ZenNode/DOOM/lineDef.hpp

160 lines
4.3 KiB
C++

//----------------------------------------------------------------------------
//
// File: lineDef.hpp
// Date: 23-August-1995
// Programmer: Marc Rousseau
//
// Description: Object classes for manipulating Doom Map LineDefs
//
// Copyright (c) 1994-2004 Marc Rousseau, All Rights Reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
//
// Revision History:
//
//----------------------------------------------------------------------------
#ifndef LINEDEF_HPP_
#define LINEDEF_HPP_
#if ! defined ( LEVEL_HPP_ )
#include "level.hpp"
#endif
// WAD LINEDEF Flags
#define LDF_IMPASSABLE 0x0001
#define LDF_BLOCK_MONSTERS 0x0002
#define LDF_TWO_SIDED 0x0004
#define LDF_UPPER_UNPEGGED 0x0008
#define LDF_LOWER_UNPEGGED 0x0010
#define LDF_SECRET 0x0020
#define LDF_BLOCK_SOUND 0x0040
#define LDF_NOT_ON_MAP 0x0080
#define LDF_ALREADY_ON_MAP 0x0100
enum LD_LINE_CLASS {
LDC_NONE, // "--"
LDC_SPECIAL, // "Special"
LDC_DOOR, // "Door"
LDC_REMOTE, // "Remote Door"
LDC_CEILING, // "Ceiling"
LDC_LIFT, // "Lift"
LDC_FLOOR, // "Floor"
LDC_STAIRS, // "Stairs"
LDC_MOVE, // "Moving Floor"
LDC_CRUSH, // "Crushing Ceiling"
LDC_EXIT, // "Exit"
LDC_TELEPORT, // "Teleporter"
LDC_LIGHT, // "Light"
LDC_UNKNOWN, // "???"
};
enum LD_LINE_SPEED {
LDS_NONE,
LDS_SLOW,
LDS_MED,
LDS_FAST,
LDS_TURBO
};
enum LD_LINE_ACTION {
LDA_NONE,
LDA_SCROLL,
LDA_OPEN,
LDA_CLOSE,
LDA_RAISE,
LDA_LOWER,
LDA_START,
LDA_STOP,
LDA_CHANGE,
LDA_TELEPORT,
LDA_END,
LDA_END_SECRET
};
enum LD_LINE_EFFECTS {
LDE_NONE = 0x00000000,
LDE_NEEDTAG = 0x80000000,
LDE_LOCK = 0x40000000,
LDE_MONSTER = 0x20000000,
LDE_MONSTER_ONLY = 0x10000000,
LDE_TRIGGER_MODEL = 0x08000000,
LDE_NUMERIC_MODEL = 0x04000000,
LDE_MODEL_MASK = 0x0C000000,
LDE_TX_TEXTURE = 0x02000000,
LDE_TX_SPECIAL = 0x01000000,
LDE_TX_MASK = 0x03000000,
LDE_MAX = 0x00800000,
LDE_MIN = 0x00400000,
LDE_MV_HIGHEST = 0x00C00000,
LDE_MV_NEXT_HIGHEST = 0x00800000,
LDE_MV_LOWEST = 0x00400000,
LDE_MV_SHORTEST = 0x00300000,
LDE_MV_FLOOR = 0x00200000,
LDE_MV_CEILING = 0x00100000,
LDE_MV_EXCLUSIVE = 0x00080000,
LDE_MV_INCLUSIVE = 0x00040000,
LDE_SLOW_HURT = 0x00020000,
LDE_FAST_HURT = 0x00010000,
LDE_CRUSH = 0x00008000,
LDE_SILENT = 0x00004000,
LDE_BLINKING = 0x00002000,
LDE_KEY_BLUE = 0x00000C00,
LDE_KEY_YELLOW = 0x00000800,
LDE_KEY_RED = 0x00000400,
LDE_KEY_MASK = 0x00000C00,
LDE_MODIFIER_MASK = 0x000003FF
};
#define LDE_TX ( LDE_TRIGGER_MODEL | LDE_TX_TEXTURE )
#define LDE_TXP ( LDE_TRIGGER_MODEL | LDE_TX_TEXTURE | LDE_TX_SPECIAL )
#define LDE_NXP ( LDE_NUMERIC_MODEL | LDE_TX_TEXTURE | LDE_TX_SPECIAL )
#define LDE_HE ( LDE_MV_HIGHEST | LDE_MV_EXCLUSIVE )
#define LDE_HEF ( LDE_MV_HIGHEST | LDE_MV_EXCLUSIVE | LDE_MV_FLOOR )
#define LDE_HEC ( LDE_MV_HIGHEST | LDE_MV_EXCLUSIVE | LDE_MV_CEILING )
#define LDE_LE ( LDE_MV_LOWEST | LDE_MV_EXCLUSIVE )
#define LDE_LEF ( LDE_MV_LOWEST | LDE_MV_EXCLUSIVE | LDE_MV_FLOOR )
#define LDE_LIC ( LDE_MV_LOWEST | LDE_MV_INCLUSIVE | LDE_MV_CEILING )
#define LDE_nhEF ( LDE_MV_NEXT_HIGHEST | LDE_MV_EXCLUSIVE | LDE_MV_FLOOR )
#define LDE_F ( LDE_MV_FLOOR )
#define LDE_NUM(x) ((x) & LDE_MODIFIER_MASK )
struct sLineDefDesc {
INT16 Type;
UINT8 Class;
const char *Trigger;
UINT8 Speed;
UINT8 Duration;
UINT8 Action;
UINT32 Effects;
const char *GetClass ();
const char *GetDescription ();
};
#endif