = 0x20;
enum BLOCKF_RAILING = 0x40;
enum BLOCKF_USE = 0x80;
enum BLOCKF_SIGHT = 0x100;
enum FOGP_DENSITY = 0;
enum FOGP_OUTSIDEDENSITY = 1;
enum FOGP_SKYFOG = 2;
enum PRINTNAME_LEVELNAME = -1;
enum PRINTNAME_LEVEL = -2;
enum PRINTNAME_SKILL = -3;
enum CSF_NOFAKEFLOORS = 0x1;
enum CSF_NOBLOCKALL = 0x2;
enum FHF_NORANDOMPUFFZ = 0x1;
enum {
GAMESTATE_UNSPECIFIED = -1,
GAMESTATE_WAITFORPLAYERS,
GAMESTATE_COUNTDOWN,
GAMESTATE_INPROGRESS,
GAMESTATE_INRESULTSEQUENCE
};
enum {
GAMEEVENT_PLAYERFRAGS,
GAMEEVENT_MEDALS,
GAMEEVENT_CAPTURES,
GAMEEVENT_TOUCHES,
GAMEEVENT_RETURNS,
GAMEEVENT_ROUND_STARTS,
GAMEEVENT_ROUND_ENDS,
GAMEEVENT_ROUND_ABORTED
};
enum DB_ORDER_DESC = false;
enum DB_ORDER_ASC = true;
// Action specials
// Tail format: = <action-special-number> , <script-callable>
int Polyobj_StartLine( int, int, int, int ) = 1, 0;
int Polyobj_RotateLeft( int, int, int ) = 2, 1;
int Polyobj_RotateRight( int, int, int ) = 3, 1;
int Polyobj_Move( int, int, int, int ) = 4, 1;
int Polyobj_ExplicitLine( int, int, int, int, int ) = 5, 0;
int Polyobj_MoveTimes8( int, int, int, int ) = 6, 1;
int Polyobj_DoorSwing( int, int, int, int ) = 7, 1;
int Polyobj_DoorSlide( int, int, int, int, int ) = 8, 1;
int Line_Horizon() = 9, 0;
int Door_Close( int, int, int = 0 ) = 10, 1;
int Door_Open( int, int, int = 0 ) = 11, 1;
int Door_Raise( int, int, int, int = 0 ) = 12, 1;
int Door_LockedRaise( int, int, int, int, int = 0 ) = 13, 1;
int Door_Animated( int, int, int, int = 0 ) = 14, 1;
int Autosave() = 15, 1;
int Transfer_WallLight( int, int ) = 16, 0;
int Thing_Raise( int ) = 17, 1;
int StartConversation( int, int = 0 ) = 18, 1;
int Thing_Stop( int ) = 19, 1;
int Floor_LowerByValue( int, int, int ) = 20, 1;
int Floor_LowerToLowest( int, int ) = 21, 1;
int Floor_LowerToNearest( int, int ) = 22, 1;
int Floor_RaiseByValue( int, int, int ) = 23, 1;
int Floor_RaiseToHighest( int, int ) = 24, 1;
int Floor_RaiseToNearest( int, int ) = 25, 1;
int Stairs_BuildDown( int, int, int, int, int ) = 26, 1;
int Stairs_BuildUp( int, int, int, int, int ) = 27, 1;
int Floor_RaiseAndCrush( int, int, int, int = 0 ) = 28, 1;
int Pillar_Build( int, int, int ) = 29, 1;
int Pillar_Open( int, int, int, int ) = 30, 1;
int Stairs_BuildDownSync( int, int, int, int ) = 31, 1;
int Stairs_BuildUpSync( int, int, int, int ) = 32, 1;
int ForceField() = 33, 1;
int ClearForceField( int ) = 34, 1;
int Floor_RaiseByValueTimes8( int, int, int ) = 35, 1;
int Floor_LowerByValueTimes8( int, int, int ) = 36, 1;
int Floor_MoveToValue( int, int, int, int = 0 ) = 37, 1;
int Ceiling_Waggle( int, int, int, int, int ) = 38, 1;
int Teleport_ZombieChanger( int, int ) = 39, 1;
int Ceiling_LowerByValue( int, int, int ) = 40, 1;
int Ceiling_RaiseByValue( int, int, int ) = 41, 1;
int Ceiling_CrushAndRaise( int, int, int, int = 0 ) = 42, 1;
int Ceiling_LowerAndCrush( int, int, int, int = 0 ) = 43, 1;
int Ceiling_CrushStop( int ) = 44, 1;
int Ceiling_CrushRaiseAndStay( int, int, int, int = 0 ) = 45, 1;
int Floor_CrushStop( int ) = 46, 1;
int Ceiling_MoveToValue( int, int, int, int = 0 ) = 47, 1;
int Sector_Attach3dMidTex( int, int, int ) = 48, 0;
int GlassBreak( int = 0 ) = 49, 1;
int ExtraFloor_LightOnly( int, int ) = 50, 0;
int Sector_SetLink( int, int, int, int ) = 51, 1;
int Scroll_Wall( int, int, int, int, int ) = 52, 1;
int Line_SetTextureOffset( int, int, int, int, int ) = 53, 1;
int Sector_ChangeFlags( int, int, int ) = 54, 1;
int Line_SetBlocking( int, int, int ) = 55, 1;
int Line_SetTextureScale( int, int, int, int, int ) = 56, 1;
int Sector_SetPortal( int, int, int, int, int ) = 57, 0;
int Sector_CopyScroller( int, int ) = 58, 0;
int Polyobj_Or_MoveToSpot( int, int, int ) = 59, 1;
int Plat_PerpetualRaise( int, int, int ) = 60, 1;
int Plat_Stop( int ) = 61, 1;
int Plat_DownWaitUpStay( int, int, int ) = 62, 1;
int Plat_DownByValue( int, int, int, int ) = 63, 1;
int Plat_UpWaitDownStay( int, int, int ) = 64, 1;
int Plat_UpByValue( int, int, int, int ) = 65, 1;
int Floor_LowerInstant( int, int, int ) = 66, 1;
int Floor_RaiseInstant( int, int, int ) = 67, 1;
int Floor_MoveToValueTimes8( int, int, int, int ) = 68, 1;
int Ceiling_MoveToValueTimes8( int, int, int, int ) = 69, 1;
int Teleport( int, int = 0, int = 0 ) = 70, 1;
int Teleport_NoFog( int, int = 0, int = 0, int = 0 ) = 71, 1;
int ThrustThing( int, int, int = 0, int = 0 ) = 72, 1;
int DamageThing( int, int = 0 ) = 73, 1;
int Teleport_NewMap( int, int, int = 0 ) = 74, 1;
int Teleport_EndGame() = 75, 1;
int TeleportOther( int, int, int ) = 76, 1;
int TeleportGroup( int, int, int, int, int ) = 77, 1;
int TeleportInSector( int, int, int, int, int = 0 ) = 78, 1;
int Thing_SetConversation( int, int ) = 79, 1;
int Acs_Execute( int, int, int = 0, int = 0, int = 0 ) = 80, 1;
int Acs_Suspend( int, int ) = 81, 1;
int Acs_Terminate( int, int ) = 82, 1;
int Acs_LockedExecute( int, int, int, int, int ) = 83, 1;
int Acs_ExecuteWithResult( int, int = 0, int = 0, int = 0 ) = 84, 1;
int Acs_LockedExecuteDoor( int, int, int, int, int ) = 85, 1;
int Polyobj_MoveToSpot( int, int, int ) = 86, 1;
int Polyobj_Stop( int ) = 87, 1;
int Polyobj_MoveTo( int, int, int, int ) = 88, 1;
int Polyobj_Or_MoveTo( int, int, int, int ) = 89, 1;
int Polyobj_Or_RotateLeft( int, int, int ) = 90, 1;
int Polyobj_Or_RotateRight( int, int, int ) = 91, 1;
int Polyobj_Or_Move( int, int, int, int ) = 92, 1;
int Polyobj_Or_MoveTimes8( int, int, int, int ) = 93, 1;
int Pillar_BuildAndCrush( int, int, int, int, int = 0 ) = 94, 1;
int FloorAndCeiling_LowerByValue( int, int, int ) = 95, 1;
int FloorAndCeiling_RaiseByValue( int, int, int ) = 96, 1;
int Ceiling_LowerAndCrushDist( int, int, int, int = 0, int = 0 ) = 97, 1;
int Sector_SetTranslucent( int, int, int, int ) = 98, 1;
int Floor_RaiseAndCrushDoom( int, int, int, int = 0 ) = 99, 1;
int Scroll_Texture_Left( int, int = 0 ) = 100, 0;
int Scroll_Texture_Right( int, int = 0 ) = 101, 0;
int Scroll_Texture_Up( int, int = 0 ) = 102, 0;
int Scroll_Texture_Down( int, int = 0 ) = 103, 0;
int Light_ForceLightning( int ) = 109, 1;
int Light_RaiseByValue( int, int ) = 110, 1;
int Light_LowerByValue( int, int ) = 111, 1;
int Light_ChangeToValue( int, int ) = 112, 1;
int Light_Fade( int, int, int ) = 113, 1;
int Light_Glow( int, int, int, int ) = 114, 1;
int Light_Flicker( int, int, int ) = 115, 1;
int Light_Strobe( int, int, int, int, int ) = 116, 1;
int Light_Stop( int ) = 117, 1;
int Plane_Copy( int, int, int, int, int ) = 118, 0;
int Thing_Damage( int, int, int = 0 ) = 119, 1;
int Radius_Quake( int, int, int, int, int ) = 120, 1;
int Line_SetIdentification( int, int, int, int, int ) = 121, 0;
int Thing_Move( int, int, int = 0 ) = 125, 1;
int Thing_SetSpecial( int, int, int, int, int ) = 127, 1;
int ThrustThingZ( int, int, int, int ) = 128, 1;
int UsePuzzleItem() = 129, 0;
int Thing_Activate( int ) = 130, 1;
int Thing_Deactivate( int ) = 131, 1;
int Thing_Remove( int ) = 132, 1;
int Thing_Destroy( int, int = 0 ) = 133, 1;
int Thing_Projectile( int, int, int, int, int ) = 134, 1;
int Thing_Spawn( int, int, int, int = 0 ) = 135, 1;
int Thing_ProjectileGravity( int, int, int, int, int ) = 136, 1;
int Thing_SpawnNoFog( int, int, int, int = 0 ) = 137, 1;
int Floor_Waggle( int, int, int, int, int ) = 138, 1;
int Thing_SpawnFacing( int, int, int = 0, int = 0 ) = 139, 1;
int Sector_ChangeSound( int, int ) = 140, 1;
int Player_SetTeam( int ) = 145, 1;
int Team_Score( int, int ) = 152, 1;
int Team_GivePoints( int, int, int ) = 153, 1;
int Teleport_NoStop( int, int, int = 0 ) = 154, 1;
int SetGlobalFogParameter( int, int ) = 157, 1;
int Fs_Excute( int, int = 0, int = 0, int = 0 ) = 158, 1;
int Sector_SetPlaneReflection( int, int, int ) = 159, 1;
int Sector_Set3dFloor( int, int, int, int, int ) = 160, 0;
int Sector_SetContents( int, int, int ) = 161, 0;
int Ceiling_CrushAndRaiseDist( int, int, int, int, int = 0 ) = 168, 1;
int Generic_Crusher2( int, int, int, int, int ) = 169, 1;
int Sector_SetCeilingScale2( int, int, int ) = 170, 1;
int Sector_SetFloorScale2( int, int, int ) = 171, 1;
int Plat_UpNearestWaitDownStay( int, int, int ) = 172, 1;
int NoiseAlert( int, int ) = 173, 1;
int SendToCommunicator( int, int, int, int ) = 174, 1;
int Thing_ProjectileIntercept( int, int, int, int, int ) = 175, 1;
int Thing_ChangeTid( int, int ) = 176, 1;
int Thing_Hate( int, int, int = 0 ) = 177, 1;
int Thing_ProjectileAimed( int, int, int, int, int = 0 ) = 178, 1;
int ChangeSkill( int ) = 179, 1;
int Thing_SetTranslation( int, int ) = 180, 1;
int Plane_Align( int, int, int ) = 181, 0;
int Line_Mirror() = 182, 0;
int Line_AlignCeiling( int, int ) = 183, 1;
int Line_AlignFloor( int, int ) = 184, 1;
int Sector_SetRotation( int, int, int ) = 185, 1;
int Sector_SetCeilingPanning( int, int, int, int, int ) = 186, 1;
int Sector_SetFloorPanning( int, int, int, int, int ) = 187, 1;
int Sector_SetCeilingScale( int, int, int, int, int ) = 188, 1;
int Sector_SetFloorScale( int, int, int, int, int ) = 189, 1;
int Static_Init( int, int, int, int ) = 190, 0;
int SetPlayerProperty( int, int, int ) = 191, 1;
int Ceiling_LowerToHighestFloor( int, int ) = 192, 1;
int Ceiling_LowerInstant( int, int, int ) = 193, 1;
int Ceiling_RaiseInstant( int, int, int ) = 194, 1;
int Ceiling_CrushRaiseAndStayA( int, int, int, int, int = 0 ) = 195, 1;
int Ceiling_CrushAndRaiseA( int, int, int, int, int = 0 ) = 196, 1;
int Ceiling_CrushAndRaiseSilentA( int, int, int, int, int = 0 ) = 197, 1;
int Ceiling_RaiseByValueTimes8( int, int, int ) = 198, 1;
int Ceiling_LowerByValueTImes8( int, int, int ) = 199, 1;
int Generic_Floor( int, int, int, int, int ) = 200, 1;
int Generic_Ceiling( int, int, int, int, int ) = 201, 1;
int Generic_Door( int, int, int, int, int ) = 202, 1;
int Generic_Lift( int, int, int, int, int ) = 203, 1;
int Generic_Stairs( int, int, int, int, int ) = 204, 1;
int Generic_Crusher( int, int, int, int, int ) = 205, 1;
int Plat_DownWaitUpStayLip( int, int, int, int, int = 0 ) = 206, 1;
int Plat_PerpetualRaiseLip( int, int, int, int ) = 207, 1;
int TranslucentLine( int, int, int = 0 ) = 208, 1;
int Transfer_Heights( int, int ) = 209, 0;
int Transfer_FloorLight( int ) = 210, 0;
int Transfer_CeilingLight( int ) = 211, 0;
int Sector_SetColor( int, int, int, int, int = 0 ) = 212, 1;
int Sector_SetFade( int, int, int, int ) = 213, 1;
int Sector_SetDamage( int, int, int ) = 214, 1;
int Teleport_Line( int, int ) = 215, 1;
int Sector_SetGravity( int, int, int ) = 216, 1;
int Stairs_BuildUpDoom( int, int, int, int, int ) = 217, 1;
int Sector_SetWind( int, int, int, int ) = 218, 1;
int Sector_SetFriction( int, int ) = 219, 1;
int Sector_SetCurrent( int, int, int, int ) = 220, 1;
int Scroll_Texture_Both( int, int, int, int, int ) = 221, 1;
int Scroll_Texture_Model( int, int ) = 222, 0;
int Scroll_Floor( int, int, int, int ) = 223, 1;
int Scroll_Ceiling( int, int, int, int ) = 224, 1;
int Scroll_Texture_Offsets( int ) = 225, 0;
int Acs_ExecuteAlways( int, int, int = 0, int = 0, int = 0 ) = 226, 1;
int PointPush_SetForce( int, int, int, int ) = 227, 0;
int Plat_RaiseAndStayTx0( int, int, int = 0 ) = 228, 1;
int Thing_SetGoal( int, int, int, int = 0 ) = 229, 1;
int Plat_UpByValueStayTx( int, int, int ) = 230, 1;
int Plat_ToggleCeiling( int ) = 231, 1;
int Light_StrobeDoom( int, int, int ) = 232, 1;
int Light_MinNeighbor( int ) = 233, 1;
int Light_MaxNeighbor( int ) = 234, 1;
int Floor_TransferTrigger( int ) = 235, 1;
int Floor_TransferNumeric( int ) = 236, 1;
int ChangeCamera( int, int, int ) = 237, 1;
int Floor_RaiseToLowestCeiling( int, int ) = 238, 1;
int Floor_RaiseByValueTxTy( int, int, int ) = 239, 1;
int Floor_RaiseByTexture( int, int ) = 240, 1;
int Floor_LowerToLowestTxTy( int, int ) = 241, 1;
int Floor_LowerToHighest( int, int, int ) = 242, 1;
int Exit_Normal( int ) = 243, 1;
int Exit_Secret( int ) = 244, 1;
int Elevator_RaiseToNearest( int, int ) = 245, 1;
int Elevator_MoveToFloor( int, int ) = 246, 1;
int Elevator_LowerToNearest( int, int ) = 247, 1;
int HealThing( int, int = 0 ) = 248, 1;
int Door_CloseWaitOpen( int, int, int, int = 0 ) = 249, 1;
int Floor_Donut( int, int, int ) = 250, 1;
int FloorAndCeiling_LowerRaise( int, int, int, int = 0 ) = 251, 1;
int Ceiling_RaiseToNearest( int, int ) = 252, 1;
int Ceiling_LowerToLowest( int, int ) = 253, 1;
int Ceiling_LowerToFloor( int, int ) = 254, 1;
int Ceiling_CrushRaiseAndStaySilA( int, int, int, int,
int = 0 ) = 255, 1;
// Extension functions
// Tail format: -= <function-index>
int GetLineUdmfInt( int, str ) -= 1;
int GetLineUdmfFixed( int, str ) -= 2;
int GetThingUdmfInt( int, str ) -= 3;
int GetThingUdmfFixed( int, str ) -= 4;
int GetSectorUdmfInt( int, str ) -= 5;
int GetSectorUdmfFixed( int, str ) -= 6;
int GetSideUdmfInt( int, bool, str ) -= 7;
int GetSideUdmfFixed( int, bool, str ) -= 8;
int GetActorVelX( int ) -= 9;
int GetActorVelY( int ) -= 10;
int GetActorVelZ( int ) -= 11;
bool SetActivator( int ) -= 12;
bool SetActivatorToTarget( int ) -= 13;
int GetActorViewHeight( int ) -= 14;
int GetChar( str, int ) -= 15;
int GetAirSupply( int ) -= 16;
bool SetAirSupply( int, int ) -= 17;
void SetSkyScrollSpeed( int, int ) -= 18;
int GetArmorType( str, int ) -= 19;
int SpawnSpotForced( str, int, int = 0, int = 0 ) -= 20;
int SpawnSpotFacingForced( str, int, int = 0 ) -= 21;
bool CheckActorProperty( int, int, int ) -= 22;
bool SetActorVelocity( int, int, int, int, bool, bool ) -= 23;
void SetUserVariable( int, str, int ) -= 24;
int GetUserVariable( int, str ) -= 25;
void Radius_Quake2( int, int, int, int, int, str ) -= 26;
bool CheckActorClass( int, str ) -= 27;
void SetUserArray( int, str, int, int ) -= 28;
int GetUserArray( int, str, int ) -= 29;
void SoundSequenceOnActor( int, str ) -= 30;
void SoundSequenceOnSector( int, str, int ) -= 31;
void SoundSequenceOnPolyobj( int, str ) -= 32;
int GetPolyobjX( int ) -= 33;
int GetPolyobjY( int ) -= 34;
bool CheckSight( int, int, int ) -= 35;
int SpawnForced( str, int, int, int, int = 0, int = 0 ) -= 36;
void AnnouncerSound( str, int ) -= 37;
bool SetPointer( int, int, int = 0, int = 0 ) -= 38;
bool Acs_NamedExecute( str, int, int = 0, int = 0, int = 0 ) -= 39;
bool Acs_NamedSuspend( str, int ) -= 40;
bool Acs_NamedTerminate( str, int ) -= 41;
bool Acs_NamedLockedExecute( str, int, int, int, int ) -= 42;
bool Acs_NamedLockedExecuteDoor( str, int, int, int, int ) -= 43;
int Acs_NamedExecuteWithResult( str, int = 0, int = 0, int = 0 ) -= 44;
bool Acs_NamedExecuteAlways( str, int, int = 0, int = 0, int = 0 ) -= 45;
int UniqueTid( int = 0, int = 0 ) -= 46;
bool IsTidUsed( int ) -= 47;
int Sqrt( int ) -= 48;
int FixedSqrt( int ) -= 49;
int VectorLength( int, int ) -= 50;
void SetHudClipRect( int, int, int, int, int = 0 ) -= 51;
void SetHudWrapWidth( int ) -= 52;
bool SetCVar( str, int ) -= 53;
int GetUserCVar( int, str ) -= 54;
bool SetUserCVar( int, str, int ) -= 55;
str GetCVarString( str ) -= 56;
bool SetCVarString( str, str ) -= 57;
str GetUserCVarString( int, str ) -= 58;
bool SetUserCVarString( int, str, str ) -= 59;
void LineAttack( int, int, int, int, str, str, int, int = 0 ) -= 60;
void PlaySound( int, str, int, int, bool, int ) -= 61;
void StopSound( int, int ) -= 62;
int Strcmp( str, str, int = 0 ) -= 63;
int Stricmp( str, str, int = 0 ) -= 64;
int Strcasecmp( str, str, int = 0 ) -= 64;
str StrLeft( str, int ) -= 65;
str StrRight( str, int ) -= 66;
str StrMid( str, int, int ) -= 67;
str GetActorClass( int ) -= 68;
str GetWeapon() -= 69;
void SoundVolume( int, int, int ) -= 70;
void PlayActorSound( int, int, int = 0, int = 0.0, bool = false,
int = 0.0 ) -= 71;
int SpawnDecal( int, str, int = 0, int = 0.0, int = 0.0, int = 0.0 ) -= 72;
bool CheckFont( str ) -= 73;
int DropItem( int, str, int = 0, int = 0 ) -= 74;
bool CheckFlag( int, str ) -= 75;
void SetLineActivation( int, int ) -= 76;
int GetLineActivation( int ) -= 77;
int GetActorPowerupTics( int, str ) -= 78;
void ChangeActorAngle( int, int, bool = false ) -= 79;
void ChangeActorPitch( int, int, bool = false ) -= 80;
int GetArmorInfo( int ) -= 81;
bool ResetMap() -= 100;
bool PlayerIsSpectator( int ) -= 101;
int ConsolePlayerNumber() -= 102;
int GetTeamProperty( int, int ) -= 103;
int GetPlayerLivesLeft( int ) -= 104;
bool SetPlayerLivesLeft( int, int ) -= 105;
bool KickFromGame( int, str ) -= 106;
int GetGamemodeState() -= 107;
void SetDBEntry( str, str, int ) -= 108;
int GetDBEntry( str, str ) -= 109;
void SetDBEntryString( str, str, str ) -= 110;
str GetDBEntryString( str, str ) -= 111;
void IncrementDBEntry( str, str, int ) -= 112;
bool PlayerIsLoggedIn( int ) -= 113;
str GetPlayerAccountName( int ) -= 114;
int SortDBEntries( str, int, int, bool ) -= 115;
int CountDBResults( int ) -= 116;
void FreeDBResults( int ) -= 117;
str GetDBResultKeyString( int, int ) -= 118;
str GetDBResultValueString( int, int ) -= 119;
int GetDBResultValue( int, int ) -= 120;
int GetDBEntryRank( str, str, bool ) -= 121;
int RequestScriptPuke( int, int = 0, int = 0, int = 0 ) -= 122;
int GetTeamScore( int ) -= 19620;
void SetTeamScore( int, int ) -= 19621;
// Dedicated functions
// Tail format: += <opcode> , <is-latent>
void Delay( int ) += 55, 1;
int Random( int, int ) += 57, 0;
int ThingCount( int, int = 0 ) += 59, 0;
void TagWait( int ) += 61, 1;
void PolyWait( int ) += 63, 1;
void ChangeFloor( int, str ) += 65, 0;
void ChangeCeiling( int, str ) += 67, 0;
int LineSide() += 80, 0;
void ScriptWait( int ) += 81, 1;
void ClearLineSpecial() += 83, 0;
int PlayerCount() += 90, 0;
int GameType() += 91, 0;
int GameSkill() += 92, 0;
int Timer() += 93, 0;
void SectorSound( str, int ) += 94, 0;
void AmbientSound( str, int ) += 95, 0;
void SoundSequence( str ) += 96, 0;
void SetLineTexture( int, int, int, str ) += 97, 0;
void SetLineBlocking( int, int ) += 98, 0;
void SetLineSpecial( int, int, int = 0, int = 0, int = 0, int = 0,
int = 0 ) += 99, 0;
void ThingSound( int, str, int ) += 100, 0;
void ActivatorSound( str, int ) += 102, 0;
void LocalAmbientSound( str, int ) += 103, 0;
void SetLineMonsterBlocking( int, int ) += 104, 0;
bool IsMultiplayer() += 118, 0;
int PlayerTeam() += 119, 0;
int PlayerHealth() += 120, 0;
int PlayerArmorPoints() += 121, 0;
int PlayerFrags() += 122, 0;
int BlueCount() += 124, 0;
int BlueTeamCount() += 124, 0;
int RedCount() += 125, 0;
int RedTeamCount() += 125, 0;
int BlueScore() += 126, 0;
int BlueTeamScore() += 126, 0;
int RedScore() += 127, 0;
int RedTeamScore() += 127, 0;
bool IsOneFlagCtf() += 128, 0;
int GetInvasionWave() += 129, 0;
int GetInvasionState() += 130, 0;
void Music_Change( str, int ) += 132, 0;
void ConsoleCommand( str, int = 0, int = 0 ) += 134, 0;
bool SinglePlayer() += 135, 0;
int FixedMul( int, int ) += 136, 0;
int FixedDiv( int, int ) += 137, 0;
void SetGravity( int ) += 138, 0;
void SetAirControl( int ) += 140, 0;
void ClearInventory() += 142, 0;
void GiveInventory( str, int ) += 143, 0;
void TakeInventory( str, int ) += 145, 0;
int CheckInventory( str ) += 147, 0;
int Spawn( str, int, int, int, int = 0, int = 0 ) += 149, 0;
int SpawnSpot( str, int, int = 0, int = 0 ) += 151, 0;
void SetMusic( str, int = 0, int = 0 ) += 153, 0;
void LocalSetMusic( str, int = 0, int = 0 ) += 155, 0;
void SetFont( str ) += 165, 0;
void SetThingSpecial( int, int, int = 0, int = 0, int = 0, int = 0,
int = 0 ) += 180, 0;
void FadeTo( int, int, int, int, int ) += 190, 0;
void FadeRange( int, int, int, int, int, int, int, int, int ) += 191, 0;
void CancelFade() += 192, 0;
int PlayMovie( str ) += 193, 0;
void SetFloorTrigger( int, int, int, int = 0, int = 0, int = 0,
int = 0, int = 0 ) += 194, 0;
void SetCeilingTrigger( int, int, int, int = 0, int = 0, int = 0,
int = 0, int = 0 ) += 195, 0;
int GetActorX( int ) += 196, 0;
int GetActorY( int ) += 197, 0;
int GetActorZ( int ) += 198, 0;
int Sin( int ) += 220, 0;
int Cos( int ) += 221, 0;
int VectorAngle( int, int ) += 222, 0;
bool CheckWeapon( str ) += 223, 0;
bool SetWeapon( str ) += 224, 0;
void SetMarineWeapon( int, int ) += 244, 0;
void SetActorProperty( int, int, int ) += 245, 0;
int GetActorProperty( int, int ) += 246, 0;
int PlayerNumber() += 247, 0;
int ActivatorTid() += 248, 0;
void SetMarineSprite( int, str ) += 249, 0;
int GetScreenWidth() += 250, 0;
int GetScreenHeight() += 251, 0;
void Thing_Projectile2( int, int, int, int, int, int, int ) += 252, 0;
int StrLen( str ) += 253, 0;
void SetHudSize( int, int, bool ) += 254, 0;
int GetCvar( str ) += 255, 0;
void SetResultValue( int ) += 257, 0;
int GetLineRowOffset() += 258, 0;
int GetActorFloorZ( int ) += 259, 0;
int GetActorAngle( int ) += 260, 0;
int GetSectorFloorZ( int, int, int ) += 261, 0;
int GetSectorCeilingZ( int, int, int ) += 262, 0;
int GetSigilPieces() += 264, 0;
int GetLevelInfo( int ) += 265, 0;
void ChangeSky( str, str ) += 266, 0;
bool PlayerInGame( int ) += 267, 0;
bool PlayerIsBot( int ) += 268, 0;
void SetCameraToTexture( int, str, int ) += 269, 0;
int GetAmmoCapacity( str ) += 271, 0;
void SetAmmoCapacity( str, int ) += 272, 0;
void SetActorAngle( int, int ) += 276, 0;
void SpawnProjectile( int, str, int, int, int, int, int ) += 280, 0;
int GetSectorLightLevel( int ) += 281, 0;
int GetActorCeilingZ( int ) += 282, 0;
bool SetActorPosition( int, int, int, int, bool ) += 283, 0;
void ClearActorInventory( int ) += 284, 0;
void GiveActorInventory( int, str, int ) += 285, 0;
void TakeActorInventory( int, str, int ) += 286, 0;
int CheckActorInventory( int, str ) += 287, 0;
int ThingCountName( str, int ) += 288, 0;
int SpawnSpotFacing( str, int, int = 0 ) += 289, 0;
int PlayerClass( int ) += 290, 0;
int GetPlayerInfo( int, int ) += 326, 0;
void ChangeLevel( str, int, int, int = 0 ) += 327, 0;
void SectorDamage( int, int, str, str, int ) += 328, 0;
void ReplaceTextures( str, str, int = 0 ) += 329, 0;
int GetActorPitch( int ) += 331, 0;
void SetActorPitch( int, int ) += 332, 0;
int SetActorState( int, str, bool = false ) += 334, 0;
int Thing_Damage2( int, int, str ) += 335, 0;
int UseInventory( str ) += 336, 0;
int UseActorInventory( int, str ) += 337, 0;
bool CheckActorCeilingTexture( int, str ) += 338, 0;
bool CheckActorFloorTexture( int, str ) += 339, 0;
int GetActorLightLevel( int ) += 340, 0;
void SetMugShotState( str ) += 341, 0;
int ThingCountSector( str, int, int ) += 342, 0;
int ThingCountNameSector( str, int, int ) += 343, 0;
int CheckPlayerCamera( int ) += 344, 0;
int MorphActor( int, str = "", str = "", int = 0, int = 0, str = "",
str = "" ) += 345, 0;
int UnmorphActor( int, int = 0 ) += 346, 0;
int GetPlayerInput( int, int ) += 347, 0;
int ClassifyActor( int ) += 348, 0;
// Format functions
// Tail format: *= <terminating-opcode>
void Print( {} ) *= 86;
void PrintBold( {} ) *= 101;
void HudMessage( {}, int, int, int, int, int, int, int = 0.0,
int = 0.0 ) *= 161;
void HudMessageBold( {}, int, int, int, int, int, int, int = 0.0,
int = 0.0 ) *= 162;
void Log( {} ) *= 270;
str StrParam( {} ) *= 352;
// Internal functions
// Tail format: /= <function-id>
void Acs_ExecuteWait( int, int = 0, int = 0, int = 0, int = 0 ) /= 0;
}